Files
kaizen/test/testwm.c
SimoneN64 a22ac9e1c8 Squashed 'external/SDL/' changes from 95c3ee77c10..b7362850534
b7362850534 examples/renderer/08-rotating-textures: Fix compiler warning on MSVC .
37d62deca16 examples/renderer/10-geometry: Fixes and cleanups.
0758b2a0c4c examples: Added renderer/10-geometry
1a90e092623 examples: Added renderer/09-scaling-textures
4fdeb6861bd examples: a few renderer fixes.
66b92e95acf examples: renamed renderer sources to match other example directories.
ffcf372d275 examples: Added renderer/08-rotating-textures
0c7334cce39 examples: Added renderer/07-streaming-textures
2bd3d9cfb7b examples: Added renderer/06-textures
9d0b3eded61 examples: added renderer/05-rectangles
3413617cb64 examples: added renderer/04-points
b0e528cc88a Switched ifdef from negative to positive
97d1056e16d GPU: MSAA fixes (#10917)
254b36361e5 Add SDL_PRILL? format specifiers specifically for long long type.
6f80d47d64d Use hexidecimal code for ±
4392233007d Removed tabs from headers
89c6bc5f502 Prefer Vulkan even on Windows (#10912)
980b4ff6dbe GPU: Vulkan descriptor management rewrite (#10910)
fcb8a2c016c wayland: Fix animated cursor timing
ea2e2e451d1 Better fix for initializing Android environment variables
095fb5f5221 Fixed infinite recursion at startup on Android
88a01fbc964 testautomation_stdlib.c: fix -Wformat warnings from mingw with %lld/%llu
b4e2777820c examples/renderer/03-lines: Fix compiler warning on Visual Studio.
2e3e5abd7d4 examples/renderer/03-lines: use a gray background.
fd0ce75e2ea tests: Fix tests when run with the --high-pixel-density flag
745d5e4991d examples/renderer/03-lines: Make this less obnoxious to look at.
1b266ec13d3 examples: added renderer/03-lines
6771a6020da testcamera: don't enable verbose logging
594edb6bd29 Add Thrustmaster TMX VID & PID to wheel device list.
34c60113607 Fixed Windows build
d29a0e3f310 Fixed warning: no previous prototype for function
7a924b36aeb compile_shaders.sh shouldn't be in the SDL framework
1f727b61f3c Sync SDL3 wiki -> header
398dff7c259 Added support for the HORI licensed Steam Controller
481203c074d Fixed Xcode warnings
7edf7fad664 fix bool define when SDL_DEFINE_STDBOOL is defined:
ff90570a3cf define SDL_DEFINE_STDBOOL for gcc < 3

git-subtree-dir: external/SDL
git-subtree-split: b7362850534295f076c19f7f8bffa06e530d0968
2024-09-22 15:30:30 +02:00

295 lines
9.1 KiB
C

/*
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <SDL3/SDL_test_common.h>
#include <SDL3/SDL_test_font.h>
#include <SDL3/SDL_main.h>
#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
static SDLTest_CommonState *state;
static int done;
static const char *cursorNames[] = {
"arrow",
"ibeam",
"wait",
"crosshair",
"waitarrow",
"sizeNWSE",
"sizeNESW",
"sizeWE",
"sizeNS",
"sizeALL",
"NO",
"hand",
"window top left",
"window top",
"window top right",
"window right",
"window bottom right",
"window bottom",
"window bottom left",
"window left"
};
SDL_COMPILE_TIME_ASSERT(cursorNames, SDL_arraysize(cursorNames) == SDL_SYSTEM_CURSOR_COUNT);
static int system_cursor = -1;
static SDL_Cursor *cursor = NULL;
static const SDL_DisplayMode *highlighted_mode = NULL;
/* Draws the modes menu, and stores the mode index under the mouse in highlighted_mode */
static void
draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
{
SDL_DisplayMode **modes;
char text[1024];
const int lineHeight = 10;
int i, j;
int column_chars = 0;
int text_length;
float x, y;
float table_top;
SDL_FPoint mouse_pos = { -1.0f, -1.0f };
SDL_DisplayID *displays;
/* Get mouse position */
if (SDL_GetMouseFocus() == window) {
float window_x, window_y;
float logical_x, logical_y;
SDL_GetMouseState(&window_x, &window_y);
SDL_RenderCoordinatesFromWindow(renderer, window_x, window_y, &logical_x, &logical_y);
mouse_pos.x = logical_x;
mouse_pos.y = logical_y;
}
x = 0.0f;
y = viewport.y;
y += lineHeight;
SDL_strlcpy(text, "Click on a mode to set it with SDL_SetWindowFullscreenMode", sizeof(text));
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDLTest_DrawString(renderer, x, y, text);
y += lineHeight;
SDL_strlcpy(text, "Press Ctrl+Enter to toggle SDL_WINDOW_FULLSCREEN", sizeof(text));
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDLTest_DrawString(renderer, x, y, text);
y += lineHeight;
table_top = y;
/* Clear the cached mode under the mouse */
if (window == SDL_GetMouseFocus()) {
highlighted_mode = NULL;
}
displays = SDL_GetDisplays(NULL);
if (displays) {
for (i = 0; displays[i]; ++i) {
SDL_DisplayID display = displays[i];
modes = SDL_GetFullscreenDisplayModes(display, NULL);
for (j = 0; modes[j]; ++j) {
SDL_FRect cell_rect;
const SDL_DisplayMode *mode = modes[j];
(void)SDL_snprintf(text, sizeof(text), "%s mode %d: %dx%d@%gx %gHz",
SDL_GetDisplayName(display),
j, mode->w, mode->h, mode->pixel_density, mode->refresh_rate);
/* Update column width */
text_length = (int)SDL_strlen(text);
column_chars = SDL_max(column_chars, text_length);
/* Check if under mouse */
cell_rect.x = x;
cell_rect.y = y;
cell_rect.w = (float)(text_length * FONT_CHARACTER_SIZE);
cell_rect.h = (float)lineHeight;
if (SDL_PointInRectFloat(&mouse_pos, &cell_rect)) {
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
/* Update cached mode under the mouse */
if (window == SDL_GetMouseFocus()) {
highlighted_mode = mode;
}
} else {
SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255);
}
SDLTest_DrawString(renderer, x, y, text);
y += lineHeight;
if ((y + lineHeight) > (viewport.y + viewport.h)) {
/* Advance to next column */
x += (column_chars + 1) * FONT_CHARACTER_SIZE;
y = table_top;
column_chars = 0;
}
}
SDL_free(modes);
}
SDL_free(displays);
}
}
static void loop(void)
{
int i;
SDL_Event event;
#ifdef TEST_WAITEVENTTIMEOUT
/* Wait up to 20 ms for input, as a test */
Uint64 then = SDL_GetTicks();
if (SDL_WaitEventTimeout(NULL, 20)) {
SDL_Log("Got an event!\n");
}
Uint64 now = SDL_GetTicks();
SDL_Log("Waited %d ms for events\n", (int)(now - then));
#endif
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
SDL_ConvertEventToRenderCoordinates(SDL_GetRenderer(SDL_GetWindowFromEvent(&event)), &event);
if (event.type == SDL_EVENT_WINDOW_RESIZED) {
SDL_Window *window = SDL_GetWindowFromEvent(&event);
if (window) {
SDL_Log("Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32 "\n",
event.window.windowID,
event.window.data1,
event.window.data2);
}
}
if (event.type == SDL_EVENT_WINDOW_MOVED) {
SDL_Window *window = SDL_GetWindowFromEvent(&event);
if (window) {
SDL_Log("Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32 " (display %s)\n",
event.window.windowID,
event.window.data1,
event.window.data2,
SDL_GetDisplayName(SDL_GetDisplayForWindow(window)));
}
}
if (event.type == SDL_EVENT_KEY_UP) {
bool updateCursor = false;
if (event.key.key == SDLK_A) {
SDL_assert(!"Keyboard generated assert");
} else if (event.key.key == SDLK_LEFT) {
--system_cursor;
if (system_cursor < 0) {
system_cursor = SDL_SYSTEM_CURSOR_COUNT - 1;
}
updateCursor = true;
} else if (event.key.key == SDLK_RIGHT) {
++system_cursor;
if (system_cursor >= SDL_SYSTEM_CURSOR_COUNT) {
system_cursor = 0;
}
updateCursor = true;
}
if (updateCursor) {
SDL_Log("Changing cursor to \"%s\"", cursorNames[system_cursor]);
SDL_DestroyCursor(cursor);
cursor = SDL_CreateSystemCursor((SDL_SystemCursor)system_cursor);
SDL_SetCursor(cursor);
}
}
if (event.type == SDL_EVENT_MOUSE_BUTTON_UP) {
SDL_Window *window = SDL_GetMouseFocus();
if (highlighted_mode && window) {
SDL_memcpy(&state->fullscreen_mode, highlighted_mode, sizeof(state->fullscreen_mode));
SDL_SetWindowFullscreenMode(window, highlighted_mode);
}
}
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Window *window = state->windows[i];
SDL_Renderer *renderer = state->renderers[i];
if (window && renderer) {
float y = 0.0f;
SDL_Rect viewport;
SDL_FRect menurect;
SDL_SetRenderViewport(renderer, NULL);
SDL_GetRenderSafeArea(renderer, &viewport);
SDL_SetRenderViewport(renderer, &viewport);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDLTest_CommonDrawWindowInfo(renderer, state->windows[i], &y);
menurect.x = 0.0f;
menurect.y = y;
menurect.w = (float)viewport.w;
menurect.h = (float)viewport.h - y;
draw_modes_menu(window, renderer, menurect);
SDL_Delay(16);
SDL_RenderPresent(renderer);
}
}
#ifdef SDL_PLATFORM_EMSCRIPTEN
if (done) {
emscripten_cancel_main_loop();
}
#endif
}
int main(int argc, char *argv[])
{
int i;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
/* Parse commandline */
if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
SDLTest_CommonQuit(state);
return 1;
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
/* Main render loop */
done = 0;
#ifdef SDL_PLATFORM_EMSCRIPTEN
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {
loop();
}
#endif
SDL_DestroyCursor(cursor);
SDLTest_CleanupTextDrawing();
SDLTest_CommonQuit(state);
return 0;
}