279dabfc96 cocoa: Don't use trick of briefly focusing the Dock on newer macOS releases. afa27243df Ignore sensor delta values that look like they're out of range cd98b66114 Allow overriding SDL_FORK_MESSAGEBOX in build environment 8d5bf053f7 Fixed detecting 8BitDo sensor timestamp on older firmware 0ac1241b7a x11: Always update the borders on frame extent events f40bf44928 Removed unnecessary include 6d3e8b749e add 8BitDo Controller sensor_timestamp (#13278) 727b4924c8 Update the viewport when logical presentation changes de6a23028a Fix #13276: Crash in SDL_GetAudioDeviceChannelMap 8442d4f0f7 joystick: Add support Xbox Adaptive Controller 3cd979b353 SDL_render.h: enum SDL_TextureAddressMode: Removed trailing comma db3a35e9bc joystick: Fix MSVC errors C2099 with `/fp:strict` 9ed83e71f6 Fixed memory leaks in KMSDRM property handling 603118c340 Sync SDL3 wiki -> header aa4f916b71 Renamed SDL_PROP_AUDIOSTREAM_KEEP_ON_SHUTDOWN_BOOLEAN to SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN 6cfe211142 Sync SDL3 wiki -> header 274aa0242e audio: Let apps save an audio stream from destruction during SDL_Quit(). (#13244) af8bee2dd1 alsa: change an SDL_LogError into SDL_LogDebug. bbc674b9e7 test: Fix resource paths in testtray 796961acec Resolve bug for calibration Nintendo Switch Pro Controller (#13260) 3a6f9e01f8 Fixed Nintendo Switch thumbstick calibration 038a3806eb Fixed Nintendo Switch Pro thumbstick calibration e6c2649afc Updated testffmpeg for ffmpeg 7.1 e80d084766 expose events originating from a live-resize set the data1 field to 1. 6aedc488d3 win32: Invalidate window message mouse button flags when reading buttons from raw input or GameInput 81e3066303 hidapi/libusb: disable C5287 warning in MSVC builds 7d9fd48557 alsa: recover from snd_pcm_avail() returning -EPIPE e68f5ca99a alsa: use udev if available instead of a hotplug thread 051ce0ff89 alsa: fixed disconnecting the microphone when opened 5fcc83d93b Vita Render: Limit the scope of cliprect to viewport 1bd5110ff0 Vita: Fixed absence of clipping when viewport is set eb04219efe audio: Enumerating audio devices will skip zombie devices still in the hash. d06b6e42d2 Sync SDL3 wiki -> header c19ad189dc Clarify that SDL_GetAudioStreamDevice() returns the logical device. 7882e60f0e Don't log an error for disconnected audio devices e4e29b8601 Fix support for F21 to F24 scancodes on Linux d7939abf42 Use consistent style for pointer declarations and casts 390fe65323 test: Fix a window parenting bug in testmodal ca9b7c8ea3 video: Explicitly disallow setting the parent of a window to itself c04624972e alsa: Simplify ALSA_WaitDevice. b4ac5f43f5 include: Fixed copy/paste error in endian-specific SDL_Read function docs. 3896b1b3f4 wikiheaders: Let each subproject specify how to find their property symbols. efed3c63b3 Added support for an alternate version of the Vader 4 Pro d6bae53341 Added support for an alternate version of the Vader 4 Pro f62c982bcf Reverted Accelerometer and Gyro displays to throttled display (10hz) b833c618a9 Improved reliability detecting FlyDigi Vader controllers 0e262dfd44 Sync SDL3 wiki -> header 6c406dd122 include: a couple of documentation tweaks and typo fixes. 42c9fe119d Sync SDL3 wiki -> header f5d1402c28 Flydigi Vader 4 Pro IMU rate correction (#13215) 1e886c8a2f 8 bitdo polling rate corrections (#13221) 913b611ccd Added tools for evaluating gyroscope accuracy and IMU polling rates. (#13209) e2239c36d3 wayland: Ensure that the tablet tool list is always initialized to empty ec1297199e wayland: Implement the pointer warp protocol 558a89fdb6 Read Switch controller gyro/accel sensitivity coeffs (SDL3) fd4ffa6d27 Sync SDL3 wiki -> header c5b1341757 Tweak Vulkan include guard check and 64-bit platform defines (#13210) e18a6313de Added gyro support for the Flydigi Vader 3 Pro controller 71f479b4aa Fix a broken link inside README-cmake.md that's meant to send to README-linux.md also made said link more consistent with other links by adding .md suffix f2bcfe3dd2 Correct the texture format used for the N-Gage (#13192) 685f1720fe Revert "[Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked" a89a20a9ab Fix Markdown typo in Arch Linux dependencies docs cbc9d662ea [Nokia N-Gage] Add define to disable FPS counter by default. d9af41b5ac cmake: more private definitions 5826966873 Fixed replacing existing specific gamepad mappings f90a21483c Added support for the ZEROPLUS P4 Wired Gamepad 638acdc02a Remove the CRC from automatically generated gamepad mappings 45eb6310a8 x11: Resize fixed-size windows after mapping on xmonad 7dd5e765df joystick: Report battery on GIP controllers c54a017f47 joystick: Clean up Elite Button handling 559efd58e2 joystick: Add headset stub to GIP driver 7cc3feeb1b keyboard: Search for the correct base key value when querying the keycode from a scancode 22fa45b3c1 win32: Ensure that text input is initially disabled when creating a window c240ed976f Sync SDL3 wiki -> header 27464ffb08 Clarify that icon and cursor alternate images are added with SDL_AddSurfaceAlternateImage() 2ef7944170 [Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked d86fb8a83a gdk: Ignore focus loss events caused by text input showing the OSK 6622f4e1ea Added support for the NACON Revolution X Unlimited controller on macOS 45aa497813 [Nokia N-Gage] Fix SDL_GetPerformanceFrequency and SDL_GetPerformanceCounter 7457857304 Fixed input from the MayFlash GameCube adapter with version 7 firmware 1ec12b38e5 Sync SDL3 wiki -> header b6c4a46b85 workflows: Use stable Steam Runtime 3 on both x86_64 and arm64 fbba5b272a GPU: Binding validation and prevent null dereference if expected binding is missing (#13164) cf6c42e6e6 Use HEAPU8.set rather than Module.HEAPU8.set (thanks @sbc100!) 4b0f48c4cf Mark gamepads as invalid if they can't be opened a314a58e7e Sync SDL3 wiki -> header d283f4651c Sync SDL3 wiki -> header 8510331f66 .wikiheaders-options: Add Tray to quickreference categories. b8187e2abd wikiheaders: Trim whitespace from end of lines in section headers. 9e0d9f30a7 x11: Be a little less aggressive with Xinput2IsInitialized checks. 57b6e6c7f9 Checks if xinput is loaded before trying to call xinput functions ac3ab026fe audio: corrected comment about device format minimums. 83cc3bc234 audio: Opened device spec must be >= simple minimums, not device's defaults. 14a4ae521a pulseaudio: Request more recording data per-fragment. 3a4de2ad89 Sync SDL3 wiki -> header 47717f22fd cocoa: Always add a window-sized NSTrackingArea to each window. f61d956a04 cocoa: add explicit tracking areas to the window. 58afb0d8ae wayland: Update xkbcommon names and types c764e8864b wayland: Update xkbcommon to avoid using deprecated modifier names b61586b492 [Nokia N-Gage] Increase max. texture size from 256 to 1024; the previous setting was chosen at random and does not necessarily make sense in practice. 329b5f27d6 fix preprocessor directive for SDL_RESTRICT definition in C99 case. 0d58594e66 fix inverted __STDC_VERSION__ condition in SDL_RESTRICT definition. 6a686185f7 SDL_begin_code.h: Actually define SDL_RESTRICT. 51dfca813b Pass text input rect to steam deck keyboard invocation 520d73ae57 include/SDL_gpu: fix bool members documentation indentation a26e5f32e0 Gyro degrees per second is 2000 across all 8bitdo controllers (#13147) fc1c0618de kmsdrm: fixed creating GBM surfaces on NVIDIA cards 03a6d98aee Update SDL_pixels.h 885e611f3c Added macros to push/pop error messages while cleaning up 61d105247e Fixed typos 7db0ac7380 Updated SDL_StretchSurface() documentation ca988dbc2c Bail out if Xrandr returns zero CRTCs in the X11 messagebox implementation c147ddf3e3 Do not use Xrandr if the extension is not queryable in the X11 messagebox implementation df07c09f55 Use visuals and colormapsin the X11 messagebox implementation 737b9e117d Removed obsolete documentation d2be547642 Removed spurious parentheses 36936cbf37 Set the serial number to the Bluetooth MAC address for 8BitDo controllers f80e819c5b Sync SDL3 wiki -> header b7082e7e18 Sync SDL3 wiki -> header 3940c660be begin_code: Added SDL_ALIGNED macro. aa870d511e Disable SDL_HINT_JOYSTICK_RAWINPUT by default db972604a8 gpu: Xbox buildfix 8a2e2e75d1 Simplified loop logic b4f7948410 Ensure that report 06 command reads normally e3d44cdd51 wayland: Use raw timestamps to calculate the elapsed repeat time on a key up event b51273512b Sync SDL3 wiki -> header 988c0be934 Sync SDL3 wiki -> header 9b025e3cab PSP fullscreen is the only mode (#13125) 08b6f6175a Sync SDL3 wiki -> header 5e50d39b38 audio: Added SDL_PutAudioStreamDataNoCopy. 25db127450 SDL_video.c: remove two stray line continuation chars . 168d1a9253 emscripten: Proxy Emscripten_GetSystemTheme and EMSCRIPTENAUDIO_OpenDevice to the main thread. f62572344f Clean up INTERFACE_COMPILE_OPTIONS b70919ecd9 x11: Assume the window was mapped after showing 0657ece55d x11: Always send fullscreen dimensions except on XWayland 1f6b5c681d Set the initial axis values for HIDAPI and XInput controllers fdc4f8fa39 x11: Include the XTest header when needed 2b4d61e4a6 VITA: support only fullscreen windows. Fixes #13079 4cd889cb13 joystick: Several minor GIP fixes 0a7548230c Sync SDL3 wiki -> header c9cf4c42e0 Improved HIDAPI support for Flydigi controllers ead32c706d fix error handling in WideCharToMultiByte 8ddb074889 bugfix advancing UTF-8 length in UTF-16 string dcdbc0bf9f README-documentation-rules: Add a note about being UTF-8 only! 56bb73a8d2 README-ngage.md: Really actually got all the non-UTF-8 characters this time! ecef0d3564 README-ngage.md: Found a few more non-UTF-8 things. fb7afabbd6 README-ngage.md: Removed non-UTF-8 character. 73ca59b423 Sync SDL3 wiki -> header 136a44b0bd Sync SDL3 wiki -> header 7ae64592c9 Restore support for the Nokia N-Gage (#12148) 26f9940f82 Sync SDL3 wiki -> header 6f994cc7a8 Fixed macOS build 354895d975 Add Flydigi VADER 4 Pro HIDAPI support (#12874) 8d9a4fe843 stdinc: Corrected documentation for SDL_atan2 and SDL_atan2f. abcfa1b7de wayland: Use SDL_memcpy instead of SDL_copyp to copy the repeated text string 22828d5f2a Fix #13083 segfault in `SDL_RemoveTrayEntry()` for submenu entries 264eb8d440 Fixed the Bluetooth flag for the combined Joy-Con controller 05f779f61e wayland: Cap the max key repeat elapsed time 20e8ac0075 wayland: Fix keymap changed event spam with non-latin keyboard layouts b8e055ce64 use SDL style - else on same line as closing brace 8e22194217 get preferred locales on android c08b1049d3 gpu/d3d12: Acknowledge that we've bound vertex buffers (#13088) c89357bf60 Fix wrong callback type f4942b3eae GPU: Update D3D12 to create multisample textures with default MSAA alignment c7549eb0b6 wayland: Set the text input cursor rect properly 3be57ec774 docs: fix man page return value section generation 2dad6534b8 GPU: Add missing compute-writeable texture formats 992e4c59bd Fixed rare crash trying to interrupt SDL_WaitEvent() 4db8fe2f9b Sync SDL3 wiki -> header 6c61a94a4b wayland: Don't add the nanosecond timestamp offset to the pre-conversion millisecond value 25f2376e79 Fixed touch not being delivered as mouse events by default on Vita afd1e51023 Fix: GameCube controller adapter hotplug not working 510126ee63 gpu: Check shader format support in PrepareDriver 8289656a4e GPU: Update to set supported shader formats inside CreateDevice 514d96de07 Sync SDL3 wiki -> header d6a99752b7 Fix properties name in SDL_CreateGPUDeviceWithProperties 3dceb728b7 Suppress spammy gamepad and joystick update events b0a282e31f wayland: Enable relative pointer mode based on the window flag 968222e74f Fix #13057 - fixes bug with NSEventTypeMouseMoved having a NULL window causing us to suppress future mouse move events because the window was considered out of focus. d16371b923 Fix reference to nonexistent "README-3ds.md" 945eb6dc87 MacOS: fix cocoa clipboard text b08d79b832 GPU: Check that a texture format is valid for compute writes (#13044) 604c192154 GPU: Always return NULL if beginning a pass fails an assert check 252129f433 GPU: Debug mode layer and level index checks db154c8b9b Added HIDAPI mapping for the 8BitDo SF30 Pro ec685e87fd Clarify logic in UpdateLogicalPresentation() 8aa5b97bb5 renderer: Always use the output size when updating the main view 1f7aa16eae wikiheaders: Man pages should escape apostrophe chars. cf62637261 joystick: Add support for Xbox One Chatpad attachment 83cbf7f811 Sync SDL3 wiki -> header f85f83ec7c SDL GPU: Implemented opt out Vulkan device features (#13016) 1eeffc5933 Revert "x11: Send key events for dead keys consumed by the IME" 3304d24bea Revert "x11: Filter out duplicate key presses when an IME is active" cd95152b2c Fixed crash if out of memory in the Vulkan GPU driver 70b2d162e3 audio: Assert that all devices from device_hash are the appropriate type 83d4dce697 wayland: Remove all window references from seats when destroying a window 0a34279578 audio: Fix SDL_GetAudioDeviceName() not working with logical devices. e2f7c4046c Sync SDL3 wiki -> header f6c1e81394 [Process API] Quoting enhancements (#12946) 9a6f70d75a tray: Fix wrong `fByPositon` parameter of SetMenuItemInfoW in SDL_SetTrayEntryLabel 38da39c8c9 Added rightx and righty 2ae3418260 GPU Vulkan: set correct destination usage mode for storage buffer read/write bindings (#13009) c6e9d6cc79 AAudio: Implemented sample frames hint aaa5d70efc wayland: Check the cursor visibility flag when updating seat pointers e1066ceea1 Revert "pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback." 84308e7fba x11: Fix the Openbox quirk flag 6344712b04 GPU Vulkan: fix for Swapchain Semaphore Reuse 3f2226a917 Add progress bar support for Linux e90f7ac4a8 Add hid_version and hid_version_str to renamed LIBUSB impl symbols f92843da83 Sync SDL3 wiki -> header 86b206dadf GPU: Special case to avoid assert on GenerateMipmaps (#12995) 7b3bd8c538 joystick: Improve GIP metadata retry 367cf9ba63 joystick: Always continue processing GIP packets 955a49c883 joystick: Add quirk for no impulse vibration on the Spectra Pro 82899501b5 joystick: Fix GIP fast ACK issue 9e0edea16f joystick: Assume GIP gamepads have the LED command if no metadata is present 9a96960728 joystick: Sort out GIP vendor messages into the supported interfaces 72dd79752e joystick: Add initial support for GIP flight sticks 2248d3812e joystick: Rework GIP code to allow separate states for individual attachments 87fe9ef79b Fixed crash if WGI isn't correlated in RAWINPUT_JoystickRumble() 29d2116495 Define illegal_instruction() when it will be actually used 2aa0957081 Fixed 8BitDo Ultimate 2 Wireless controller on macOS ad55597715 ci: Update Steam Linux Runtime tasks. 36c3a7a5e2 ci: Add slrsniper-arm64 task 8690a9ab54 Prefer the HIDAPI driver for 8BitDo controllers on macOS 2b57d58f7d Added GCController mapping for the 8BitDo SN30 Pro on macOS d157600d3d Added GCController mapping for the 8BitDo Pro 2 on macOS 09c8d4b556 Sync SDL3 wiki -> header 37b86a6d2f windows: fix Unicode function and type inconsistencies d9e58baa6d fixed the field of SDL_MouseMotionTransformCallback e7a765d648 Replace SDL_free with delete for new-allocated objects 5bee85408c Cleanup 8BitDo HIDAPI support for SF30 Pro and SN30 Pro 89a8cf2505 Sync SDL3 wiki -> header 6b048f59d7 fix #12963 2b3c481215 add 8BitDo Controller (#12964) ca47dc59a9 Fixed building with the OpenVR video driver 195ad85ba4 Fixed typo f4813ca2cf x11: Filter out duplicate key presses when an IME is active 8e1f4bafb4 [emscripten] Remove referenc to Module['createContext'] 1dbb813316 VITA: fix audio playback 20f783532b Sync SDL3 wiki -> header bbd973c8d2 Sync SDL3 wiki -> header 71303b41bf Sync SDL3 wiki -> header a7344206e8 wikiheaders: Patched to compile. 06c2f9fcfc wikiheaders: Correct wiki README digest links. ad46394e82 wikiheaders: README.md should be READMEs.md 2c97a48c51 wikiheaders: READMEs go in the base dir of the wiki now. 92a5417a98 docs: Tweak some minor things to keep wikiheaders happy. d357aa29a3 Fixed initializing the OpenVR driver f8c77908ad Use motor sequence ID 0 in the HIDAPI GIP driver 33e5f4885a x11: Don't update grab on enter when the mouse is captured 1abac3ccc3 Revert "x11: Better handle XInput2 mouse tracking outside the window" 85d2345bd8 Sync SDL3 wiki -> header 5bd886519b Sync SDL3 wiki -> header c6362b4788 tests: Revert some leftover testing code c91f9f6968 x11: #ifdef the XRandR path in the message box code 7490471796 cpuinfo: Use auxv for AltiVec on Linux if possible 17bba029ba don't prototype strdup() for __clang_analyzer__ case in windows builds. 15c6acf74f capture g27 shifter r input 795d1ae1fb testmessage: Don't push the event if "Retry" was chosen. d73fe0bc53 win32: Hide the borders when showing a fullscreen window ab12b7cbba Added support for the share button on the GameSir-K1 FLUX controller 1e6a25324c Added support for the PowerA Battle Dragon Advanced Wireless Controller 57346f2ba8 dialog: Cocoa backend should reactivate the app after the modal dialog. caf269ce00 Added a link to the GIP documentation 34c045aa39 Fixed paddles on the Xbox Elite controller using the GIP driver 0447c2f3c3 events: Add integer wheel fields for sdl2-compat ae251a05be Fixed warning: no previous prototype for function 'GIP_ParseMetadata' 193b0c8963 uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes. 691cc5bb5e dialog: Cocoa shouldn't crash if there's a '.' in the filters. 4ef8b6ce1b X11: Center Message Box on Multi Monitor Displays (#12819) c5d5967c3a video: Store the preferred fullscreen display in a property for sdl2-compat 11e1d4a145 Sync SDL3 wiki -> header 00f3a82ada Joystick: Add new GIP driver to replace old Xbox One wired driver 48dfc03a87 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS 21a7bbbf14 Restore compatibility with older GameCube mappings 3730128e33 Simplify WIN_CreateHCursor (#12933) 6a0505c090 wayland: Remove unnecessary function call fdd8b5d630 wayland: Query the mouse global button states from the seats e3df61b070 Fixed right mouse button emulation when using a pen 106ccc722e Fixed missing simulated mouse events using a Wacom tablet 8ae962c904 Fixed build e04064350f Fixed right click mouse emulation for the Wacom tablet a163257295 GPU: Validate that textures are not bound for both read and write on render passes (#12925) ea67133e4f pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly. f131791005 Sync SDL3 wiki -> header e1a41c1c97 GPU Vulkan: Add locks for layout object lookups (#12924) fd5380ffc6 Sync SDL3 wiki -> header b871ac0d97 Add support for non-constrained and non-grabbing popups 8abcc27535 Removed timeout in SDL_RunOnMainThread() ef54c3bf18 Always enable D3D12 GPU on Windows 39d3148185 events: Fix undefined behavior when disabling some event types 510c7edd9b migrate usage of SetCursor(NULL) to RedrawCursor() 4779499048 Split the redraw effect to own function 6c172e5220 SDL_SetCursor should not skip focus check cbf44700d8 bytepusher example: always render text to render target and remove unused variable faddff1bcc Sync SDL3 wiki -> header 31650d566c Added SDL_GAMEPAD_TYPE_GAMECUBE c4d5cc358f streamline boolean logic 441e7e488f invert cursor_visible to hide_cursor d553372682 rename cursor_shown to cursor_visible 016ba86f93 tray, unix: make pointers g_object_ref and g_object_ref_sink static 6f5892e543 cocoa: Immediately update the mouse focus when showing/hiding a popup menu 8c733d1f7b x11: Better handle XInput2 mouse tracking outside the window 0dbf585ace fix SDL_audiocvt.c MSVC build. af0972c33f audio: SDL_PutAudioStreamPlanarData should take a channel count. 5f03cb3882 d3d12: Patched to compile with GDK builds. 360cc2791f test/msdf_font.bmp: mark as non-executable. 34fe967f3e Sync SDL3 wiki -> header 22692e308f events: Added SDL_GetEventDescription(). c2ed58db7b windows: Fix stale zoom/iconic state in WM_WINDOWPOSCHANGED handler 14ae45c2b8 GDK: Handle ProjectDir with space faa2e40406 gpu: Warn about Direct3D 12 texture alignment requirements. 2e45198299 Sync SDL3 wiki -> header 608f706a95 audio: Added SDL_SetAudioIterationCallbacks(). 18a86ea6bb testaudio: Use SDL_SetAppMetadata at startup. a9bee3c0bf pipewire: Use a more specific stream name than "Audio Stream". 2767c1a440 aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1. 7642c0468d Log information about Wayland environment detection 5b1e92ae88 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk 09b2aae47e cocoa: Popup menus always accept first click 29ef31d589 Sync SDL3 wiki -> header 15cb9bd610 Sync SDL3 wiki -> header b28449a58c audio: Tweak SDL_GetAudioDeviceName. da3c864d4c Reset the keyboard when entering a modal loop on Windows a82f70dc21 use GetMessagePos instead of GetCursorPos bfbeaca29f inline WIN_UpdateMouseCapture de2c5c33b7 SDL_hidapi_steamdeck: report touch controller events 5cacdf2513 Fix crash in UIKit indirect pointer handling 32bbabe2a5 Add Padix Rockfire devices (#12884) 7e1d4f843c Emscripten: fix incorrect error check for WebGL context creation fcdaff4110 Fixed compiler warning dd625a6763 defer clipcursor refresh unto pump finish c84c2aa2c4 pass ground-truth cursor pos to WIN_UpdateFocus 11a3296a42 x11: Handle size/position events arriving before state events d50520462a Add and use SDL_HapticEffectID typedef fb940fff80 audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used e8bd9cc150 audio: SDL_GetAudioDeviceName() doesn't need a full device lock. 3343cb2147 gpu: rework alpha-to-coverage validation ceb9fecfc1 Joystick: Add trigger rumble resend c81b62293a GPU D3D12 - Update to use typeless formats for depth buffer (#12701) 27b256022b SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect d04b28926c GPU: Make D3D12 debug layers optional 695cad459b Corrected documentation for SDL_SetGPUSwapchainParameters() 2b16c961ea Add and use typedefs SDL_HapticEffectType and SDL_HapticDirectionType a1332d77f6 wayland: Cleanup timestamp handling b5ed0d0138 stb_image.h: apply mainstream PR/1736 e3181a0bcd Sync SDL3 wiki -> header e3507b390e examples: added audio/05-planar-data 3905aa0587 audio: Added SDL_PutAudioStreamPlanarData. 483d1c36ed comments: Fixed a few typos I ran into in the audio code. 727a5fae59 Sync SDL3 wiki -> header 5a8be8e4c2 Fixed formatting 6e4ace310c GPU: Validate shader bytecode 89d7d406ab Added tests to cover invalid surface blits fe849f1572 SDL_BlitSurfaceScaled(): Do not divide by zero 8017d38adc SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data 18fbe6a92f Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER 6a6917b0df Sync SDL3 wiki -> header e70a49892b Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID a696b108ac SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect c076b0d17f Removed incorrect documentation for SDL_RenderViewportSet() 47162a4168 x11: Send key events for dead keys consumed by the IME 3aed80cd82 Updated documentation for SDL_HINT_GPU_DRIVER 86b3369491 wayland: Check the origin of clipboard offers before forwarding them to the client 23a7a74133 Sync SDL3 wiki -> header 3be0ec5631 Sync SDL3 wiki -> header 5bd1578a45 wayland: Account for timer rollover when calculating the elapsed time for key repeats. 10f51da28d cocoa: Use CGFLOAT_MAX for unbounded max window dimensions 3519a59d8f The SDL_BUTTON_*MASK defines must come immediately after the SDL_MouseButtonFlags typedef to be associated 8e0b39f465 Sync SDL3 wiki -> header 9da46bc37f win32: Check internal data when positioning child windows git-subtree-dir: external/SDL git-subtree-split: 279dabfc96631965f8dad2e39d57daa4b9130d24
1355 lines
50 KiB
C
1355 lines
50 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* WIKI CATEGORY: IOStream */
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/**
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* # CategoryIOStream
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*
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* SDL provides an abstract interface for reading and writing data streams. It
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* offers implementations for files, memory, etc, and the app can provide
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* their own implementations, too.
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*
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* SDL_IOStream is not related to the standard C++ iostream class, other than
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* both are abstract interfaces to read/write data.
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*/
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#ifndef SDL_iostream_h_
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#define SDL_iostream_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* SDL_IOStream status, set by a read or write operation.
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*
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* \since This enum is available since SDL 3.2.0.
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*/
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typedef enum SDL_IOStatus
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{
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SDL_IO_STATUS_READY, /**< Everything is ready (no errors and not EOF). */
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SDL_IO_STATUS_ERROR, /**< Read or write I/O error */
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SDL_IO_STATUS_EOF, /**< End of file */
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SDL_IO_STATUS_NOT_READY, /**< Non blocking I/O, not ready */
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SDL_IO_STATUS_READONLY, /**< Tried to write a read-only buffer */
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SDL_IO_STATUS_WRITEONLY /**< Tried to read a write-only buffer */
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} SDL_IOStatus;
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/**
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* Possible `whence` values for SDL_IOStream seeking.
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*
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* These map to the same "whence" concept that `fseek` or `lseek` use in the
|
|
* standard C runtime.
|
|
*
|
|
* \since This enum is available since SDL 3.2.0.
|
|
*/
|
|
typedef enum SDL_IOWhence
|
|
{
|
|
SDL_IO_SEEK_SET, /**< Seek from the beginning of data */
|
|
SDL_IO_SEEK_CUR, /**< Seek relative to current read point */
|
|
SDL_IO_SEEK_END /**< Seek relative to the end of data */
|
|
} SDL_IOWhence;
|
|
|
|
/**
|
|
* The function pointers that drive an SDL_IOStream.
|
|
*
|
|
* Applications can provide this struct to SDL_OpenIO() to create their own
|
|
* implementation of SDL_IOStream. This is not necessarily required, as SDL
|
|
* already offers several common types of I/O streams, via functions like
|
|
* SDL_IOFromFile() and SDL_IOFromMem().
|
|
*
|
|
* This structure should be initialized using SDL_INIT_INTERFACE()
|
|
*
|
|
* \since This struct is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_INIT_INTERFACE
|
|
*/
|
|
typedef struct SDL_IOStreamInterface
|
|
{
|
|
/* The version of this interface */
|
|
Uint32 version;
|
|
|
|
/**
|
|
* Return the number of bytes in this SDL_IOStream
|
|
*
|
|
* \return the total size of the data stream, or -1 on error.
|
|
*/
|
|
Sint64 (SDLCALL *size)(void *userdata);
|
|
|
|
/**
|
|
* Seek to `offset` relative to `whence`, one of stdio's whence values:
|
|
* SDL_IO_SEEK_SET, SDL_IO_SEEK_CUR, SDL_IO_SEEK_END
|
|
*
|
|
* \return the final offset in the data stream, or -1 on error.
|
|
*/
|
|
Sint64 (SDLCALL *seek)(void *userdata, Sint64 offset, SDL_IOWhence whence);
|
|
|
|
/**
|
|
* Read up to `size` bytes from the data stream to the area pointed
|
|
* at by `ptr`.
|
|
*
|
|
* On an incomplete read, you should set `*status` to a value from the
|
|
* SDL_IOStatus enum. You do not have to explicitly set this on
|
|
* a complete, successful read.
|
|
*
|
|
* \return the number of bytes read
|
|
*/
|
|
size_t (SDLCALL *read)(void *userdata, void *ptr, size_t size, SDL_IOStatus *status);
|
|
|
|
/**
|
|
* Write exactly `size` bytes from the area pointed at by `ptr`
|
|
* to data stream.
|
|
*
|
|
* On an incomplete write, you should set `*status` to a value from the
|
|
* SDL_IOStatus enum. You do not have to explicitly set this on
|
|
* a complete, successful write.
|
|
*
|
|
* \return the number of bytes written
|
|
*/
|
|
size_t (SDLCALL *write)(void *userdata, const void *ptr, size_t size, SDL_IOStatus *status);
|
|
|
|
/**
|
|
* If the stream is buffering, make sure the data is written out.
|
|
*
|
|
* On failure, you should set `*status` to a value from the
|
|
* SDL_IOStatus enum. You do not have to explicitly set this on
|
|
* a successful flush.
|
|
*
|
|
* \return true if successful or false on write error when flushing data.
|
|
*/
|
|
bool (SDLCALL *flush)(void *userdata, SDL_IOStatus *status);
|
|
|
|
/**
|
|
* Close and free any allocated resources.
|
|
*
|
|
* This does not guarantee file writes will sync to physical media; they
|
|
* can be in the system's file cache, waiting to go to disk.
|
|
*
|
|
* The SDL_IOStream is still destroyed even if this fails, so clean up anything
|
|
* even if flushing buffers, etc, returns an error.
|
|
*
|
|
* \return true if successful or false on write error when flushing data.
|
|
*/
|
|
bool (SDLCALL *close)(void *userdata);
|
|
|
|
} SDL_IOStreamInterface;
|
|
|
|
/* Check the size of SDL_IOStreamInterface
|
|
*
|
|
* If this assert fails, either the compiler is padding to an unexpected size,
|
|
* or the interface has been updated and this should be updated to match and
|
|
* the code using this interface should be updated to handle the old version.
|
|
*/
|
|
SDL_COMPILE_TIME_ASSERT(SDL_IOStreamInterface_SIZE,
|
|
(sizeof(void *) == 4 && sizeof(SDL_IOStreamInterface) == 28) ||
|
|
(sizeof(void *) == 8 && sizeof(SDL_IOStreamInterface) == 56));
|
|
|
|
/**
|
|
* The read/write operation structure.
|
|
*
|
|
* This operates as an opaque handle. There are several APIs to create various
|
|
* types of I/O streams, or an app can supply an SDL_IOStreamInterface to
|
|
* SDL_OpenIO() to provide their own stream implementation behind this
|
|
* struct's abstract interface.
|
|
*
|
|
* \since This struct is available since SDL 3.2.0.
|
|
*/
|
|
typedef struct SDL_IOStream SDL_IOStream;
|
|
|
|
|
|
/**
|
|
* \name IOFrom functions
|
|
*
|
|
* Functions to create SDL_IOStream structures from various data streams.
|
|
*/
|
|
/* @{ */
|
|
|
|
/**
|
|
* Use this function to create a new SDL_IOStream structure for reading from
|
|
* and/or writing to a named file.
|
|
*
|
|
* The `mode` string is treated roughly the same as in a call to the C
|
|
* library's fopen(), even if SDL doesn't happen to use fopen() behind the
|
|
* scenes.
|
|
*
|
|
* Available `mode` strings:
|
|
*
|
|
* - "r": Open a file for reading. The file must exist.
|
|
* - "w": Create an empty file for writing. If a file with the same name
|
|
* already exists its content is erased and the file is treated as a new
|
|
* empty file.
|
|
* - "a": Append to a file. Writing operations append data at the end of the
|
|
* file. The file is created if it does not exist.
|
|
* - "r+": Open a file for update both reading and writing. The file must
|
|
* exist.
|
|
* - "w+": Create an empty file for both reading and writing. If a file with
|
|
* the same name already exists its content is erased and the file is
|
|
* treated as a new empty file.
|
|
* - "a+": Open a file for reading and appending. All writing operations are
|
|
* performed at the end of the file, protecting the previous content to be
|
|
* overwritten. You can reposition (fseek, rewind) the internal pointer to
|
|
* anywhere in the file for reading, but writing operations will move it
|
|
* back to the end of file. The file is created if it does not exist.
|
|
*
|
|
* **NOTE**: In order to open a file as a binary file, a "b" character has to
|
|
* be included in the `mode` string. This additional "b" character can either
|
|
* be appended at the end of the string (thus making the following compound
|
|
* modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the
|
|
* letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+").
|
|
* Additional characters may follow the sequence, although they should have no
|
|
* effect. For example, "t" is sometimes appended to make explicit the file is
|
|
* a text file.
|
|
*
|
|
* This function supports Unicode filenames, but they must be encoded in UTF-8
|
|
* format, regardless of the underlying operating system.
|
|
*
|
|
* In Android, SDL_IOFromFile() can be used to open content:// URIs. As a
|
|
* fallback, SDL_IOFromFile() will transparently open a matching filename in
|
|
* the app's `assets`.
|
|
*
|
|
* Closing the SDL_IOStream will close SDL's internal file handle.
|
|
*
|
|
* The following properties may be set at creation time by SDL:
|
|
*
|
|
* - `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER`: a pointer, that can be cast
|
|
* to a win32 `HANDLE`, that this SDL_IOStream is using to access the
|
|
* filesystem. If the program isn't running on Windows, or SDL used some
|
|
* other method to access the filesystem, this property will not be set.
|
|
* - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to a
|
|
* stdio `FILE *`, that this SDL_IOStream is using to access the filesystem.
|
|
* If SDL used some other method to access the filesystem, this property
|
|
* will not be set. PLEASE NOTE that if SDL is using a different C runtime
|
|
* than your app, trying to use this pointer will almost certainly result in
|
|
* a crash! This is mostly a problem on Windows; make sure you build SDL and
|
|
* your app with the same compiler and settings to avoid it.
|
|
* - `SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER`: a file descriptor that this
|
|
* SDL_IOStream is using to access the filesystem.
|
|
* - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast
|
|
* to an Android NDK `AAsset *`, that this SDL_IOStream is using to access
|
|
* the filesystem. If SDL used some other method to access the filesystem,
|
|
* this property will not be set.
|
|
*
|
|
* \param file a UTF-8 string representing the filename to open.
|
|
* \param mode an ASCII string representing the mode to be used for opening
|
|
* the file.
|
|
* \returns a pointer to the SDL_IOStream structure that is created or NULL on
|
|
* failure; call SDL_GetError() for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_CloseIO
|
|
* \sa SDL_FlushIO
|
|
* \sa SDL_ReadIO
|
|
* \sa SDL_SeekIO
|
|
* \sa SDL_TellIO
|
|
* \sa SDL_WriteIO
|
|
*/
|
|
extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromFile(const char *file, const char *mode);
|
|
|
|
#define SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER "SDL.iostream.windows.handle"
|
|
#define SDL_PROP_IOSTREAM_STDIO_FILE_POINTER "SDL.iostream.stdio.file"
|
|
#define SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER "SDL.iostream.file_descriptor"
|
|
#define SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER "SDL.iostream.android.aasset"
|
|
|
|
/**
|
|
* Use this function to prepare a read-write memory buffer for use with
|
|
* SDL_IOStream.
|
|
*
|
|
* This function sets up an SDL_IOStream struct based on a memory area of a
|
|
* certain size, for both read and write access.
|
|
*
|
|
* This memory buffer is not copied by the SDL_IOStream; the pointer you
|
|
* provide must remain valid until you close the stream. Closing the stream
|
|
* will not free the original buffer.
|
|
*
|
|
* If you need to make sure the SDL_IOStream never writes to the memory
|
|
* buffer, you should use SDL_IOFromConstMem() with a read-only buffer of
|
|
* memory instead.
|
|
*
|
|
* The following properties will be set at creation time by SDL:
|
|
*
|
|
* - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that
|
|
* was passed to this function.
|
|
* - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter
|
|
* that was passed to this function.
|
|
*
|
|
* \param mem a pointer to a buffer to feed an SDL_IOStream stream.
|
|
* \param size the buffer size, in bytes.
|
|
* \returns a pointer to a new SDL_IOStream structure or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_IOFromConstMem
|
|
* \sa SDL_CloseIO
|
|
* \sa SDL_FlushIO
|
|
* \sa SDL_ReadIO
|
|
* \sa SDL_SeekIO
|
|
* \sa SDL_TellIO
|
|
* \sa SDL_WriteIO
|
|
*/
|
|
extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromMem(void *mem, size_t size);
|
|
|
|
#define SDL_PROP_IOSTREAM_MEMORY_POINTER "SDL.iostream.memory.base"
|
|
#define SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER "SDL.iostream.memory.size"
|
|
|
|
/**
|
|
* Use this function to prepare a read-only memory buffer for use with
|
|
* SDL_IOStream.
|
|
*
|
|
* This function sets up an SDL_IOStream struct based on a memory area of a
|
|
* certain size. It assumes the memory area is not writable.
|
|
*
|
|
* Attempting to write to this SDL_IOStream stream will report an error
|
|
* without writing to the memory buffer.
|
|
*
|
|
* This memory buffer is not copied by the SDL_IOStream; the pointer you
|
|
* provide must remain valid until you close the stream. Closing the stream
|
|
* will not free the original buffer.
|
|
*
|
|
* If you need to write to a memory buffer, you should use SDL_IOFromMem()
|
|
* with a writable buffer of memory instead.
|
|
*
|
|
* The following properties will be set at creation time by SDL:
|
|
*
|
|
* - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that
|
|
* was passed to this function.
|
|
* - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter
|
|
* that was passed to this function.
|
|
*
|
|
* \param mem a pointer to a read-only buffer to feed an SDL_IOStream stream.
|
|
* \param size the buffer size, in bytes.
|
|
* \returns a pointer to a new SDL_IOStream structure or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_IOFromMem
|
|
* \sa SDL_CloseIO
|
|
* \sa SDL_ReadIO
|
|
* \sa SDL_SeekIO
|
|
* \sa SDL_TellIO
|
|
*/
|
|
extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromConstMem(const void *mem, size_t size);
|
|
|
|
/**
|
|
* Use this function to create an SDL_IOStream that is backed by dynamically
|
|
* allocated memory.
|
|
*
|
|
* This supports the following properties to provide access to the memory and
|
|
* control over allocations:
|
|
*
|
|
* - `SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER`: a pointer to the internal
|
|
* memory of the stream. This can be set to NULL to transfer ownership of
|
|
* the memory to the application, which should free the memory with
|
|
* SDL_free(). If this is done, the next operation on the stream must be
|
|
* SDL_CloseIO().
|
|
* - `SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER`: memory will be allocated in
|
|
* multiples of this size, defaulting to 1024.
|
|
*
|
|
* \returns a pointer to a new SDL_IOStream structure or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_CloseIO
|
|
* \sa SDL_ReadIO
|
|
* \sa SDL_SeekIO
|
|
* \sa SDL_TellIO
|
|
* \sa SDL_WriteIO
|
|
*/
|
|
extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromDynamicMem(void);
|
|
|
|
#define SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER "SDL.iostream.dynamic.memory"
|
|
#define SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER "SDL.iostream.dynamic.chunksize"
|
|
|
|
/* @} *//* IOFrom functions */
|
|
|
|
|
|
/**
|
|
* Create a custom SDL_IOStream.
|
|
*
|
|
* Applications do not need to use this function unless they are providing
|
|
* their own SDL_IOStream implementation. If you just need an SDL_IOStream to
|
|
* read/write a common data source, you should use the built-in
|
|
* implementations in SDL, like SDL_IOFromFile() or SDL_IOFromMem(), etc.
|
|
*
|
|
* This function makes a copy of `iface` and the caller does not need to keep
|
|
* it around after this call.
|
|
*
|
|
* \param iface the interface that implements this SDL_IOStream, initialized
|
|
* using SDL_INIT_INTERFACE().
|
|
* \param userdata the pointer that will be passed to the interface functions.
|
|
* \returns a pointer to the allocated memory on success or NULL on failure;
|
|
* call SDL_GetError() for more information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_CloseIO
|
|
* \sa SDL_INIT_INTERFACE
|
|
* \sa SDL_IOFromConstMem
|
|
* \sa SDL_IOFromFile
|
|
* \sa SDL_IOFromMem
|
|
*/
|
|
extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_OpenIO(const SDL_IOStreamInterface *iface, void *userdata);
|
|
|
|
/**
|
|
* Close and free an allocated SDL_IOStream structure.
|
|
*
|
|
* SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases any
|
|
* resources used by the stream and frees the SDL_IOStream itself. This
|
|
* returns true on success, or false if the stream failed to flush to its
|
|
* output (e.g. to disk).
|
|
*
|
|
* Note that if this fails to flush the stream for any reason, this function
|
|
* reports an error, but the SDL_IOStream is still invalid once this function
|
|
* returns.
|
|
*
|
|
* This call flushes any buffered writes to the operating system, but there
|
|
* are no guarantees that those writes have gone to physical media; they might
|
|
* be in the OS's file cache, waiting to go to disk later. If it's absolutely
|
|
* crucial that writes go to disk immediately, so they are definitely stored
|
|
* even if the power fails before the file cache would have caught up, one
|
|
* should call SDL_FlushIO() before closing. Note that flushing takes time and
|
|
* makes the system and your app operate less efficiently, so do so sparingly.
|
|
*
|
|
* \param context SDL_IOStream structure to close.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_OpenIO
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_CloseIO(SDL_IOStream *context);
|
|
|
|
/**
|
|
* Get the properties associated with an SDL_IOStream.
|
|
*
|
|
* \param context a pointer to an SDL_IOStream structure.
|
|
* \returns a valid property ID on success or 0 on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetIOProperties(SDL_IOStream *context);
|
|
|
|
/**
|
|
* Query the stream status of an SDL_IOStream.
|
|
*
|
|
* This information can be useful to decide if a short read or write was due
|
|
* to an error, an EOF, or a non-blocking operation that isn't yet ready to
|
|
* complete.
|
|
*
|
|
* An SDL_IOStream's status is only expected to change after a SDL_ReadIO or
|
|
* SDL_WriteIO call; don't expect it to change if you just call this query
|
|
* function in a tight loop.
|
|
*
|
|
* \param context the SDL_IOStream to query.
|
|
* \returns an SDL_IOStatus enum with the current state.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC SDL_IOStatus SDLCALL SDL_GetIOStatus(SDL_IOStream *context);
|
|
|
|
/**
|
|
* Use this function to get the size of the data stream in an SDL_IOStream.
|
|
*
|
|
* \param context the SDL_IOStream to get the size of the data stream from.
|
|
* \returns the size of the data stream in the SDL_IOStream on success or a
|
|
* negative error code on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetIOSize(SDL_IOStream *context);
|
|
|
|
/**
|
|
* Seek within an SDL_IOStream data stream.
|
|
*
|
|
* This function seeks to byte `offset`, relative to `whence`.
|
|
*
|
|
* `whence` may be any of the following values:
|
|
*
|
|
* - `SDL_IO_SEEK_SET`: seek from the beginning of data
|
|
* - `SDL_IO_SEEK_CUR`: seek relative to current read point
|
|
* - `SDL_IO_SEEK_END`: seek relative to the end of data
|
|
*
|
|
* If this stream can not seek, it will return -1.
|
|
*
|
|
* \param context a pointer to an SDL_IOStream structure.
|
|
* \param offset an offset in bytes, relative to `whence` location; can be
|
|
* negative.
|
|
* \param whence any of `SDL_IO_SEEK_SET`, `SDL_IO_SEEK_CUR`,
|
|
* `SDL_IO_SEEK_END`.
|
|
* \returns the final offset in the data stream after the seek or -1 on
|
|
* failure; call SDL_GetError() for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_TellIO
|
|
*/
|
|
extern SDL_DECLSPEC Sint64 SDLCALL SDL_SeekIO(SDL_IOStream *context, Sint64 offset, SDL_IOWhence whence);
|
|
|
|
/**
|
|
* Determine the current read/write offset in an SDL_IOStream data stream.
|
|
*
|
|
* SDL_TellIO is actually a wrapper function that calls the SDL_IOStream's
|
|
* `seek` method, with an offset of 0 bytes from `SDL_IO_SEEK_CUR`, to
|
|
* simplify application development.
|
|
*
|
|
* \param context an SDL_IOStream data stream object from which to get the
|
|
* current offset.
|
|
* \returns the current offset in the stream, or -1 if the information can not
|
|
* be determined.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_SeekIO
|
|
*/
|
|
extern SDL_DECLSPEC Sint64 SDLCALL SDL_TellIO(SDL_IOStream *context);
|
|
|
|
/**
|
|
* Read from a data source.
|
|
*
|
|
* This function reads up `size` bytes from the data source to the area
|
|
* pointed at by `ptr`. This function may read less bytes than requested.
|
|
*
|
|
* This function will return zero when the data stream is completely read, and
|
|
* SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If zero is returned and
|
|
* the stream is not at EOF, SDL_GetIOStatus() will return a different error
|
|
* value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param context a pointer to an SDL_IOStream structure.
|
|
* \param ptr a pointer to a buffer to read data into.
|
|
* \param size the number of bytes to read from the data source.
|
|
* \returns the number of bytes read, or 0 on end of file or other failure;
|
|
* call SDL_GetError() for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_WriteIO
|
|
* \sa SDL_GetIOStatus
|
|
*/
|
|
extern SDL_DECLSPEC size_t SDLCALL SDL_ReadIO(SDL_IOStream *context, void *ptr, size_t size);
|
|
|
|
/**
|
|
* Write to an SDL_IOStream data stream.
|
|
*
|
|
* This function writes exactly `size` bytes from the area pointed at by `ptr`
|
|
* to the stream. If this fails for any reason, it'll return less than `size`
|
|
* to demonstrate how far the write progressed. On success, it returns `size`.
|
|
*
|
|
* On error, this function still attempts to write as much as possible, so it
|
|
* might return a positive value less than the requested write size.
|
|
*
|
|
* The caller can use SDL_GetIOStatus() to determine if the problem is
|
|
* recoverable, such as a non-blocking write that can simply be retried later,
|
|
* or a fatal error.
|
|
*
|
|
* \param context a pointer to an SDL_IOStream structure.
|
|
* \param ptr a pointer to a buffer containing data to write.
|
|
* \param size the number of bytes to write.
|
|
* \returns the number of bytes written, which will be less than `size` on
|
|
* failure; call SDL_GetError() for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_IOprintf
|
|
* \sa SDL_ReadIO
|
|
* \sa SDL_SeekIO
|
|
* \sa SDL_FlushIO
|
|
* \sa SDL_GetIOStatus
|
|
*/
|
|
extern SDL_DECLSPEC size_t SDLCALL SDL_WriteIO(SDL_IOStream *context, const void *ptr, size_t size);
|
|
|
|
/**
|
|
* Print to an SDL_IOStream data stream.
|
|
*
|
|
* This function does formatted printing to the stream.
|
|
*
|
|
* \param context a pointer to an SDL_IOStream structure.
|
|
* \param fmt a printf() style format string.
|
|
* \param ... additional parameters matching % tokens in the `fmt` string, if
|
|
* any.
|
|
* \returns the number of bytes written or 0 on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_IOvprintf
|
|
* \sa SDL_WriteIO
|
|
*/
|
|
extern SDL_DECLSPEC size_t SDLCALL SDL_IOprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
|
|
|
/**
|
|
* Print to an SDL_IOStream data stream.
|
|
*
|
|
* This function does formatted printing to the stream.
|
|
*
|
|
* \param context a pointer to an SDL_IOStream structure.
|
|
* \param fmt a printf() style format string.
|
|
* \param ap a variable argument list.
|
|
* \returns the number of bytes written or 0 on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_IOprintf
|
|
* \sa SDL_WriteIO
|
|
*/
|
|
extern SDL_DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2);
|
|
|
|
/**
|
|
* Flush any buffered data in the stream.
|
|
*
|
|
* This function makes sure that any buffered data is written to the stream.
|
|
* Normally this isn't necessary but if the stream is a pipe or socket it
|
|
* guarantees that any pending data is sent.
|
|
*
|
|
* \param context SDL_IOStream structure to flush.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_OpenIO
|
|
* \sa SDL_WriteIO
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_FlushIO(SDL_IOStream *context);
|
|
|
|
/**
|
|
* Load all the data from an SDL data stream.
|
|
*
|
|
* The data is allocated with a zero byte at the end (null terminated) for
|
|
* convenience. This extra byte is not included in the value reported via
|
|
* `datasize`.
|
|
*
|
|
* The data should be freed with SDL_free().
|
|
*
|
|
* \param src the SDL_IOStream to read all available data from.
|
|
* \param datasize a pointer filled in with the number of bytes read, may be
|
|
* NULL.
|
|
* \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
|
|
* in the case of an error.
|
|
* \returns the data or NULL on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_LoadFile
|
|
* \sa SDL_SaveFile_IO
|
|
*/
|
|
extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, bool closeio);
|
|
|
|
/**
|
|
* Load all the data from a file path.
|
|
*
|
|
* The data is allocated with a zero byte at the end (null terminated) for
|
|
* convenience. This extra byte is not included in the value reported via
|
|
* `datasize`.
|
|
*
|
|
* The data should be freed with SDL_free().
|
|
*
|
|
* \param file the path to read all available data from.
|
|
* \param datasize if not NULL, will store the number of bytes read.
|
|
* \returns the data or NULL on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_LoadFile_IO
|
|
* \sa SDL_SaveFile
|
|
*/
|
|
extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
|
|
|
|
/**
|
|
* Save all the data into an SDL data stream.
|
|
*
|
|
* \param src the SDL_IOStream to write all data to.
|
|
* \param data the data to be written. If datasize is 0, may be NULL or a
|
|
* invalid pointer.
|
|
* \param datasize the number of bytes to be written.
|
|
* \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
|
|
* in the case of an error.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_SaveFile
|
|
* \sa SDL_LoadFile_IO
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile_IO(SDL_IOStream *src, const void *data, size_t datasize, bool closeio);
|
|
|
|
/**
|
|
* Save all the data into a file path.
|
|
*
|
|
* \param file the path to write all available data into.
|
|
* \param data the data to be written. If datasize is 0, may be NULL or a
|
|
* invalid pointer.
|
|
* \param datasize the number of bytes to be written.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_SaveFile_IO
|
|
* \sa SDL_LoadFile
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile(const char *file, const void *data, size_t datasize);
|
|
|
|
/**
|
|
* \name Read endian functions
|
|
*
|
|
* Read an item of the specified endianness and return in native format.
|
|
*/
|
|
/* @{ */
|
|
|
|
/**
|
|
* Use this function to read a byte from an SDL_IOStream.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the SDL_IOStream to read from.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on success or false on failure or EOF; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadU8(SDL_IOStream *src, Uint8 *value);
|
|
|
|
/**
|
|
* Use this function to read a signed byte from an SDL_IOStream.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the SDL_IOStream to read from.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadS8(SDL_IOStream *src, Sint8 *value);
|
|
|
|
/**
|
|
* Use this function to read 16 bits of little-endian data from an
|
|
* SDL_IOStream and return in native format.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the data returned will be in
|
|
* the native byte order.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the stream from which to read data.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on successful read or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16LE(SDL_IOStream *src, Uint16 *value);
|
|
|
|
/**
|
|
* Use this function to read 16 bits of little-endian data from an
|
|
* SDL_IOStream and return in native format.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the data returned will be in
|
|
* the native byte order.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the stream from which to read data.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on successful read or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16LE(SDL_IOStream *src, Sint16 *value);
|
|
|
|
/**
|
|
* Use this function to read 16 bits of big-endian data from an SDL_IOStream
|
|
* and return in native format.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the data returned will be in
|
|
* the native byte order.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the stream from which to read data.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on successful read or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16BE(SDL_IOStream *src, Uint16 *value);
|
|
|
|
/**
|
|
* Use this function to read 16 bits of big-endian data from an SDL_IOStream
|
|
* and return in native format.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the data returned will be in
|
|
* the native byte order.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the stream from which to read data.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on successful read or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16BE(SDL_IOStream *src, Sint16 *value);
|
|
|
|
/**
|
|
* Use this function to read 32 bits of little-endian data from an
|
|
* SDL_IOStream and return in native format.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the data returned will be in
|
|
* the native byte order.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the stream from which to read data.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on successful read or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32LE(SDL_IOStream *src, Uint32 *value);
|
|
|
|
/**
|
|
* Use this function to read 32 bits of little-endian data from an
|
|
* SDL_IOStream and return in native format.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the data returned will be in
|
|
* the native byte order.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the stream from which to read data.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on successful read or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32LE(SDL_IOStream *src, Sint32 *value);
|
|
|
|
/**
|
|
* Use this function to read 32 bits of big-endian data from an SDL_IOStream
|
|
* and return in native format.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the data returned will be in
|
|
* the native byte order.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the stream from which to read data.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on successful read or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32BE(SDL_IOStream *src, Uint32 *value);
|
|
|
|
/**
|
|
* Use this function to read 32 bits of big-endian data from an SDL_IOStream
|
|
* and return in native format.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the data returned will be in
|
|
* the native byte order.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the stream from which to read data.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on successful read or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32BE(SDL_IOStream *src, Sint32 *value);
|
|
|
|
/**
|
|
* Use this function to read 64 bits of little-endian data from an
|
|
* SDL_IOStream and return in native format.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the data returned will be in
|
|
* the native byte order.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the stream from which to read data.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on successful read or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64LE(SDL_IOStream *src, Uint64 *value);
|
|
|
|
/**
|
|
* Use this function to read 64 bits of little-endian data from an
|
|
* SDL_IOStream and return in native format.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the data returned will be in
|
|
* the native byte order.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the stream from which to read data.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on successful read or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64LE(SDL_IOStream *src, Sint64 *value);
|
|
|
|
/**
|
|
* Use this function to read 64 bits of big-endian data from an SDL_IOStream
|
|
* and return in native format.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the data returned will be in
|
|
* the native byte order.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the stream from which to read data.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on successful read or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64BE(SDL_IOStream *src, Uint64 *value);
|
|
|
|
/**
|
|
* Use this function to read 64 bits of big-endian data from an SDL_IOStream
|
|
* and return in native format.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the data returned will be in
|
|
* the native byte order.
|
|
*
|
|
* This function will return false when the data stream is completely read,
|
|
* and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned
|
|
* and the stream is not at EOF, SDL_GetIOStatus() will return a different
|
|
* error value and SDL_GetError() will offer a human-readable message.
|
|
*
|
|
* \param src the stream from which to read data.
|
|
* \param value a pointer filled in with the data read.
|
|
* \returns true on successful read or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64BE(SDL_IOStream *src, Sint64 *value);
|
|
/* @} *//* Read endian functions */
|
|
|
|
/**
|
|
* \name Write endian functions
|
|
*
|
|
* Write an item of native format to the specified endianness.
|
|
*/
|
|
/* @{ */
|
|
|
|
/**
|
|
* Use this function to write a byte to an SDL_IOStream.
|
|
*
|
|
* \param dst the SDL_IOStream to write to.
|
|
* \param value the byte value to write.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteU8(SDL_IOStream *dst, Uint8 value);
|
|
|
|
/**
|
|
* Use this function to write a signed byte to an SDL_IOStream.
|
|
*
|
|
* \param dst the SDL_IOStream to write to.
|
|
* \param value the byte value to write.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteS8(SDL_IOStream *dst, Sint8 value);
|
|
|
|
/**
|
|
* Use this function to write 16 bits in native format to an SDL_IOStream as
|
|
* little-endian data.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the application always
|
|
* specifies native format, and the data written will be in little-endian
|
|
* format.
|
|
*
|
|
* \param dst the stream to which data will be written.
|
|
* \param value the data to be written, in native format.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16LE(SDL_IOStream *dst, Uint16 value);
|
|
|
|
/**
|
|
* Use this function to write 16 bits in native format to an SDL_IOStream as
|
|
* little-endian data.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the application always
|
|
* specifies native format, and the data written will be in little-endian
|
|
* format.
|
|
*
|
|
* \param dst the stream to which data will be written.
|
|
* \param value the data to be written, in native format.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16LE(SDL_IOStream *dst, Sint16 value);
|
|
|
|
/**
|
|
* Use this function to write 16 bits in native format to an SDL_IOStream as
|
|
* big-endian data.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the application always
|
|
* specifies native format, and the data written will be in big-endian format.
|
|
*
|
|
* \param dst the stream to which data will be written.
|
|
* \param value the data to be written, in native format.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16BE(SDL_IOStream *dst, Uint16 value);
|
|
|
|
/**
|
|
* Use this function to write 16 bits in native format to an SDL_IOStream as
|
|
* big-endian data.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the application always
|
|
* specifies native format, and the data written will be in big-endian format.
|
|
*
|
|
* \param dst the stream to which data will be written.
|
|
* \param value the data to be written, in native format.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16BE(SDL_IOStream *dst, Sint16 value);
|
|
|
|
/**
|
|
* Use this function to write 32 bits in native format to an SDL_IOStream as
|
|
* little-endian data.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the application always
|
|
* specifies native format, and the data written will be in little-endian
|
|
* format.
|
|
*
|
|
* \param dst the stream to which data will be written.
|
|
* \param value the data to be written, in native format.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32LE(SDL_IOStream *dst, Uint32 value);
|
|
|
|
/**
|
|
* Use this function to write 32 bits in native format to an SDL_IOStream as
|
|
* little-endian data.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the application always
|
|
* specifies native format, and the data written will be in little-endian
|
|
* format.
|
|
*
|
|
* \param dst the stream to which data will be written.
|
|
* \param value the data to be written, in native format.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32LE(SDL_IOStream *dst, Sint32 value);
|
|
|
|
/**
|
|
* Use this function to write 32 bits in native format to an SDL_IOStream as
|
|
* big-endian data.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the application always
|
|
* specifies native format, and the data written will be in big-endian format.
|
|
*
|
|
* \param dst the stream to which data will be written.
|
|
* \param value the data to be written, in native format.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32BE(SDL_IOStream *dst, Uint32 value);
|
|
|
|
/**
|
|
* Use this function to write 32 bits in native format to an SDL_IOStream as
|
|
* big-endian data.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the application always
|
|
* specifies native format, and the data written will be in big-endian format.
|
|
*
|
|
* \param dst the stream to which data will be written.
|
|
* \param value the data to be written, in native format.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32BE(SDL_IOStream *dst, Sint32 value);
|
|
|
|
/**
|
|
* Use this function to write 64 bits in native format to an SDL_IOStream as
|
|
* little-endian data.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the application always
|
|
* specifies native format, and the data written will be in little-endian
|
|
* format.
|
|
*
|
|
* \param dst the stream to which data will be written.
|
|
* \param value the data to be written, in native format.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64LE(SDL_IOStream *dst, Uint64 value);
|
|
|
|
/**
|
|
* Use this function to write 64 bits in native format to an SDL_IOStream as
|
|
* little-endian data.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the application always
|
|
* specifies native format, and the data written will be in little-endian
|
|
* format.
|
|
*
|
|
* \param dst the stream to which data will be written.
|
|
* \param value the data to be written, in native format.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64LE(SDL_IOStream *dst, Sint64 value);
|
|
|
|
/**
|
|
* Use this function to write 64 bits in native format to an SDL_IOStream as
|
|
* big-endian data.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the application always
|
|
* specifies native format, and the data written will be in big-endian format.
|
|
*
|
|
* \param dst the stream to which data will be written.
|
|
* \param value the data to be written, in native format.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64BE(SDL_IOStream *dst, Uint64 value);
|
|
|
|
/**
|
|
* Use this function to write 64 bits in native format to an SDL_IOStream as
|
|
* big-endian data.
|
|
*
|
|
* SDL byteswaps the data only if necessary, so the application always
|
|
* specifies native format, and the data written will be in big-endian format.
|
|
*
|
|
* \param dst the stream to which data will be written.
|
|
* \param value the data to be written, in native format.
|
|
* \returns true on successful write or false on failure; call SDL_GetError()
|
|
* for more information.
|
|
*
|
|
* \threadsafety This function is not thread safe.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64BE(SDL_IOStream *dst, Sint64 value);
|
|
|
|
/* @} *//* Write endian functions */
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_iostream_h_ */
|