279dabfc96 cocoa: Don't use trick of briefly focusing the Dock on newer macOS releases. afa27243df Ignore sensor delta values that look like they're out of range cd98b66114 Allow overriding SDL_FORK_MESSAGEBOX in build environment 8d5bf053f7 Fixed detecting 8BitDo sensor timestamp on older firmware 0ac1241b7a x11: Always update the borders on frame extent events f40bf44928 Removed unnecessary include 6d3e8b749e add 8BitDo Controller sensor_timestamp (#13278) 727b4924c8 Update the viewport when logical presentation changes de6a23028a Fix #13276: Crash in SDL_GetAudioDeviceChannelMap 8442d4f0f7 joystick: Add support Xbox Adaptive Controller 3cd979b353 SDL_render.h: enum SDL_TextureAddressMode: Removed trailing comma db3a35e9bc joystick: Fix MSVC errors C2099 with `/fp:strict` 9ed83e71f6 Fixed memory leaks in KMSDRM property handling 603118c340 Sync SDL3 wiki -> header aa4f916b71 Renamed SDL_PROP_AUDIOSTREAM_KEEP_ON_SHUTDOWN_BOOLEAN to SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN 6cfe211142 Sync SDL3 wiki -> header 274aa0242e audio: Let apps save an audio stream from destruction during SDL_Quit(). (#13244) af8bee2dd1 alsa: change an SDL_LogError into SDL_LogDebug. bbc674b9e7 test: Fix resource paths in testtray 796961acec Resolve bug for calibration Nintendo Switch Pro Controller (#13260) 3a6f9e01f8 Fixed Nintendo Switch thumbstick calibration 038a3806eb Fixed Nintendo Switch Pro thumbstick calibration e6c2649afc Updated testffmpeg for ffmpeg 7.1 e80d084766 expose events originating from a live-resize set the data1 field to 1. 6aedc488d3 win32: Invalidate window message mouse button flags when reading buttons from raw input or GameInput 81e3066303 hidapi/libusb: disable C5287 warning in MSVC builds 7d9fd48557 alsa: recover from snd_pcm_avail() returning -EPIPE e68f5ca99a alsa: use udev if available instead of a hotplug thread 051ce0ff89 alsa: fixed disconnecting the microphone when opened 5fcc83d93b Vita Render: Limit the scope of cliprect to viewport 1bd5110ff0 Vita: Fixed absence of clipping when viewport is set eb04219efe audio: Enumerating audio devices will skip zombie devices still in the hash. d06b6e42d2 Sync SDL3 wiki -> header c19ad189dc Clarify that SDL_GetAudioStreamDevice() returns the logical device. 7882e60f0e Don't log an error for disconnected audio devices e4e29b8601 Fix support for F21 to F24 scancodes on Linux d7939abf42 Use consistent style for pointer declarations and casts 390fe65323 test: Fix a window parenting bug in testmodal ca9b7c8ea3 video: Explicitly disallow setting the parent of a window to itself c04624972e alsa: Simplify ALSA_WaitDevice. b4ac5f43f5 include: Fixed copy/paste error in endian-specific SDL_Read function docs. 3896b1b3f4 wikiheaders: Let each subproject specify how to find their property symbols. efed3c63b3 Added support for an alternate version of the Vader 4 Pro d6bae53341 Added support for an alternate version of the Vader 4 Pro f62c982bcf Reverted Accelerometer and Gyro displays to throttled display (10hz) b833c618a9 Improved reliability detecting FlyDigi Vader controllers 0e262dfd44 Sync SDL3 wiki -> header 6c406dd122 include: a couple of documentation tweaks and typo fixes. 42c9fe119d Sync SDL3 wiki -> header f5d1402c28 Flydigi Vader 4 Pro IMU rate correction (#13215) 1e886c8a2f 8 bitdo polling rate corrections (#13221) 913b611ccd Added tools for evaluating gyroscope accuracy and IMU polling rates. (#13209) e2239c36d3 wayland: Ensure that the tablet tool list is always initialized to empty ec1297199e wayland: Implement the pointer warp protocol 558a89fdb6 Read Switch controller gyro/accel sensitivity coeffs (SDL3) fd4ffa6d27 Sync SDL3 wiki -> header c5b1341757 Tweak Vulkan include guard check and 64-bit platform defines (#13210) e18a6313de Added gyro support for the Flydigi Vader 3 Pro controller 71f479b4aa Fix a broken link inside README-cmake.md that's meant to send to README-linux.md also made said link more consistent with other links by adding .md suffix f2bcfe3dd2 Correct the texture format used for the N-Gage (#13192) 685f1720fe Revert "[Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked" a89a20a9ab Fix Markdown typo in Arch Linux dependencies docs cbc9d662ea [Nokia N-Gage] Add define to disable FPS counter by default. d9af41b5ac cmake: more private definitions 5826966873 Fixed replacing existing specific gamepad mappings f90a21483c Added support for the ZEROPLUS P4 Wired Gamepad 638acdc02a Remove the CRC from automatically generated gamepad mappings 45eb6310a8 x11: Resize fixed-size windows after mapping on xmonad 7dd5e765df joystick: Report battery on GIP controllers c54a017f47 joystick: Clean up Elite Button handling 559efd58e2 joystick: Add headset stub to GIP driver 7cc3feeb1b keyboard: Search for the correct base key value when querying the keycode from a scancode 22fa45b3c1 win32: Ensure that text input is initially disabled when creating a window c240ed976f Sync SDL3 wiki -> header 27464ffb08 Clarify that icon and cursor alternate images are added with SDL_AddSurfaceAlternateImage() 2ef7944170 [Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked d86fb8a83a gdk: Ignore focus loss events caused by text input showing the OSK 6622f4e1ea Added support for the NACON Revolution X Unlimited controller on macOS 45aa497813 [Nokia N-Gage] Fix SDL_GetPerformanceFrequency and SDL_GetPerformanceCounter 7457857304 Fixed input from the MayFlash GameCube adapter with version 7 firmware 1ec12b38e5 Sync SDL3 wiki -> header b6c4a46b85 workflows: Use stable Steam Runtime 3 on both x86_64 and arm64 fbba5b272a GPU: Binding validation and prevent null dereference if expected binding is missing (#13164) cf6c42e6e6 Use HEAPU8.set rather than Module.HEAPU8.set (thanks @sbc100!) 4b0f48c4cf Mark gamepads as invalid if they can't be opened a314a58e7e Sync SDL3 wiki -> header d283f4651c Sync SDL3 wiki -> header 8510331f66 .wikiheaders-options: Add Tray to quickreference categories. b8187e2abd wikiheaders: Trim whitespace from end of lines in section headers. 9e0d9f30a7 x11: Be a little less aggressive with Xinput2IsInitialized checks. 57b6e6c7f9 Checks if xinput is loaded before trying to call xinput functions ac3ab026fe audio: corrected comment about device format minimums. 83cc3bc234 audio: Opened device spec must be >= simple minimums, not device's defaults. 14a4ae521a pulseaudio: Request more recording data per-fragment. 3a4de2ad89 Sync SDL3 wiki -> header 47717f22fd cocoa: Always add a window-sized NSTrackingArea to each window. f61d956a04 cocoa: add explicit tracking areas to the window. 58afb0d8ae wayland: Update xkbcommon names and types c764e8864b wayland: Update xkbcommon to avoid using deprecated modifier names b61586b492 [Nokia N-Gage] Increase max. texture size from 256 to 1024; the previous setting was chosen at random and does not necessarily make sense in practice. 329b5f27d6 fix preprocessor directive for SDL_RESTRICT definition in C99 case. 0d58594e66 fix inverted __STDC_VERSION__ condition in SDL_RESTRICT definition. 6a686185f7 SDL_begin_code.h: Actually define SDL_RESTRICT. 51dfca813b Pass text input rect to steam deck keyboard invocation 520d73ae57 include/SDL_gpu: fix bool members documentation indentation a26e5f32e0 Gyro degrees per second is 2000 across all 8bitdo controllers (#13147) fc1c0618de kmsdrm: fixed creating GBM surfaces on NVIDIA cards 03a6d98aee Update SDL_pixels.h 885e611f3c Added macros to push/pop error messages while cleaning up 61d105247e Fixed typos 7db0ac7380 Updated SDL_StretchSurface() documentation ca988dbc2c Bail out if Xrandr returns zero CRTCs in the X11 messagebox implementation c147ddf3e3 Do not use Xrandr if the extension is not queryable in the X11 messagebox implementation df07c09f55 Use visuals and colormapsin the X11 messagebox implementation 737b9e117d Removed obsolete documentation d2be547642 Removed spurious parentheses 36936cbf37 Set the serial number to the Bluetooth MAC address for 8BitDo controllers f80e819c5b Sync SDL3 wiki -> header b7082e7e18 Sync SDL3 wiki -> header 3940c660be begin_code: Added SDL_ALIGNED macro. aa870d511e Disable SDL_HINT_JOYSTICK_RAWINPUT by default db972604a8 gpu: Xbox buildfix 8a2e2e75d1 Simplified loop logic b4f7948410 Ensure that report 06 command reads normally e3d44cdd51 wayland: Use raw timestamps to calculate the elapsed repeat time on a key up event b51273512b Sync SDL3 wiki -> header 988c0be934 Sync SDL3 wiki -> header 9b025e3cab PSP fullscreen is the only mode (#13125) 08b6f6175a Sync SDL3 wiki -> header 5e50d39b38 audio: Added SDL_PutAudioStreamDataNoCopy. 25db127450 SDL_video.c: remove two stray line continuation chars . 168d1a9253 emscripten: Proxy Emscripten_GetSystemTheme and EMSCRIPTENAUDIO_OpenDevice to the main thread. f62572344f Clean up INTERFACE_COMPILE_OPTIONS b70919ecd9 x11: Assume the window was mapped after showing 0657ece55d x11: Always send fullscreen dimensions except on XWayland 1f6b5c681d Set the initial axis values for HIDAPI and XInput controllers fdc4f8fa39 x11: Include the XTest header when needed 2b4d61e4a6 VITA: support only fullscreen windows. Fixes #13079 4cd889cb13 joystick: Several minor GIP fixes 0a7548230c Sync SDL3 wiki -> header c9cf4c42e0 Improved HIDAPI support for Flydigi controllers ead32c706d fix error handling in WideCharToMultiByte 8ddb074889 bugfix advancing UTF-8 length in UTF-16 string dcdbc0bf9f README-documentation-rules: Add a note about being UTF-8 only! 56bb73a8d2 README-ngage.md: Really actually got all the non-UTF-8 characters this time! ecef0d3564 README-ngage.md: Found a few more non-UTF-8 things. fb7afabbd6 README-ngage.md: Removed non-UTF-8 character. 73ca59b423 Sync SDL3 wiki -> header 136a44b0bd Sync SDL3 wiki -> header 7ae64592c9 Restore support for the Nokia N-Gage (#12148) 26f9940f82 Sync SDL3 wiki -> header 6f994cc7a8 Fixed macOS build 354895d975 Add Flydigi VADER 4 Pro HIDAPI support (#12874) 8d9a4fe843 stdinc: Corrected documentation for SDL_atan2 and SDL_atan2f. abcfa1b7de wayland: Use SDL_memcpy instead of SDL_copyp to copy the repeated text string 22828d5f2a Fix #13083 segfault in `SDL_RemoveTrayEntry()` for submenu entries 264eb8d440 Fixed the Bluetooth flag for the combined Joy-Con controller 05f779f61e wayland: Cap the max key repeat elapsed time 20e8ac0075 wayland: Fix keymap changed event spam with non-latin keyboard layouts b8e055ce64 use SDL style - else on same line as closing brace 8e22194217 get preferred locales on android c08b1049d3 gpu/d3d12: Acknowledge that we've bound vertex buffers (#13088) c89357bf60 Fix wrong callback type f4942b3eae GPU: Update D3D12 to create multisample textures with default MSAA alignment c7549eb0b6 wayland: Set the text input cursor rect properly 3be57ec774 docs: fix man page return value section generation 2dad6534b8 GPU: Add missing compute-writeable texture formats 992e4c59bd Fixed rare crash trying to interrupt SDL_WaitEvent() 4db8fe2f9b Sync SDL3 wiki -> header 6c61a94a4b wayland: Don't add the nanosecond timestamp offset to the pre-conversion millisecond value 25f2376e79 Fixed touch not being delivered as mouse events by default on Vita afd1e51023 Fix: GameCube controller adapter hotplug not working 510126ee63 gpu: Check shader format support in PrepareDriver 8289656a4e GPU: Update to set supported shader formats inside CreateDevice 514d96de07 Sync SDL3 wiki -> header d6a99752b7 Fix properties name in SDL_CreateGPUDeviceWithProperties 3dceb728b7 Suppress spammy gamepad and joystick update events b0a282e31f wayland: Enable relative pointer mode based on the window flag 968222e74f Fix #13057 - fixes bug with NSEventTypeMouseMoved having a NULL window causing us to suppress future mouse move events because the window was considered out of focus. d16371b923 Fix reference to nonexistent "README-3ds.md" 945eb6dc87 MacOS: fix cocoa clipboard text b08d79b832 GPU: Check that a texture format is valid for compute writes (#13044) 604c192154 GPU: Always return NULL if beginning a pass fails an assert check 252129f433 GPU: Debug mode layer and level index checks db154c8b9b Added HIDAPI mapping for the 8BitDo SF30 Pro ec685e87fd Clarify logic in UpdateLogicalPresentation() 8aa5b97bb5 renderer: Always use the output size when updating the main view 1f7aa16eae wikiheaders: Man pages should escape apostrophe chars. cf62637261 joystick: Add support for Xbox One Chatpad attachment 83cbf7f811 Sync SDL3 wiki -> header f85f83ec7c SDL GPU: Implemented opt out Vulkan device features (#13016) 1eeffc5933 Revert "x11: Send key events for dead keys consumed by the IME" 3304d24bea Revert "x11: Filter out duplicate key presses when an IME is active" cd95152b2c Fixed crash if out of memory in the Vulkan GPU driver 70b2d162e3 audio: Assert that all devices from device_hash are the appropriate type 83d4dce697 wayland: Remove all window references from seats when destroying a window 0a34279578 audio: Fix SDL_GetAudioDeviceName() not working with logical devices. e2f7c4046c Sync SDL3 wiki -> header f6c1e81394 [Process API] Quoting enhancements (#12946) 9a6f70d75a tray: Fix wrong `fByPositon` parameter of SetMenuItemInfoW in SDL_SetTrayEntryLabel 38da39c8c9 Added rightx and righty 2ae3418260 GPU Vulkan: set correct destination usage mode for storage buffer read/write bindings (#13009) c6e9d6cc79 AAudio: Implemented sample frames hint aaa5d70efc wayland: Check the cursor visibility flag when updating seat pointers e1066ceea1 Revert "pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback." 84308e7fba x11: Fix the Openbox quirk flag 6344712b04 GPU Vulkan: fix for Swapchain Semaphore Reuse 3f2226a917 Add progress bar support for Linux e90f7ac4a8 Add hid_version and hid_version_str to renamed LIBUSB impl symbols f92843da83 Sync SDL3 wiki -> header 86b206dadf GPU: Special case to avoid assert on GenerateMipmaps (#12995) 7b3bd8c538 joystick: Improve GIP metadata retry 367cf9ba63 joystick: Always continue processing GIP packets 955a49c883 joystick: Add quirk for no impulse vibration on the Spectra Pro 82899501b5 joystick: Fix GIP fast ACK issue 9e0edea16f joystick: Assume GIP gamepads have the LED command if no metadata is present 9a96960728 joystick: Sort out GIP vendor messages into the supported interfaces 72dd79752e joystick: Add initial support for GIP flight sticks 2248d3812e joystick: Rework GIP code to allow separate states for individual attachments 87fe9ef79b Fixed crash if WGI isn't correlated in RAWINPUT_JoystickRumble() 29d2116495 Define illegal_instruction() when it will be actually used 2aa0957081 Fixed 8BitDo Ultimate 2 Wireless controller on macOS ad55597715 ci: Update Steam Linux Runtime tasks. 36c3a7a5e2 ci: Add slrsniper-arm64 task 8690a9ab54 Prefer the HIDAPI driver for 8BitDo controllers on macOS 2b57d58f7d Added GCController mapping for the 8BitDo SN30 Pro on macOS d157600d3d Added GCController mapping for the 8BitDo Pro 2 on macOS 09c8d4b556 Sync SDL3 wiki -> header 37b86a6d2f windows: fix Unicode function and type inconsistencies d9e58baa6d fixed the field of SDL_MouseMotionTransformCallback e7a765d648 Replace SDL_free with delete for new-allocated objects 5bee85408c Cleanup 8BitDo HIDAPI support for SF30 Pro and SN30 Pro 89a8cf2505 Sync SDL3 wiki -> header 6b048f59d7 fix #12963 2b3c481215 add 8BitDo Controller (#12964) ca47dc59a9 Fixed building with the OpenVR video driver 195ad85ba4 Fixed typo f4813ca2cf x11: Filter out duplicate key presses when an IME is active 8e1f4bafb4 [emscripten] Remove referenc to Module['createContext'] 1dbb813316 VITA: fix audio playback 20f783532b Sync SDL3 wiki -> header bbd973c8d2 Sync SDL3 wiki -> header 71303b41bf Sync SDL3 wiki -> header a7344206e8 wikiheaders: Patched to compile. 06c2f9fcfc wikiheaders: Correct wiki README digest links. ad46394e82 wikiheaders: README.md should be READMEs.md 2c97a48c51 wikiheaders: READMEs go in the base dir of the wiki now. 92a5417a98 docs: Tweak some minor things to keep wikiheaders happy. d357aa29a3 Fixed initializing the OpenVR driver f8c77908ad Use motor sequence ID 0 in the HIDAPI GIP driver 33e5f4885a x11: Don't update grab on enter when the mouse is captured 1abac3ccc3 Revert "x11: Better handle XInput2 mouse tracking outside the window" 85d2345bd8 Sync SDL3 wiki -> header 5bd886519b Sync SDL3 wiki -> header c6362b4788 tests: Revert some leftover testing code c91f9f6968 x11: #ifdef the XRandR path in the message box code 7490471796 cpuinfo: Use auxv for AltiVec on Linux if possible 17bba029ba don't prototype strdup() for __clang_analyzer__ case in windows builds. 15c6acf74f capture g27 shifter r input 795d1ae1fb testmessage: Don't push the event if "Retry" was chosen. d73fe0bc53 win32: Hide the borders when showing a fullscreen window ab12b7cbba Added support for the share button on the GameSir-K1 FLUX controller 1e6a25324c Added support for the PowerA Battle Dragon Advanced Wireless Controller 57346f2ba8 dialog: Cocoa backend should reactivate the app after the modal dialog. caf269ce00 Added a link to the GIP documentation 34c045aa39 Fixed paddles on the Xbox Elite controller using the GIP driver 0447c2f3c3 events: Add integer wheel fields for sdl2-compat ae251a05be Fixed warning: no previous prototype for function 'GIP_ParseMetadata' 193b0c8963 uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes. 691cc5bb5e dialog: Cocoa shouldn't crash if there's a '.' in the filters. 4ef8b6ce1b X11: Center Message Box on Multi Monitor Displays (#12819) c5d5967c3a video: Store the preferred fullscreen display in a property for sdl2-compat 11e1d4a145 Sync SDL3 wiki -> header 00f3a82ada Joystick: Add new GIP driver to replace old Xbox One wired driver 48dfc03a87 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS 21a7bbbf14 Restore compatibility with older GameCube mappings 3730128e33 Simplify WIN_CreateHCursor (#12933) 6a0505c090 wayland: Remove unnecessary function call fdd8b5d630 wayland: Query the mouse global button states from the seats e3df61b070 Fixed right mouse button emulation when using a pen 106ccc722e Fixed missing simulated mouse events using a Wacom tablet 8ae962c904 Fixed build e04064350f Fixed right click mouse emulation for the Wacom tablet a163257295 GPU: Validate that textures are not bound for both read and write on render passes (#12925) ea67133e4f pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly. f131791005 Sync SDL3 wiki -> header e1a41c1c97 GPU Vulkan: Add locks for layout object lookups (#12924) fd5380ffc6 Sync SDL3 wiki -> header b871ac0d97 Add support for non-constrained and non-grabbing popups 8abcc27535 Removed timeout in SDL_RunOnMainThread() ef54c3bf18 Always enable D3D12 GPU on Windows 39d3148185 events: Fix undefined behavior when disabling some event types 510c7edd9b migrate usage of SetCursor(NULL) to RedrawCursor() 4779499048 Split the redraw effect to own function 6c172e5220 SDL_SetCursor should not skip focus check cbf44700d8 bytepusher example: always render text to render target and remove unused variable faddff1bcc Sync SDL3 wiki -> header 31650d566c Added SDL_GAMEPAD_TYPE_GAMECUBE c4d5cc358f streamline boolean logic 441e7e488f invert cursor_visible to hide_cursor d553372682 rename cursor_shown to cursor_visible 016ba86f93 tray, unix: make pointers g_object_ref and g_object_ref_sink static 6f5892e543 cocoa: Immediately update the mouse focus when showing/hiding a popup menu 8c733d1f7b x11: Better handle XInput2 mouse tracking outside the window 0dbf585ace fix SDL_audiocvt.c MSVC build. af0972c33f audio: SDL_PutAudioStreamPlanarData should take a channel count. 5f03cb3882 d3d12: Patched to compile with GDK builds. 360cc2791f test/msdf_font.bmp: mark as non-executable. 34fe967f3e Sync SDL3 wiki -> header 22692e308f events: Added SDL_GetEventDescription(). c2ed58db7b windows: Fix stale zoom/iconic state in WM_WINDOWPOSCHANGED handler 14ae45c2b8 GDK: Handle ProjectDir with space faa2e40406 gpu: Warn about Direct3D 12 texture alignment requirements. 2e45198299 Sync SDL3 wiki -> header 608f706a95 audio: Added SDL_SetAudioIterationCallbacks(). 18a86ea6bb testaudio: Use SDL_SetAppMetadata at startup. a9bee3c0bf pipewire: Use a more specific stream name than "Audio Stream". 2767c1a440 aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1. 7642c0468d Log information about Wayland environment detection 5b1e92ae88 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk 09b2aae47e cocoa: Popup menus always accept first click 29ef31d589 Sync SDL3 wiki -> header 15cb9bd610 Sync SDL3 wiki -> header b28449a58c audio: Tweak SDL_GetAudioDeviceName. da3c864d4c Reset the keyboard when entering a modal loop on Windows a82f70dc21 use GetMessagePos instead of GetCursorPos bfbeaca29f inline WIN_UpdateMouseCapture de2c5c33b7 SDL_hidapi_steamdeck: report touch controller events 5cacdf2513 Fix crash in UIKit indirect pointer handling 32bbabe2a5 Add Padix Rockfire devices (#12884) 7e1d4f843c Emscripten: fix incorrect error check for WebGL context creation fcdaff4110 Fixed compiler warning dd625a6763 defer clipcursor refresh unto pump finish c84c2aa2c4 pass ground-truth cursor pos to WIN_UpdateFocus 11a3296a42 x11: Handle size/position events arriving before state events d50520462a Add and use SDL_HapticEffectID typedef fb940fff80 audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used e8bd9cc150 audio: SDL_GetAudioDeviceName() doesn't need a full device lock. 3343cb2147 gpu: rework alpha-to-coverage validation ceb9fecfc1 Joystick: Add trigger rumble resend c81b62293a GPU D3D12 - Update to use typeless formats for depth buffer (#12701) 27b256022b SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect d04b28926c GPU: Make D3D12 debug layers optional 695cad459b Corrected documentation for SDL_SetGPUSwapchainParameters() 2b16c961ea Add and use typedefs SDL_HapticEffectType and SDL_HapticDirectionType a1332d77f6 wayland: Cleanup timestamp handling b5ed0d0138 stb_image.h: apply mainstream PR/1736 e3181a0bcd Sync SDL3 wiki -> header e3507b390e examples: added audio/05-planar-data 3905aa0587 audio: Added SDL_PutAudioStreamPlanarData. 483d1c36ed comments: Fixed a few typos I ran into in the audio code. 727a5fae59 Sync SDL3 wiki -> header 5a8be8e4c2 Fixed formatting 6e4ace310c GPU: Validate shader bytecode 89d7d406ab Added tests to cover invalid surface blits fe849f1572 SDL_BlitSurfaceScaled(): Do not divide by zero 8017d38adc SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data 18fbe6a92f Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER 6a6917b0df Sync SDL3 wiki -> header e70a49892b Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID a696b108ac SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect c076b0d17f Removed incorrect documentation for SDL_RenderViewportSet() 47162a4168 x11: Send key events for dead keys consumed by the IME 3aed80cd82 Updated documentation for SDL_HINT_GPU_DRIVER 86b3369491 wayland: Check the origin of clipboard offers before forwarding them to the client 23a7a74133 Sync SDL3 wiki -> header 3be0ec5631 Sync SDL3 wiki -> header 5bd1578a45 wayland: Account for timer rollover when calculating the elapsed time for key repeats. 10f51da28d cocoa: Use CGFLOAT_MAX for unbounded max window dimensions 3519a59d8f The SDL_BUTTON_*MASK defines must come immediately after the SDL_MouseButtonFlags typedef to be associated 8e0b39f465 Sync SDL3 wiki -> header 9da46bc37f win32: Check internal data when positioning child windows git-subtree-dir: external/SDL git-subtree-split: 279dabfc96631965f8dad2e39d57daa4b9130d24
16 KiB
Rules for documentation
These are the rules for the care and feeding of wikiheaders.pl.
No style guide
When adding or editing documentation, we don't (currently) have a style guide for what it should read like, so try to make it consistent with the rest of the existing text. It generally should read more like technical reference manuals and not sound conversational in tone.
Most of these rules are about how to make sure the documentation works on a technical level, as scripts need to parse it, and there are a few simple rules we need to obey to cooperate with those scripts.
The wiki and headers share the same text.
There is a massive Perl script (build-scripts/wikiheaders.pl, hereafter
referred to as "wikiheaders") that can read both the wiki and the public
headers, and move changes in one across to the other.
If you prefer to use the wiki, go ahead and edit there. If you prefer to use your own text editor, or command line tools to batch-process text, etc, you can clone the wiki as a git repo and work locally.
Don't taunt wikiheaders.
The script isn't magic; it's a massive pile of Regular Expressions and not a full C or markdown parser. While it isn't fragile, if you try to do clever things, you might confuse it. This is to the benefit of documentation, though, where we would rather you not do surprising things.
UTF-8 only!
All text must be UTF-8 encoded. The wiki will refuse to update files that are malformed.
We sort of write in Doxygen format.
To document a symbol, we use something that looks like Doxygen (and Javadoc) standard comment format:
/**
* This is a function that does something.
*
* It can be used for frozzling bobbles. Be aware that the Frozulator module
* _must_ be initialized before calling this.
*
* \param frozzlevel The amount of frozzling to perform.
* \param color What color bobble to frozzle. 0 is red, 1 is green.
* \returns the number of bobbles that were actually frozzled, -1 on error.
*
* \threadsafety Do not call this from two threads at once, or the bobbles
* won't all frozzle correctly!
*
* \since This function is available since SDL 7.3.1.
*
* \sa SDL_DoSomethingElse
*/
extern SDL_DECLSPEC int SDLCALL SDL_DoSomething(int frozzlevel, int color);
Note the /** at the start of the comment. That's a "Doxygen-style" comment,
and wikiheaders will treat this differently than a comment with one *, as
this signifies that this is not just a comment, but documentation.
These comments must start in the first column of the line, or wikiheaders will ignore them, even with the "/**" start (we should improve the script someday to handle this, but currently this is a requirement).
We do not parse every magic Doxygen tag, and we don't parse them in @param
format. The goal here was to mostly coexist with people that might want
to run Doxygen on the SDL headers, not to build Doxygen from scratch. That
being said, compatibility with Doxygen is not a hard requirement here.
wikiheaders uses these specific tags to turn this comment into a (hopefully) well-formatted wiki page, and also can generate manpages and books in LaTeX format from it!
Text markup in the headers is always done in Markdown format! But less is more: try not to markup text more than necessary.
Doxygen tags we support:
\brief one-line description(Not required, and wikiheaders will remove tag).\param varname description(One for each function/macro parameter)\returns description(One for each function, don't use onvoidreturns).\sa(each of these get tucked into a "See Also" section on the wiki)\since This function is available since SDL 3.0.0.(one per Doxygen comment)\threadsafety description(one per function/macro).\deprecated description(one per symbol, if symbol is deprecated!)
Other Doxygen things might exist in the headers, but they aren't understood by wikiheaders.
Use Markdown.
The wiki also supports MediaWiki format, but we are transitioning away from it. The headers always use Markdown. If you're editing the wiki from a git clone, just make .md files and the wiki will know what to do with them.
Most things in the headers can be documented.
wikiheaders understands functions, typedefs, structs/unions/enums, #defines
... basically most of what makes up a C header. Just slap a Doxygen-style
comment in front of most things and it'll work.
Defines right below typedefs and functions bind.
Any #define directly below a function or non-struct/union/enum typedef is
considered part of that declaration. This happens to work well with how our
headers work, as these defines tend to be bitflags and such that are related
to that symbol.
wikiheaders will include those defines in the syntax section of the wiki page, and generate stub pages for each define that simply says "please refer to (The Actual Symbol You Care About)" with a link. It will also pull in any blank lines and most preprocessor directives for the syntax text, too.
Sometimes an unrelated define, by itself, just happens to be right below one of these symbols in the header. The easiest way to deal with this is either to document that define with a Doxygen-style comment, if it makes sense to do so, or just add a normal C comment right above it if not, so wikiheaders doesn't bind it to the previous symbol.
Don't document the SDL_test*.h headers.
These are in the public headers but they aren't really considered public APIs. They live in a separate library that doesn't, or at least probably shouldn't, ship to end users. As such, we don't want it documented on the wiki.
For now, we do this by not having any Doxygen-style comments in these files.
Please keep it that way! If you want to document these headers, just don't
use the magic two-* comment.
The first line is the summary.
The first line of a piece of documentation is meant to be a succinct
description. This is what Doxygen would call the \brief tag. wikiheaders
will split this text out until the first period (end of sentence!), and when
word wrapping, shuffle the overflow into a new paragraph below it.
Split paragraphs with a blank line.
And don't indent them at all (indenting in Markdown is treated as preformatted text).
wikiheaders will wordwrap header comments so they fit in 80 columns, so if you don't leave a blank line between paragraphs, they will smush into a single block of text when wordwrapping.
Lists must be the start of a new paragraph.
If you write this:
Here is some text without a blank line
before an unordered list!
- item a
- item b
- item c
...then wikiheaders will word wrap this as a single paragraph, mangling the list.
Put a blank line before the list, and everything will format and wrap correctly.
This is a limitation of wikiheaders. Don't get bit by it!
Don't worry about word wrapping.
If you don't word-wrap your header edits perfectly (and you won't, I promise), wikiheaders will send your change to the wiki, and then to make things match, send it right back to the headers with correct word wrapping. Since this happens right after you push your changes, you might as well just write however you like and assume the system will clean it up for you.
Things that start with SDL_ will automatically become wiki links.
wikiheaders knows to turn these into links to other pages, so if you reference an SDL symbol in the header documentation, you don't need to link to it. You can optionally wrap the symbol in backticks, and wikiheaders will know to link the backticked thing. It will not generate links in three-backtick code/preformatted blocks.
URLs will automatically become links.
You can use Markdown's [link markup format](https://example.com/), but
sometimes it's clearer to list bare URLs; the URL will be visible on the
wiki page, but also clickable to follow the link. This is up to your judgment
on a case-by-case basis.
Hide stuff from wikiheaders.
If all else fails, you can block off pieces of the header with this magic line (whitespace is ignored):
#ifndef SDL_WIKI_DOCUMENTATION_SECTION
Everything between this line and the next #endif will just be skipped by
wikiheaders. Note that wikiheaders is not a C preprocessor! Don't try to
nest conditionals or use !defined.
Just block off sections if you need to. And: you almost never need to.
Hide stuff from the compiler.
If you need to put something that's only of interest to wikiheaders, the convention is to put it in a block like this:
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
Generally this is used when there's a collection of preprocessor conditionals to define the same symbol differently in different circumstances. You put that symbol in this block with some reasonable generic version and the Doxygen-style comment. Because wikiheaders doesn't care about this preprocessor magic, and the C compiler can be as fancy as it wants, this is strictly a useful convention.
Struct/union/enum typedefs must have the name on the first line.
This is because wikiheaders is not a full C parser. Don't write this:
typedef struct
{
int a;
int b;
} SDL_MyStruct;
...make sure the name is at the start, too:
typedef struct SDL_MyStruct
{
int a;
int b;
} SDL_MyStruct;
wikiheaders will complain loudly if you don't do this, and exit with an error message.
Don't repeat type names in \param and \returns sections.
Wikiheaders will explicitly mention the datatype for each parameter and the return value, linking to the datatype's wikipage. Users reading the headers can see the types in the function signature right below the documentation comment. So don't mention the type a second time in the documentation if possible. It looks cluttered and repetitive to do so.
Code examples go in the wiki.
We don't want the headers cluttered up with code examples. These live on the wiki pages, and wikiheaders knows to not bridge them back to the headers.
Put them in a ## Code Examples section, and make sure to wrap them in a
three-backtick-c section for formatting purposes. Only write code in C,
please.
Do you need a code example?
Most code examples aren't actually useful. If your code example is just
SDL_CreateWindow("Hello SDL", 640, 480, 0); then just delete it; if all
you're showing is how to call a function in C, it's not a useful code example.
Not all functions need an example. One with complex setup or usage details
might, though!
Code examples are compiled by GitHub Actions.
On each change to the wiki, there is a script that pulls out all the code examples into discrete C files and attempts to compile them, and complains if they don't work.
Unrecognized sections are left alone in the wiki.
A wiki section that starts with ## Section Name (or == Section Name == in
MediaWiki format) that isn't one of the recognized names will be left alone
by wikiheaders. Recognized sections might get overwritten with new content
from the headers, but the wiki file will not have other sections cleaned out
(this is how Code Examples remain wiki only, for example). You can use this
to add Wiki-specific text, or stuff that doesn't make sense in a header, or
would merely clutter it up.
A possibly-incomplete list of sections that will be overwritten by changes to the headers:
- The page title line, and the "brief" one-sentence description section.
- "Deprecated"
- "Header File"
- "Syntax"
- "Function Parameters"
- "Macro Parameters"
- "Fields"
- "Values"
- "Return Value"
- "Remarks"
- "Thread Safety"
- "Version"
- "See Also"
Unrecognized sections are removed from the headers!
If you add Doxygen with a ## (###, etc) section header, it'll
migrate to the wiki and be removed from the headers. Generally
the correct thing to do is never use section headers in the Doxygen.
wikiheaders will reorder standard sections.
The standard sections are always kept in a consistent order by wikiheaders, both in the headers and the wiki. If they're placed in a non-standard order, wikiheaders will reorder them.
For sections that aren't standard, wikiheaders will place them at the end of the wiki page, in the order they were seen when it loaded the page for processing.
It's okay to repeat yourself.
Each individual piece of documentation becomes a separate page on the wiki, so small repeated details can just exist in different pieces of documentation. If it's complicated, it's not unreasonable to say "Please refer to SDL_SomeOtherFunction for more details" ... wiki users can click right through, header users can search for the function name.
The docs directory is bridged to the wiki, too.
You might be reading this document on the wiki! Any README-*.md files in
the docs directory are bridged to the wiki, so docs/README-linux.md lands
at https://wiki.libsdl.org/SDL3/README-linux ...these are just copied directly
without any further processing by wikiheaders, and changes go in both
directions.
The wiki can have its own pages, too.
If a page name isn't a symbol that wikiheaders sees in the headers, or a
README in the source's docs directory, or a few other exceptions, it'll
assume it's an unrelated wiki page and leave it alone. So feel free to
write any wiki-only pages that make sense and not worry about it junking
up the headers!
Wiki categories are (mostly) managed automatically.
The wiki will see this pattern as the last thing on a page and treat it as a list of categories that page belongs to:
----
[CategoryStuff](CategoryStuff), [CategoryWhatever](CategoryWhatever)
You can use this to simply tag a page as part of a category, and the user can
click directly to see other pages in that category. The wiki will
automatically manage a Category* pages that list any tagged pages.
You should not add tags to the public headers. They don't mean anything there. wikiheaders will add a few tags that make sense when generating wiki content from the header files, and it will preserve other tags already present on the page, so if you want to add extra categories to something, tag it on the wiki itself.
The wiki uses some magic HTML comment tags to decide how to list items on Category pages and let other content live on the page as well. You can see an example of this in action at:
https://raw.githubusercontent.com/libsdl-org/sdlwiki/main/SDL3/CategoryEvents.md
Categorizing the headers.
To put a symbol in a specific category, we use three approaches in SDL:
- Things in the
SDL_test*.hheaders aren't categorized at all (and you shouldn't document them!) - Most files are categorized by header name: we strip off the leading
SDL_and capitalize the first letter of what's left. So everything in SDL_audio.h is in the "Audio" category, everything in SDL_video.h is in the "Video" category, etc. - If wikiheaders sees a comment like this on a line by itself...
...then all symbols below that will land in the "Blah" category. We use this at the top of a few headers where the simple chop-off-SDL_-and-captialize-the-first-letter trick doesn't work well, but one could theoretically use this for headers that have some overlap in category.
/* WIKI CATEGORY: Blah */
Category documentation lives in headers.
To document a category (text that lives before the item lists on a wiki category page), you have to follow a simple rule:
The first Doxygen-style comment in a header must start with:
/**
* # CategoryABC
If these conditions aren't met, wikiheaders will assume that documentation belongs to whatever is below it instead of the Category.
The text of this comment will be added to the appropriate wiki Category page,
at the top, replacing everything in the file until it sees a line that starts
with an HTML comment (<!--), or a line that starts with ----. Everything
after that in the wiki file will be preserved.
Likewise, when bridging back to the headers, if wikiheaders sees one of these comments, it'll copy the top section of the Category page back into the comment.
Beyond stripping the initial * portion off each line, these comments are
treated as pure Markdown. They don't support any Doxygen tags like \sa or
\since.