git-subtree-dir: external/gainput git-subtree-split: 2be0a50089eafcc6fccb66142180082e48f27f4c
275 lines
7.8 KiB
C++
275 lines
7.8 KiB
C++
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#include <gainput/gainput.h>
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#include <gainput/GainputDebugRenderer.h>
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#include "GainputInputDevicePadImpl.h"
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#include <gainput/GainputInputDeltaState.h>
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#include <gainput/GainputHelpers.h>
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#include <gainput/GainputLog.h>
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#if defined(GAINPUT_PLATFORM_LINUX)
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#include "GainputInputDevicePadLinux.h"
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#elif defined(GAINPUT_PLATFORM_WIN)
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#include "GainputInputDevicePadWin.h"
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#elif defined(GAINPUT_PLATFORM_IOS) || defined(GAINPUT_PLATFORM_TVOS)
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#include "GainputInputDevicePadIos.h"
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#elif defined(GAINPUT_PLATFORM_MAC)
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#include "GainputInputDevicePadMac.h"
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#elif defined(GAINPUT_PLATFORM_ANDROID)
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#include "GainputInputDevicePadAndroid.h"
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#endif
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#include "GainputInputDevicePadNull.h"
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namespace gainput
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{
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namespace
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{
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struct DeviceButtonInfo
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{
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ButtonType type;
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const char* name;
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};
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DeviceButtonInfo deviceButtonInfos[] =
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{
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{ BT_FLOAT, "pad_left_stick_x" },
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{ BT_FLOAT, "pad_left_stick_y" },
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{ BT_FLOAT, "pad_right_stick_x" },
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{ BT_FLOAT, "pad_right_stick_y" },
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{ BT_FLOAT, "pad_axis_4" },
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{ BT_FLOAT, "pad_axis_5" },
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{ BT_FLOAT, "pad_axis_6" },
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{ BT_FLOAT, "pad_axis_7" },
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{ BT_FLOAT, "pad_axis_8" },
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{ BT_FLOAT, "pad_axis_9" },
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{ BT_FLOAT, "pad_axis_10" },
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{ BT_FLOAT, "pad_axis_11" },
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{ BT_FLOAT, "pad_axis_12" },
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{ BT_FLOAT, "pad_axis_13" },
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{ BT_FLOAT, "pad_axis_14" },
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{ BT_FLOAT, "pad_axis_15" },
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{ BT_FLOAT, "pad_axis_16" },
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{ BT_FLOAT, "pad_axis_17" },
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{ BT_FLOAT, "pad_axis_18" },
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{ BT_FLOAT, "pad_axis_19" },
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{ BT_FLOAT, "pad_axis_20" },
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{ BT_FLOAT, "pad_axis_21" },
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{ BT_FLOAT, "pad_axis_22" },
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{ BT_FLOAT, "pad_axis_23" },
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{ BT_FLOAT, "pad_axis_24" },
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{ BT_FLOAT, "pad_axis_25" },
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{ BT_FLOAT, "pad_axis_26" },
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{ BT_FLOAT, "pad_axis_27" },
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{ BT_FLOAT, "pad_axis_28" },
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{ BT_FLOAT, "pad_axis_29" },
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{ BT_FLOAT, "pad_axis_30" },
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{ BT_FLOAT, "pad_axis_31" },
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{ BT_FLOAT, "pad_acceleration_x" },
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{ BT_FLOAT, "pad_acceleration_y" },
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{ BT_FLOAT, "pad_acceleration_z" },
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{ BT_FLOAT, "pad_gravity_x" },
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{ BT_FLOAT, "pad_gravity_y" },
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{ BT_FLOAT, "pad_gravity_z" },
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{ BT_FLOAT, "pad_gyroscope_x" },
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{ BT_FLOAT, "pad_gyroscope_y" },
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{ BT_FLOAT, "pad_gyroscope_z" },
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{ BT_FLOAT, "pad_magneticfield_x" },
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{ BT_FLOAT, "pad_magneticfield_y" },
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{ BT_FLOAT, "pad_magneticfield_z" },
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{ BT_BOOL, "pad_button_start"},
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{ BT_BOOL, "pad_button_select"},
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{ BT_BOOL, "pad_button_left"},
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{ BT_BOOL, "pad_button_right"},
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{ BT_BOOL, "pad_button_up"},
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{ BT_BOOL, "pad_button_down"},
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{ BT_BOOL, "pad_button_a"},
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{ BT_BOOL, "pad_button_b"},
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{ BT_BOOL, "pad_button_x"},
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{ BT_BOOL, "pad_button_y"},
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{ BT_BOOL, "pad_button_l1"},
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{ BT_BOOL, "pad_button_r1"},
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{ BT_BOOL, "pad_button_l2"},
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{ BT_BOOL, "pad_button_r2"},
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{ BT_BOOL, "pad_button_l3"},
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{ BT_BOOL, "pad_button_r3"},
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{ BT_BOOL, "pad_button_home"},
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{ BT_BOOL, "pad_button_17"},
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{ BT_BOOL, "pad_button_18"},
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{ BT_BOOL, "pad_button_19"},
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{ BT_BOOL, "pad_button_20"},
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{ BT_BOOL, "pad_button_21"},
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{ BT_BOOL, "pad_button_22"},
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{ BT_BOOL, "pad_button_23"},
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{ BT_BOOL, "pad_button_24"},
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{ BT_BOOL, "pad_button_25"},
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{ BT_BOOL, "pad_button_26"},
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{ BT_BOOL, "pad_button_27"},
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{ BT_BOOL, "pad_button_28"},
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{ BT_BOOL, "pad_button_29"},
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{ BT_BOOL, "pad_button_30"},
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{ BT_BOOL, "pad_button_31"}
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};
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const unsigned PadButtonCount = PadButtonCount_;
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const unsigned PadAxisCount = PadButtonAxisCount_;
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}
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InputDevicePad::InputDevicePad(InputManager& manager, DeviceId device, unsigned index, DeviceVariant /*variant*/) :
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InputDevice(manager, device, index == InputDevice::AutoIndex ? manager.GetDeviceCountByType(DT_PAD) : 0),
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impl_(0)
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{
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state_ = manager.GetAllocator().New<InputState>(manager.GetAllocator(), PadButtonCount + PadAxisCount);
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GAINPUT_ASSERT(state_);
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previousState_ = manager.GetAllocator().New<InputState>(manager.GetAllocator(), PadButtonCount + PadAxisCount);
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GAINPUT_ASSERT(previousState_);
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#if defined(GAINPUT_PLATFORM_LINUX)
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impl_ = manager.GetAllocator().New<InputDevicePadImplLinux>(manager, *this, index_, *state_, *previousState_);
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#elif defined(GAINPUT_PLATFORM_WIN)
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impl_ = manager.GetAllocator().New<InputDevicePadImplWin>(manager, *this, index_, *state_, *previousState_);
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#elif defined(GAINPUT_PLATFORM_IOS) || defined(GAINPUT_PLATFORM_TVOS)
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impl_ = manager.GetAllocator().New<InputDevicePadImplIos>(manager, *this, index_, *state_, *previousState_);
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#elif defined(GAINPUT_PLATFORM_MAC)
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impl_ = manager.GetAllocator().New<InputDevicePadImplMac>(manager, *this, index_, *state_, *previousState_);
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#elif defined(GAINPUT_PLATFORM_ANDROID)
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impl_ = manager.GetAllocator().New<InputDevicePadImplAndroid>(manager, *this, index_, *state_, *previousState_);
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#endif
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if (!impl_)
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{
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impl_ = manager.GetAllocator().New<InputDevicePadImplNull>(manager, *this, index_, *state_, *previousState_);
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}
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GAINPUT_ASSERT(impl_);
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SetDeadZone(PadButtonLeftStickX, 0.15f);
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SetDeadZone(PadButtonLeftStickY, 0.15f);
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SetDeadZone(PadButtonRightStickX, 0.15f);
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SetDeadZone(PadButtonRightStickY, 0.15f);
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}
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InputDevicePad::~InputDevicePad()
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{
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manager_.GetAllocator().Delete(state_);
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manager_.GetAllocator().Delete(previousState_);
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manager_.GetAllocator().Delete(impl_);
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}
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void
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InputDevicePad::InternalUpdate(InputDeltaState* delta)
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{
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impl_->Update(delta);
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if ((manager_.IsDebugRenderingEnabled() || IsDebugRenderingEnabled())
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&& manager_.GetDebugRenderer())
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{
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DebugRenderer* debugRenderer = manager_.GetDebugRenderer();
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InputState* state = GetInputState();
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char buf[64];
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float x = 0.4f;
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float y = 0.2f;
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for (int i = PadButtonStart; i < PadButtonMax_; ++i)
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{
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if (state->GetBool(i))
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{
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GetButtonName(i, buf, 64);
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debugRenderer->DrawText(x, y, buf);
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y += 0.025f;
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}
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}
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x = 0.8f;
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y = 0.2f;
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const float circleRadius = 0.1f;
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debugRenderer->DrawCircle(x, y, 0.01f);
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debugRenderer->DrawCircle(x, y, circleRadius);
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float dirX = state->GetFloat(PadButtonLeftStickX) * circleRadius;
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float dirY = state->GetFloat(PadButtonLeftStickY) * circleRadius;
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debugRenderer->DrawLine(x, y, x + dirX, y + dirY);
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y = 0.6f;
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debugRenderer->DrawCircle(x, y, 0.01f);
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debugRenderer->DrawCircle(x, y, circleRadius);
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dirX = state->GetFloat(PadButtonRightStickX) * circleRadius;
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dirY = state->GetFloat(PadButtonRightStickY) * circleRadius;
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debugRenderer->DrawLine(x, y, x + dirX, y + dirY);
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}
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}
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InputDevice::DeviceState
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InputDevicePad::InternalGetState() const
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{
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return impl_->GetState();
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}
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InputDevice::DeviceVariant
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InputDevicePad::GetVariant() const
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{
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return impl_->GetVariant();
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}
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bool
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InputDevicePad::IsValidButtonId(DeviceButtonId deviceButton) const
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{
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return impl_->IsValidButton(deviceButton);
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}
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size_t
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InputDevicePad::GetAnyButtonDown(DeviceButtonSpec* outButtons, size_t maxButtonCount) const
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{
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GAINPUT_ASSERT(outButtons);
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GAINPUT_ASSERT(maxButtonCount > 0);
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return CheckAllButtonsDown(outButtons, maxButtonCount, PadButtonLeftStickX, PadButtonMax_);
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}
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size_t
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InputDevicePad::GetButtonName(DeviceButtonId deviceButton, char* buffer, size_t bufferLength) const
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{
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GAINPUT_ASSERT(IsValidButtonId(deviceButton));
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GAINPUT_ASSERT(buffer);
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GAINPUT_ASSERT(bufferLength > 0);
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strncpy(buffer, deviceButtonInfos[deviceButton].name, bufferLength);
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buffer[bufferLength-1] = 0;
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const size_t nameLen = strlen(deviceButtonInfos[deviceButton].name);
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return nameLen >= bufferLength ? bufferLength : nameLen+1;
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}
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ButtonType
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InputDevicePad::GetButtonType(DeviceButtonId deviceButton) const
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{
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return deviceButtonInfos[deviceButton].type;
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}
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DeviceButtonId
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InputDevicePad::GetButtonByName(const char* name) const
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{
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GAINPUT_ASSERT(name);
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for (unsigned i = 0; i < PadButtonCount + PadAxisCount; ++i)
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{
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if (strcmp(name, deviceButtonInfos[i].name) == 0)
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{
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return DeviceButtonId(i);
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}
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}
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return InvalidDeviceButtonId;
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}
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InputState*
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InputDevicePad::GetNextInputState()
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{
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return impl_->GetNextInputState();
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}
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bool
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InputDevicePad::Vibrate(float leftMotor, float rightMotor)
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{
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return impl_->Vibrate(leftMotor, rightMotor);
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}
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}
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