Files
kaizen/include/SDL3/SDL_stdinc.h
irisz64 b22c6238d5 Squashed 'external/SDL/' changes from 90fd2a3cbe..279dabfc96
279dabfc96 cocoa: Don't use trick of briefly focusing the Dock on newer macOS releases.
afa27243df Ignore sensor delta values that look like they're out of range
cd98b66114 Allow overriding SDL_FORK_MESSAGEBOX in build environment
8d5bf053f7 Fixed detecting 8BitDo sensor timestamp on older firmware
0ac1241b7a x11: Always update the borders on frame extent events
f40bf44928 Removed unnecessary include
6d3e8b749e add 8BitDo Controller sensor_timestamp (#13278)
727b4924c8 Update the viewport when logical presentation changes
de6a23028a Fix #13276: Crash in SDL_GetAudioDeviceChannelMap
8442d4f0f7 joystick: Add support Xbox Adaptive Controller
3cd979b353 SDL_render.h: enum SDL_TextureAddressMode: Removed trailing comma
db3a35e9bc joystick: Fix MSVC errors C2099 with `/fp:strict`
9ed83e71f6 Fixed memory leaks in KMSDRM property handling
603118c340 Sync SDL3 wiki -> header
aa4f916b71 Renamed SDL_PROP_AUDIOSTREAM_KEEP_ON_SHUTDOWN_BOOLEAN to SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN
6cfe211142 Sync SDL3 wiki -> header
274aa0242e audio: Let apps save an audio stream from destruction during SDL_Quit(). (#13244)
af8bee2dd1 alsa: change an SDL_LogError into SDL_LogDebug.
bbc674b9e7 test: Fix resource paths in testtray
796961acec Resolve bug for calibration Nintendo Switch Pro Controller (#13260)
3a6f9e01f8 Fixed Nintendo Switch thumbstick calibration
038a3806eb Fixed Nintendo Switch Pro thumbstick calibration
e6c2649afc Updated testffmpeg for ffmpeg 7.1
e80d084766 expose events originating from a live-resize set the data1 field to 1.
6aedc488d3 win32: Invalidate window message mouse button flags when reading buttons from raw input or GameInput
81e3066303 hidapi/libusb: disable C5287 warning in MSVC builds
7d9fd48557 alsa: recover from snd_pcm_avail() returning -EPIPE
e68f5ca99a alsa: use udev if available instead of a hotplug thread
051ce0ff89 alsa: fixed disconnecting the microphone when opened
5fcc83d93b Vita Render: Limit the scope of cliprect to viewport
1bd5110ff0 Vita: Fixed absence of clipping when viewport is set
eb04219efe audio: Enumerating audio devices will skip zombie devices still in the hash.
d06b6e42d2 Sync SDL3 wiki -> header
c19ad189dc Clarify that SDL_GetAudioStreamDevice() returns the logical device.
7882e60f0e Don't log an error for disconnected audio devices
e4e29b8601 Fix support for F21 to F24 scancodes on Linux
d7939abf42 Use consistent style for pointer declarations and casts
390fe65323 test: Fix a window parenting bug in testmodal
ca9b7c8ea3 video: Explicitly disallow setting the parent of a window to itself
c04624972e alsa: Simplify ALSA_WaitDevice.
b4ac5f43f5 include: Fixed copy/paste error in endian-specific SDL_Read function docs.
3896b1b3f4 wikiheaders: Let each subproject specify how to find their property symbols.
efed3c63b3 Added support for an alternate version of the Vader 4 Pro
d6bae53341 Added support for an alternate version of the Vader 4 Pro
f62c982bcf Reverted Accelerometer and Gyro displays to throttled display (10hz)
b833c618a9 Improved reliability detecting FlyDigi Vader controllers
0e262dfd44 Sync SDL3 wiki -> header
6c406dd122 include: a couple of documentation tweaks and typo fixes.
42c9fe119d Sync SDL3 wiki -> header
f5d1402c28 Flydigi Vader 4 Pro IMU rate correction (#13215)
1e886c8a2f 8 bitdo polling rate corrections (#13221)
913b611ccd Added tools for evaluating gyroscope accuracy and IMU polling rates. (#13209)
e2239c36d3 wayland: Ensure that the tablet tool list is always initialized to empty
ec1297199e wayland: Implement the pointer warp protocol
558a89fdb6 Read Switch controller gyro/accel sensitivity coeffs (SDL3)
fd4ffa6d27 Sync SDL3 wiki -> header
c5b1341757 Tweak Vulkan include guard check and 64-bit platform defines (#13210)
e18a6313de Added gyro support for the Flydigi Vader 3 Pro controller
71f479b4aa Fix a broken link inside README-cmake.md that's meant to send to README-linux.md also made said link more consistent with other links by adding .md suffix
f2bcfe3dd2 Correct the texture format used for the N-Gage (#13192)
685f1720fe Revert "[Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked"
a89a20a9ab Fix Markdown typo in Arch Linux dependencies docs
cbc9d662ea [Nokia N-Gage] Add define to disable FPS counter by default.
d9af41b5ac cmake: more private definitions
5826966873 Fixed replacing existing specific gamepad mappings
f90a21483c Added support for the ZEROPLUS P4 Wired Gamepad
638acdc02a Remove the CRC from automatically generated gamepad mappings
45eb6310a8 x11: Resize fixed-size windows after mapping on xmonad
7dd5e765df joystick: Report battery on GIP controllers
c54a017f47 joystick: Clean up Elite Button handling
559efd58e2 joystick: Add headset stub to GIP driver
7cc3feeb1b keyboard: Search for the correct base key value when querying the keycode from a scancode
22fa45b3c1 win32: Ensure that text input is initially disabled when creating a window
c240ed976f Sync SDL3 wiki -> header
27464ffb08 Clarify that icon and cursor alternate images are added with SDL_AddSurfaceAlternateImage()
2ef7944170 [Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked
d86fb8a83a gdk: Ignore focus loss events caused by text input showing the OSK
6622f4e1ea Added support for the NACON Revolution X Unlimited controller on macOS
45aa497813 [Nokia N-Gage] Fix SDL_GetPerformanceFrequency and SDL_GetPerformanceCounter
7457857304 Fixed input from the MayFlash GameCube adapter with version 7 firmware
1ec12b38e5 Sync SDL3 wiki -> header
b6c4a46b85 workflows: Use stable Steam Runtime 3 on both x86_64 and arm64
fbba5b272a GPU: Binding validation and prevent null dereference if expected binding is missing (#13164)
cf6c42e6e6 Use HEAPU8.set rather than Module.HEAPU8.set (thanks @sbc100!)
4b0f48c4cf Mark gamepads as invalid if they can't be opened
a314a58e7e Sync SDL3 wiki -> header
d283f4651c Sync SDL3 wiki -> header
8510331f66 .wikiheaders-options: Add Tray to quickreference categories.
b8187e2abd wikiheaders: Trim whitespace from end of lines in section headers.
9e0d9f30a7 x11: Be a little less aggressive with Xinput2IsInitialized checks.
57b6e6c7f9 Checks if xinput is loaded before trying to call xinput functions
ac3ab026fe audio: corrected comment about device format minimums.
83cc3bc234 audio: Opened device spec must be >= simple minimums, not device's defaults.
14a4ae521a pulseaudio: Request more recording data per-fragment.
3a4de2ad89 Sync SDL3 wiki -> header
47717f22fd cocoa: Always add a window-sized NSTrackingArea to each window.
f61d956a04 cocoa: add explicit tracking areas to the window.
58afb0d8ae wayland: Update xkbcommon names and types
c764e8864b wayland: Update xkbcommon to avoid using deprecated modifier names
b61586b492 [Nokia N-Gage] Increase max. texture size from 256 to 1024; the previous setting was chosen at random and does not necessarily make sense in practice.
329b5f27d6 fix preprocessor directive for SDL_RESTRICT definition in C99 case.
0d58594e66 fix inverted __STDC_VERSION__ condition in SDL_RESTRICT definition.
6a686185f7 SDL_begin_code.h: Actually define SDL_RESTRICT.
51dfca813b Pass text input rect to steam deck keyboard invocation
520d73ae57 include/SDL_gpu: fix bool members documentation indentation
a26e5f32e0 Gyro degrees per second is 2000 across all 8bitdo controllers (#13147)
fc1c0618de kmsdrm: fixed creating GBM surfaces on NVIDIA cards
03a6d98aee Update SDL_pixels.h
885e611f3c Added macros to push/pop error messages while cleaning up
61d105247e Fixed typos
7db0ac7380 Updated SDL_StretchSurface() documentation
ca988dbc2c Bail out if Xrandr returns zero CRTCs in the X11 messagebox implementation
c147ddf3e3 Do not use Xrandr if the extension is not queryable in the X11 messagebox implementation
df07c09f55 Use visuals and colormapsin the X11 messagebox implementation
737b9e117d Removed obsolete documentation
d2be547642 Removed spurious parentheses
36936cbf37 Set the serial number to the Bluetooth MAC address for 8BitDo controllers
f80e819c5b Sync SDL3 wiki -> header
b7082e7e18 Sync SDL3 wiki -> header
3940c660be begin_code: Added SDL_ALIGNED macro.
aa870d511e Disable SDL_HINT_JOYSTICK_RAWINPUT by default
db972604a8 gpu: Xbox buildfix
8a2e2e75d1 Simplified loop logic
b4f7948410 Ensure that report 06 command reads normally
e3d44cdd51 wayland: Use raw timestamps to calculate the elapsed repeat time on a key up event
b51273512b Sync SDL3 wiki -> header
988c0be934 Sync SDL3 wiki -> header
9b025e3cab PSP fullscreen is the only mode (#13125)
08b6f6175a Sync SDL3 wiki -> header
5e50d39b38 audio: Added SDL_PutAudioStreamDataNoCopy.
25db127450 SDL_video.c: remove two stray line continuation chars .
168d1a9253 emscripten: Proxy Emscripten_GetSystemTheme and EMSCRIPTENAUDIO_OpenDevice to the main thread.
f62572344f Clean up INTERFACE_COMPILE_OPTIONS
b70919ecd9 x11: Assume the window was mapped after showing
0657ece55d x11: Always send fullscreen dimensions except on XWayland
1f6b5c681d Set the initial axis values for HIDAPI and XInput controllers
fdc4f8fa39 x11: Include the XTest header when needed
2b4d61e4a6 VITA: support only fullscreen windows. Fixes #13079
4cd889cb13 joystick: Several minor GIP fixes
0a7548230c Sync SDL3 wiki -> header
c9cf4c42e0 Improved HIDAPI support for Flydigi controllers
ead32c706d fix error handling in WideCharToMultiByte
8ddb074889 bugfix advancing UTF-8 length in UTF-16 string
dcdbc0bf9f README-documentation-rules: Add a note about being UTF-8 only!
56bb73a8d2 README-ngage.md: Really actually got all the non-UTF-8 characters this time!
ecef0d3564 README-ngage.md: Found a few more non-UTF-8 things.
fb7afabbd6 README-ngage.md: Removed non-UTF-8 character.
73ca59b423 Sync SDL3 wiki -> header
136a44b0bd Sync SDL3 wiki -> header
7ae64592c9 Restore support for the Nokia N-Gage (#12148)
26f9940f82 Sync SDL3 wiki -> header
6f994cc7a8 Fixed macOS build
354895d975 Add Flydigi VADER 4 Pro HIDAPI support (#12874)
8d9a4fe843 stdinc: Corrected documentation for SDL_atan2 and SDL_atan2f.
abcfa1b7de wayland: Use SDL_memcpy instead of SDL_copyp to copy the repeated text string
22828d5f2a Fix #13083 segfault in `SDL_RemoveTrayEntry()` for submenu entries
264eb8d440 Fixed the Bluetooth flag for the combined Joy-Con controller
05f779f61e wayland: Cap the max key repeat elapsed time
20e8ac0075 wayland: Fix keymap changed event spam with non-latin keyboard layouts
b8e055ce64 use SDL style - else on same line as closing brace
8e22194217 get preferred locales on android
c08b1049d3 gpu/d3d12: Acknowledge that we've bound vertex buffers (#13088)
c89357bf60 Fix wrong callback type
f4942b3eae GPU: Update D3D12 to create multisample textures with default MSAA alignment
c7549eb0b6 wayland: Set the text input cursor rect properly
3be57ec774 docs: fix man page return value section generation
2dad6534b8 GPU: Add missing compute-writeable texture formats
992e4c59bd Fixed rare crash trying to interrupt SDL_WaitEvent()
4db8fe2f9b Sync SDL3 wiki -> header
6c61a94a4b wayland: Don't add the nanosecond timestamp offset to the pre-conversion millisecond value
25f2376e79 Fixed touch not being delivered as mouse events by default on Vita
afd1e51023 Fix: GameCube controller adapter hotplug not working
510126ee63 gpu: Check shader format support in PrepareDriver
8289656a4e GPU: Update to set supported shader formats inside CreateDevice
514d96de07 Sync SDL3 wiki -> header
d6a99752b7 Fix properties name in SDL_CreateGPUDeviceWithProperties
3dceb728b7 Suppress spammy gamepad and joystick update events
b0a282e31f wayland: Enable relative pointer mode based on the window flag
968222e74f Fix #13057 - fixes bug with NSEventTypeMouseMoved having a NULL window causing us to suppress future mouse move events because the window was considered out of focus.
d16371b923 Fix reference to nonexistent "README-3ds.md"
945eb6dc87 MacOS: fix cocoa clipboard text
b08d79b832 GPU: Check that a texture format is valid for compute writes (#13044)
604c192154 GPU: Always return NULL if beginning a pass fails an assert check
252129f433 GPU: Debug mode layer and level index checks
db154c8b9b Added HIDAPI mapping for the 8BitDo SF30 Pro
ec685e87fd Clarify logic in UpdateLogicalPresentation()
8aa5b97bb5 renderer: Always use the output size when updating the main view
1f7aa16eae wikiheaders: Man pages should escape apostrophe chars.
cf62637261 joystick: Add support for Xbox One Chatpad attachment
83cbf7f811 Sync SDL3 wiki -> header
f85f83ec7c SDL GPU: Implemented opt out Vulkan device features (#13016)
1eeffc5933 Revert "x11: Send key events for dead keys consumed by the IME"
3304d24bea Revert "x11: Filter out duplicate key presses when an IME is active"
cd95152b2c Fixed crash if out of memory in the Vulkan GPU driver
70b2d162e3 audio: Assert that all devices from device_hash are the appropriate type
83d4dce697 wayland: Remove all window references from seats when destroying a window
0a34279578 audio: Fix SDL_GetAudioDeviceName() not working with logical devices.
e2f7c4046c Sync SDL3 wiki -> header
f6c1e81394 [Process API] Quoting enhancements (#12946)
9a6f70d75a tray: Fix wrong `fByPositon` parameter of SetMenuItemInfoW in SDL_SetTrayEntryLabel
38da39c8c9 Added rightx and righty
2ae3418260 GPU Vulkan: set correct destination usage mode for storage buffer read/write bindings (#13009)
c6e9d6cc79 AAudio: Implemented sample frames hint
aaa5d70efc wayland: Check the cursor visibility flag when updating seat pointers
e1066ceea1 Revert "pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback."
84308e7fba x11: Fix the Openbox quirk flag
6344712b04 GPU Vulkan: fix for Swapchain Semaphore Reuse
3f2226a917 Add progress bar support for Linux
e90f7ac4a8 Add hid_version and hid_version_str to renamed LIBUSB impl symbols
f92843da83 Sync SDL3 wiki -> header
86b206dadf GPU: Special case to avoid assert on GenerateMipmaps (#12995)
7b3bd8c538 joystick: Improve GIP metadata retry
367cf9ba63 joystick: Always continue processing GIP packets
955a49c883 joystick: Add quirk for no impulse vibration on the Spectra Pro
82899501b5 joystick: Fix GIP fast ACK issue
9e0edea16f joystick: Assume GIP gamepads have the LED command if no metadata is present
9a96960728 joystick: Sort out GIP vendor messages into the supported interfaces
72dd79752e joystick: Add initial support for GIP flight sticks
2248d3812e joystick: Rework GIP code to allow separate states for individual attachments
87fe9ef79b Fixed crash if WGI isn't correlated in RAWINPUT_JoystickRumble()
29d2116495 Define illegal_instruction() when it will be actually used
2aa0957081 Fixed 8BitDo Ultimate 2 Wireless controller on macOS
ad55597715 ci: Update Steam Linux Runtime tasks.
36c3a7a5e2 ci: Add slrsniper-arm64 task
8690a9ab54 Prefer the HIDAPI driver for 8BitDo controllers on macOS
2b57d58f7d Added GCController mapping for the 8BitDo SN30 Pro on macOS
d157600d3d Added GCController mapping for the 8BitDo Pro 2 on macOS
09c8d4b556 Sync SDL3 wiki -> header
37b86a6d2f windows: fix Unicode function and type inconsistencies
d9e58baa6d fixed the  field of SDL_MouseMotionTransformCallback
e7a765d648 Replace SDL_free with delete for new-allocated objects
5bee85408c Cleanup 8BitDo HIDAPI support for SF30 Pro and SN30 Pro
89a8cf2505 Sync SDL3 wiki -> header
6b048f59d7 fix #12963
2b3c481215 add 8BitDo Controller (#12964)
ca47dc59a9 Fixed building with the OpenVR video driver
195ad85ba4 Fixed typo
f4813ca2cf x11: Filter out duplicate key presses when an IME is active
8e1f4bafb4 [emscripten] Remove referenc to Module['createContext']
1dbb813316 VITA: fix audio playback
20f783532b Sync SDL3 wiki -> header
bbd973c8d2 Sync SDL3 wiki -> header
71303b41bf Sync SDL3 wiki -> header
a7344206e8 wikiheaders: Patched to compile.
06c2f9fcfc wikiheaders: Correct wiki README digest links.
ad46394e82 wikiheaders: README.md should be READMEs.md
2c97a48c51 wikiheaders: READMEs go in the base dir of the wiki now.
92a5417a98 docs: Tweak some minor things to keep wikiheaders happy.
d357aa29a3 Fixed initializing the OpenVR driver
f8c77908ad Use motor sequence ID 0 in the HIDAPI GIP driver
33e5f4885a x11: Don't update grab on enter when the mouse is captured
1abac3ccc3 Revert "x11: Better handle XInput2 mouse tracking outside the window"
85d2345bd8 Sync SDL3 wiki -> header
5bd886519b Sync SDL3 wiki -> header
c6362b4788 tests: Revert some leftover testing code
c91f9f6968 x11: #ifdef the XRandR path in the message box code
7490471796 cpuinfo: Use auxv for AltiVec on Linux if possible
17bba029ba don't prototype strdup() for __clang_analyzer__ case in windows builds.
15c6acf74f capture g27 shifter r input
795d1ae1fb testmessage: Don't push the event if "Retry" was chosen.
d73fe0bc53 win32: Hide the borders when showing a fullscreen window
ab12b7cbba Added support for the share button on the GameSir-K1 FLUX controller
1e6a25324c Added support for the PowerA Battle Dragon Advanced Wireless Controller
57346f2ba8 dialog: Cocoa backend should reactivate the app after the modal dialog.
caf269ce00 Added a link to the GIP documentation
34c045aa39 Fixed paddles on the Xbox Elite controller using the GIP driver
0447c2f3c3 events: Add integer wheel fields for sdl2-compat
ae251a05be Fixed warning: no previous prototype for function 'GIP_ParseMetadata'
193b0c8963 uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes.
691cc5bb5e dialog: Cocoa shouldn't crash if there's a '.' in the filters.
4ef8b6ce1b X11: Center Message Box on Multi Monitor Displays (#12819)
c5d5967c3a video: Store the preferred fullscreen display in a property for sdl2-compat
11e1d4a145 Sync SDL3 wiki -> header
00f3a82ada Joystick: Add new GIP driver to replace old Xbox One wired driver
48dfc03a87 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS
21a7bbbf14 Restore compatibility with older GameCube mappings
3730128e33 Simplify WIN_CreateHCursor (#12933)
6a0505c090 wayland: Remove unnecessary function call
fdd8b5d630 wayland: Query the mouse global button states from the seats
e3df61b070 Fixed right mouse button emulation when using a pen
106ccc722e Fixed missing simulated mouse events using a Wacom tablet
8ae962c904 Fixed build
e04064350f Fixed right click mouse emulation for the Wacom tablet
a163257295 GPU: Validate that textures are not bound for both read and write on render passes (#12925)
ea67133e4f pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly.
f131791005 Sync SDL3 wiki -> header
e1a41c1c97 GPU Vulkan: Add locks for layout object lookups (#12924)
fd5380ffc6 Sync SDL3 wiki -> header
b871ac0d97 Add support for non-constrained and non-grabbing popups
8abcc27535 Removed timeout in SDL_RunOnMainThread()
ef54c3bf18 Always enable D3D12 GPU on Windows
39d3148185 events: Fix undefined behavior when disabling some event types
510c7edd9b migrate usage of SetCursor(NULL) to RedrawCursor()
4779499048 Split the redraw effect to own function
6c172e5220 SDL_SetCursor should not skip focus check
cbf44700d8 bytepusher example: always render text to render target and remove unused variable
faddff1bcc Sync SDL3 wiki -> header
31650d566c Added SDL_GAMEPAD_TYPE_GAMECUBE
c4d5cc358f streamline boolean logic
441e7e488f invert cursor_visible to hide_cursor
d553372682 rename cursor_shown to cursor_visible
016ba86f93 tray, unix: make pointers g_object_ref and g_object_ref_sink static
6f5892e543 cocoa: Immediately update the mouse focus when showing/hiding a popup menu
8c733d1f7b x11: Better handle XInput2 mouse tracking outside the window
0dbf585ace fix SDL_audiocvt.c MSVC build.
af0972c33f audio: SDL_PutAudioStreamPlanarData should take a channel count.
5f03cb3882 d3d12: Patched to compile with GDK builds.
360cc2791f test/msdf_font.bmp: mark as non-executable.
34fe967f3e Sync SDL3 wiki -> header
22692e308f events: Added SDL_GetEventDescription().
c2ed58db7b windows: Fix stale zoom/iconic state in WM_WINDOWPOSCHANGED handler
14ae45c2b8 GDK: Handle ProjectDir with space
faa2e40406 gpu: Warn about Direct3D 12 texture alignment requirements.
2e45198299 Sync SDL3 wiki -> header
608f706a95 audio: Added SDL_SetAudioIterationCallbacks().
18a86ea6bb testaudio: Use SDL_SetAppMetadata at startup.
a9bee3c0bf pipewire: Use a more specific stream name than "Audio Stream".
2767c1a440 aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1.
7642c0468d Log information about Wayland environment detection
5b1e92ae88 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk
09b2aae47e cocoa: Popup menus always accept first click
29ef31d589 Sync SDL3 wiki -> header
15cb9bd610 Sync SDL3 wiki -> header
b28449a58c audio: Tweak SDL_GetAudioDeviceName.
da3c864d4c Reset the keyboard when entering a modal loop on Windows
a82f70dc21 use GetMessagePos instead of GetCursorPos
bfbeaca29f inline WIN_UpdateMouseCapture
de2c5c33b7 SDL_hidapi_steamdeck: report touch controller events
5cacdf2513 Fix crash in UIKit indirect pointer handling
32bbabe2a5 Add Padix Rockfire devices (#12884)
7e1d4f843c Emscripten: fix incorrect error check for WebGL context creation
fcdaff4110 Fixed compiler warning
dd625a6763 defer clipcursor refresh unto pump finish
c84c2aa2c4 pass ground-truth cursor pos to WIN_UpdateFocus
11a3296a42 x11: Handle size/position events arriving before state events
d50520462a Add and use SDL_HapticEffectID typedef
fb940fff80 audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used
e8bd9cc150 audio: SDL_GetAudioDeviceName() doesn't need a full device lock.
3343cb2147 gpu: rework alpha-to-coverage validation
ceb9fecfc1 Joystick: Add trigger rumble resend
c81b62293a GPU D3D12 - Update to use typeless formats for depth buffer (#12701)
27b256022b SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect
d04b28926c GPU: Make D3D12 debug layers optional
695cad459b Corrected documentation for SDL_SetGPUSwapchainParameters()
2b16c961ea Add and use typedefs SDL_HapticEffectType and SDL_HapticDirectionType
a1332d77f6 wayland: Cleanup timestamp handling
b5ed0d0138 stb_image.h: apply mainstream PR/1736
e3181a0bcd Sync SDL3 wiki -> header
e3507b390e examples: added audio/05-planar-data
3905aa0587 audio: Added SDL_PutAudioStreamPlanarData.
483d1c36ed comments: Fixed a few typos I ran into in the audio code.
727a5fae59 Sync SDL3 wiki -> header
5a8be8e4c2 Fixed formatting
6e4ace310c GPU: Validate shader bytecode
89d7d406ab Added tests to cover invalid surface blits
fe849f1572 SDL_BlitSurfaceScaled(): Do not divide by zero
8017d38adc SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data
18fbe6a92f Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
6a6917b0df Sync SDL3 wiki -> header
e70a49892b Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID
a696b108ac SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect
c076b0d17f Removed incorrect documentation for SDL_RenderViewportSet()
47162a4168 x11: Send key events for dead keys consumed by the IME
3aed80cd82 Updated documentation for SDL_HINT_GPU_DRIVER
86b3369491 wayland: Check the origin of clipboard offers before forwarding them to the client
23a7a74133 Sync SDL3 wiki -> header
3be0ec5631 Sync SDL3 wiki -> header
5bd1578a45 wayland: Account for timer rollover when calculating the elapsed time for key repeats.
10f51da28d cocoa: Use CGFLOAT_MAX for unbounded max window dimensions
3519a59d8f The SDL_BUTTON_*MASK defines must come immediately after the SDL_MouseButtonFlags typedef to be associated
8e0b39f465 Sync SDL3 wiki -> header
9da46bc37f win32: Check internal data when positioning child windows

git-subtree-dir: external/SDL
git-subtree-split: 279dabfc96631965f8dad2e39d57daa4b9130d24
2025-06-26 22:23:47 +02:00

6138 lines
199 KiB
C++

/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryStdinc
*
* SDL provides its own implementation of some of the most important C runtime
* functions.
*
* Using these functions allows an app to have access to common C
* functionality without depending on a specific C runtime (or a C runtime at
* all). More importantly, the SDL implementations work identically across
* platforms, so apps can avoid surprises like snprintf() behaving differently
* between Windows and Linux builds, or itoa() only existing on some
* platforms.
*
* For many of the most common functions, like SDL_memcpy, SDL might just call
* through to the usual C runtime behind the scenes, if it makes sense to do
* so (if it's faster and always available/reliable on a given platform),
* reducing library size and offering the most optimized option.
*
* SDL also offers other C-runtime-adjacent functionality in this header that
* either isn't, strictly speaking, part of any C runtime standards, like
* SDL_crc32() and SDL_reinterpret_cast, etc. It also offers a few better
* options, like SDL_strlcpy(), which functions as a safer form of strcpy().
*/
#ifndef SDL_stdinc_h_
#define SDL_stdinc_h_
#include <SDL3/SDL_platform_defines.h>
#include <stdarg.h>
#include <stdint.h>
#include <string.h>
#include <wchar.h>
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \
defined(SDL_INCLUDE_INTTYPES_H)
#include <inttypes.h>
#endif
#ifndef __cplusplus
#if defined(__has_include) && !defined(SDL_INCLUDE_STDBOOL_H)
#if __has_include(<stdbool.h>)
#define SDL_INCLUDE_STDBOOL_H
#endif
#endif
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \
(defined(_MSC_VER) && (_MSC_VER >= 1910 /* Visual Studio 2017 */)) || \
defined(SDL_INCLUDE_STDBOOL_H)
#include <stdbool.h>
#elif !defined(__bool_true_false_are_defined) && !defined(bool)
#define bool unsigned char
#define false 0
#define true 1
#define __bool_true_false_are_defined 1
#endif
#endif /* !__cplusplus */
#ifndef SDL_DISABLE_ALLOCA
# ifndef alloca
# ifdef HAVE_ALLOCA_H
# include <alloca.h>
# elif defined(SDL_PLATFORM_NETBSD)
# if defined(__STRICT_ANSI__)
# define SDL_DISABLE_ALLOCA
# else
# include <stdlib.h>
# endif
# elif defined(__GNUC__)
# define alloca __builtin_alloca
# elif defined(_MSC_VER)
# include <malloc.h>
# define alloca _alloca
# elif defined(__WATCOMC__)
# include <malloc.h>
# elif defined(__BORLANDC__)
# include <malloc.h>
# elif defined(__DMC__)
# include <stdlib.h>
# elif defined(SDL_PLATFORM_AIX)
# pragma alloca
# elif defined(__MRC__)
void *alloca(unsigned);
# else
void *alloca(size_t);
# endif
# endif
#endif
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
/**
* Don't let SDL use "long long" C types.
*
* SDL will define this if it believes the compiler doesn't understand the
* "long long" syntax for C datatypes. This can happen on older compilers.
*
* If _your_ compiler doesn't support "long long" but SDL doesn't know it, it
* is safe to define this yourself to build against the SDL headers.
*
* If this is defined, it will remove access to some C runtime support
* functions, like SDL_ulltoa and SDL_strtoll that refer to this datatype
* explicitly. The rest of SDL will still be available.
*
* SDL's own source code cannot be built with a compiler that has this
* defined, for various technical reasons.
*/
#define SDL_NOLONGLONG 1
#elif defined(_MSC_VER) && (_MSC_VER < 1310) /* long long introduced in Visual Studio.NET 2003 */
# define SDL_NOLONGLONG 1
#endif
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
/**
* The largest value that a `size_t` can hold for the target platform.
*
* `size_t` is generally the same size as a pointer in modern times, but this
* can get weird on very old and very esoteric machines. For example, on a
* 16-bit Intel 286, you might have a 32-bit "far" pointer (16-bit segment
* plus 16-bit offset), but `size_t` is 16 bits, because it can only deal with
* the offset into an individual segment.
*
* In modern times, it's generally expected to cover an entire linear address
* space. But be careful!
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_SIZE_MAX SIZE_MAX
#elif defined(SIZE_MAX)
# define SDL_SIZE_MAX SIZE_MAX
#else
# define SDL_SIZE_MAX ((size_t) -1)
#endif
#ifndef SDL_COMPILE_TIME_ASSERT
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
/**
* A compile-time assertion.
*
* This can check constant values _known to the compiler at build time_ for
* correctness, and end the compile with the error if they fail.
*
* Often times these are used to verify basic truths, like the size of a
* datatype is what is expected:
*
* ```c
* SDL_COMPILE_TIME_ASSERT(uint32_size, sizeof(Uint32) == 4);
* ```
*
* The `name` parameter must be a valid C symbol, and must be unique across
* all compile-time asserts in the same compilation unit (one run of the
* compiler), or the build might fail with cryptic errors on some targets.
* This is used with a C language trick that works on older compilers that
* don't support better assertion techniques.
*
* If you need an assertion that operates at runtime, on variable data, you
* should try SDL_assert instead.
*
* \param name a unique identifier for this assertion.
* \param x the value to test. Must be a boolean value.
*
* \threadsafety This macro doesn't generate any code to run.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_assert
*/
#define SDL_COMPILE_TIME_ASSERT(name, x) FailToCompileIf_x_IsFalse(x)
#elif defined(__cplusplus)
/* Keep C++ case alone: Some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode. */
#if (__cplusplus >= 201103L)
#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x)
#endif
#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 202311L)
#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x)
#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x)
#endif
#endif /* !SDL_COMPILE_TIME_ASSERT */
#ifndef SDL_COMPILE_TIME_ASSERT
/* universal, but may trigger -Wunused-local-typedefs */
#define SDL_COMPILE_TIME_ASSERT(name, x) \
typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1]
#endif
/**
* The number of elements in a static array.
*
* This will compile but return incorrect results for a pointer to an array;
* it has to be an array the compiler knows the size of.
*
* This macro looks like it double-evaluates the argument, but it does so
* inside of `sizeof`, so there are no side-effects here, as expressions do
* not actually run any code in these cases.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
/**
* Macro useful for building other macros with strings in them.
*
* For example:
*
* ```c
* #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n")`
* ```
*
* \param arg the text to turn into a string literal.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_STRINGIFY_ARG(arg) #arg
/**
* \name Cast operators
*
* Use proper C++ casts when compiled as C++ to be compatible with the option
* -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above).
*/
/* @{ */
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
/**
* Handle a Reinterpret Cast properly whether using C or C++.
*
* If compiled as C++, this macro offers a proper C++ reinterpret_cast<>.
*
* If compiled as C, this macro does a normal C-style cast.
*
* This is helpful to avoid compiler warnings in C++.
*
* \param type the type to cast the expression to.
* \param expression the expression to cast to a different type.
* \returns `expression`, cast to `type`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_static_cast
* \sa SDL_const_cast
*/
#define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression) /* or `((type)(expression))` in C */
/**
* Handle a Static Cast properly whether using C or C++.
*
* If compiled as C++, this macro offers a proper C++ static_cast<>.
*
* If compiled as C, this macro does a normal C-style cast.
*
* This is helpful to avoid compiler warnings in C++.
*
* \param type the type to cast the expression to.
* \param expression the expression to cast to a different type.
* \returns `expression`, cast to `type`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_reinterpret_cast
* \sa SDL_const_cast
*/
#define SDL_static_cast(type, expression) static_cast<type>(expression) /* or `((type)(expression))` in C */
/**
* Handle a Const Cast properly whether using C or C++.
*
* If compiled as C++, this macro offers a proper C++ const_cast<>.
*
* If compiled as C, this macro does a normal C-style cast.
*
* This is helpful to avoid compiler warnings in C++.
*
* \param type the type to cast the expression to.
* \param expression the expression to cast to a different type.
* \returns `expression`, cast to `type`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_reinterpret_cast
* \sa SDL_static_cast
*/
#define SDL_const_cast(type, expression) const_cast<type>(expression) /* or `((type)(expression))` in C */
#elif defined(__cplusplus)
#define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression)
#define SDL_static_cast(type, expression) static_cast<type>(expression)
#define SDL_const_cast(type, expression) const_cast<type>(expression)
#else
#define SDL_reinterpret_cast(type, expression) ((type)(expression))
#define SDL_static_cast(type, expression) ((type)(expression))
#define SDL_const_cast(type, expression) ((type)(expression))
#endif
/* @} *//* Cast operators */
/**
* Define a four character code as a Uint32.
*
* \param A the first ASCII character.
* \param B the second ASCII character.
* \param C the third ASCII character.
* \param D the fourth ASCII character.
* \returns the four characters converted into a Uint32, one character
* per-byte.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_FOURCC(A, B, C, D) \
((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \
(SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \
(SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \
(SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24))
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
/**
* Append the 64 bit integer suffix to a signed integer literal.
*
* This helps compilers that might believe a integer literal larger than
* 0xFFFFFFFF is overflowing a 32-bit value. Use `SDL_SINT64_C(0xFFFFFFFF1)`
* instead of `0xFFFFFFFF1` by itself.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_UINT64_C
*/
#define SDL_SINT64_C(c) c ## LL /* or whatever the current compiler uses. */
/**
* Append the 64 bit integer suffix to an unsigned integer literal.
*
* This helps compilers that might believe a integer literal larger than
* 0xFFFFFFFF is overflowing a 32-bit value. Use `SDL_UINT64_C(0xFFFFFFFF1)`
* instead of `0xFFFFFFFF1` by itself.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_SINT64_C
*/
#define SDL_UINT64_C(c) c ## ULL /* or whatever the current compiler uses. */
#else /* !SDL_WIKI_DOCUMENTATION_SECTION */
#ifndef SDL_SINT64_C
#if defined(INT64_C)
#define SDL_SINT64_C(c) INT64_C(c)
#elif defined(_MSC_VER)
#define SDL_SINT64_C(c) c ## i64
#elif defined(__LP64__) || defined(_LP64)
#define SDL_SINT64_C(c) c ## L
#else
#define SDL_SINT64_C(c) c ## LL
#endif
#endif /* !SDL_SINT64_C */
#ifndef SDL_UINT64_C
#if defined(UINT64_C)
#define SDL_UINT64_C(c) UINT64_C(c)
#elif defined(_MSC_VER)
#define SDL_UINT64_C(c) c ## ui64
#elif defined(__LP64__) || defined(_LP64)
#define SDL_UINT64_C(c) c ## UL
#else
#define SDL_UINT64_C(c) c ## ULL
#endif
#endif /* !SDL_UINT64_C */
#endif /* !SDL_WIKI_DOCUMENTATION_SECTION */
/**
* \name Basic data types
*/
/* @{ */
/**
* A signed 8-bit integer type.
*
* \since This macro is available since SDL 3.2.0.
*/
typedef int8_t Sint8;
#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */
#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */
/**
* An unsigned 8-bit integer type.
*
* \since This macro is available since SDL 3.2.0.
*/
typedef uint8_t Uint8;
#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */
#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */
/**
* A signed 16-bit integer type.
*
* \since This macro is available since SDL 3.2.0.
*/
typedef int16_t Sint16;
#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */
#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */
/**
* An unsigned 16-bit integer type.
*
* \since This macro is available since SDL 3.2.0.
*/
typedef uint16_t Uint16;
#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */
#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */
/**
* A signed 32-bit integer type.
*
* \since This macro is available since SDL 3.2.0.
*/
typedef int32_t Sint32;
#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */
#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */
/**
* An unsigned 32-bit integer type.
*
* \since This macro is available since SDL 3.2.0.
*/
typedef uint32_t Uint32;
#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */
#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */
/**
* A signed 64-bit integer type.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_SINT64_C
*/
typedef int64_t Sint64;
#define SDL_MAX_SINT64 SDL_SINT64_C(0x7FFFFFFFFFFFFFFF) /* 9223372036854775807 */
#define SDL_MIN_SINT64 ~SDL_SINT64_C(0x7FFFFFFFFFFFFFFF) /* -9223372036854775808 */
/**
* An unsigned 64-bit integer type.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_UINT64_C
*/
typedef uint64_t Uint64;
#define SDL_MAX_UINT64 SDL_UINT64_C(0xFFFFFFFFFFFFFFFF) /* 18446744073709551615 */
#define SDL_MIN_UINT64 SDL_UINT64_C(0x0000000000000000) /* 0 */
/**
* SDL times are signed, 64-bit integers representing nanoseconds since the
* Unix epoch (Jan 1, 1970).
*
* They can be converted between POSIX time_t values with SDL_NS_TO_SECONDS()
* and SDL_SECONDS_TO_NS(), and between Windows FILETIME values with
* SDL_TimeToWindows() and SDL_TimeFromWindows().
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_MAX_SINT64
* \sa SDL_MIN_SINT64
*/
typedef Sint64 SDL_Time;
#define SDL_MAX_TIME SDL_MAX_SINT64
#define SDL_MIN_TIME SDL_MIN_SINT64
/* @} *//* Basic data types */
/**
* \name Floating-point constants
*/
/* @{ */
#ifdef FLT_EPSILON
#define SDL_FLT_EPSILON FLT_EPSILON
#else
/**
* Epsilon constant, used for comparing floating-point numbers.
*
* Equals by default to platform-defined `FLT_EPSILON`, or
* `1.1920928955078125e-07F` if that's not available.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_FLT_EPSILON 1.1920928955078125e-07F /* 0x0.000002p0 */
#endif
/* @} *//* Floating-point constants */
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
/**
* A printf-formatting string for an Sint64 value.
*
* Use it like this:
*
* ```c
* SDL_Log("There are %" SDL_PRIs64 " bottles of beer on the wall.", bottles);
* ```
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRIs64 "lld"
/**
* A printf-formatting string for a Uint64 value.
*
* Use it like this:
*
* ```c
* SDL_Log("There are %" SDL_PRIu64 " bottles of beer on the wall.", bottles);
* ```
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRIu64 "llu"
/**
* A printf-formatting string for a Uint64 value as lower-case hexadecimal.
*
* Use it like this:
*
* ```c
* SDL_Log("There are %" SDL_PRIx64 " bottles of beer on the wall.", bottles);
* ```
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRIx64 "llx"
/**
* A printf-formatting string for a Uint64 value as upper-case hexadecimal.
*
* Use it like this:
*
* ```c
* SDL_Log("There are %" SDL_PRIX64 " bottles of beer on the wall.", bottles);
* ```
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRIX64 "llX"
/**
* A printf-formatting string for an Sint32 value.
*
* Use it like this:
*
* ```c
* SDL_Log("There are %" SDL_PRIs32 " bottles of beer on the wall.", bottles);
* ```
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRIs32 "d"
/**
* A printf-formatting string for a Uint32 value.
*
* Use it like this:
*
* ```c
* SDL_Log("There are %" SDL_PRIu32 " bottles of beer on the wall.", bottles);
* ```
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRIu32 "u"
/**
* A printf-formatting string for a Uint32 value as lower-case hexadecimal.
*
* Use it like this:
*
* ```c
* SDL_Log("There are %" SDL_PRIx32 " bottles of beer on the wall.", bottles);
* ```
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRIx32 "x"
/**
* A printf-formatting string for a Uint32 value as upper-case hexadecimal.
*
* Use it like this:
*
* ```c
* SDL_Log("There are %" SDL_PRIX32 " bottles of beer on the wall.", bottles);
* ```
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRIX32 "X"
/**
* A printf-formatting string prefix for a `long long` value.
*
* This is just the prefix! You probably actually want SDL_PRILLd, SDL_PRILLu,
* SDL_PRILLx, or SDL_PRILLX instead.
*
* Use it like this:
*
* ```c
* SDL_Log("There are %" SDL_PRILL_PREFIX "d bottles of beer on the wall.", bottles);
* ```
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRILL_PREFIX "ll"
/**
* A printf-formatting string for a `long long` value.
*
* Use it like this:
*
* ```c
* SDL_Log("There are %" SDL_PRILLd " bottles of beer on the wall.", bottles);
* ```
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRILLd SDL_PRILL_PREFIX "d"
/**
* A printf-formatting string for a `unsigned long long` value.
*
* Use it like this:
*
* ```c
* SDL_Log("There are %" SDL_PRILLu " bottles of beer on the wall.", bottles);
* ```
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRILLu SDL_PRILL_PREFIX "u"
/**
* A printf-formatting string for an `unsigned long long` value as lower-case
* hexadecimal.
*
* Use it like this:
*
* ```c
* SDL_Log("There are %" SDL_PRILLx " bottles of beer on the wall.", bottles);
* ```
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRILLx SDL_PRILL_PREFIX "x"
/**
* A printf-formatting string for an `unsigned long long` value as upper-case
* hexadecimal.
*
* Use it like this:
*
* ```c
* SDL_Log("There are %" SDL_PRILLX " bottles of beer on the wall.", bottles);
* ```
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRILLX SDL_PRILL_PREFIX "X"
#endif /* SDL_WIKI_DOCUMENTATION_SECTION */
/* Make sure we have macros for printing width-based integers.
* <inttypes.h> should define these but this is not true all platforms.
* (for example win32) */
#ifndef SDL_PRIs64
#if defined(SDL_PLATFORM_WINDOWS)
#define SDL_PRIs64 "I64d"
#elif defined(PRId64)
#define SDL_PRIs64 PRId64
#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) && !defined(__EMSCRIPTEN__)
#define SDL_PRIs64 "ld"
#else
#define SDL_PRIs64 "lld"
#endif
#endif
#ifndef SDL_PRIu64
#if defined(SDL_PLATFORM_WINDOWS)
#define SDL_PRIu64 "I64u"
#elif defined(PRIu64)
#define SDL_PRIu64 PRIu64
#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) && !defined(__EMSCRIPTEN__)
#define SDL_PRIu64 "lu"
#else
#define SDL_PRIu64 "llu"
#endif
#endif
#ifndef SDL_PRIx64
#if defined(SDL_PLATFORM_WINDOWS)
#define SDL_PRIx64 "I64x"
#elif defined(PRIx64)
#define SDL_PRIx64 PRIx64
#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE)
#define SDL_PRIx64 "lx"
#else
#define SDL_PRIx64 "llx"
#endif
#endif
#ifndef SDL_PRIX64
#if defined(SDL_PLATFORM_WINDOWS)
#define SDL_PRIX64 "I64X"
#elif defined(PRIX64)
#define SDL_PRIX64 PRIX64
#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE)
#define SDL_PRIX64 "lX"
#else
#define SDL_PRIX64 "llX"
#endif
#endif
#ifndef SDL_PRIs32
#ifdef PRId32
#define SDL_PRIs32 PRId32
#else
#define SDL_PRIs32 "d"
#endif
#endif
#ifndef SDL_PRIu32
#ifdef PRIu32
#define SDL_PRIu32 PRIu32
#else
#define SDL_PRIu32 "u"
#endif
#endif
#ifndef SDL_PRIx32
#ifdef PRIx32
#define SDL_PRIx32 PRIx32
#else
#define SDL_PRIx32 "x"
#endif
#endif
#ifndef SDL_PRIX32
#ifdef PRIX32
#define SDL_PRIX32 PRIX32
#else
#define SDL_PRIX32 "X"
#endif
#endif
/* Specifically for the `long long` -- SDL-specific. */
#ifdef SDL_PLATFORM_WINDOWS
#ifndef SDL_NOLONGLONG
SDL_COMPILE_TIME_ASSERT(longlong_size64, sizeof(long long) == 8); /* using I64 for windows - make sure `long long` is 64 bits. */
#endif
#define SDL_PRILL_PREFIX "I64"
#else
#define SDL_PRILL_PREFIX "ll"
#endif
#ifndef SDL_PRILLd
#define SDL_PRILLd SDL_PRILL_PREFIX "d"
#endif
#ifndef SDL_PRILLu
#define SDL_PRILLu SDL_PRILL_PREFIX "u"
#endif
#ifndef SDL_PRILLx
#define SDL_PRILLx SDL_PRILL_PREFIX "x"
#endif
#ifndef SDL_PRILLX
#define SDL_PRILLX SDL_PRILL_PREFIX "X"
#endif
/* Annotations to help code analysis tools */
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
/**
* Macro that annotates function params with input buffer size.
*
* If we were to annotate `memcpy`:
*
* ```c
* void *memcpy(void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
* ```
*
* This notes that `src` should be `len` bytes in size and is only read by the
* function. The compiler or other analysis tools can warn when this doesn't
* appear to be the case.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_IN_BYTECAP(x) _In_bytecount_(x)
/**
* Macro that annotates function params with input/output string buffer size.
*
* If we were to annotate `strlcat`:
*
* ```c
* size_t strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
* ```
*
* This notes that `dst` is a null-terminated C string, should be `maxlen`
* bytes in size, and is both read from and written to by the function. The
* compiler or other analysis tools can warn when this doesn't appear to be
* the case.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x)
/**
* Macro that annotates function params with output string buffer size.
*
* If we were to annotate `snprintf`:
*
* ```c
* int snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, ...);
* ```
*
* This notes that `text` is a null-terminated C string, should be `maxlen`
* bytes in size, and is only written to by the function. The compiler or
* other analysis tools can warn when this doesn't appear to be the case.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x)
/**
* Macro that annotates function params with output buffer size.
*
* If we were to annotate `wcsncpy`:
*
* ```c
* char *wcscpy(SDL_OUT_CAP(bufsize) wchar_t *dst, const wchar_t *src, size_t bufsize);
* ```
*
* This notes that `dst` should have a capacity of `bufsize` wchar_t in size,
* and is only written to by the function. The compiler or other analysis
* tools can warn when this doesn't appear to be the case.
*
* This operates on counts of objects, not bytes. Use SDL_OUT_BYTECAP for
* bytes.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_OUT_CAP(x) _Out_cap_(x)
/**
* Macro that annotates function params with output buffer size.
*
* If we were to annotate `memcpy`:
*
* ```c
* void *memcpy(SDL_OUT_BYTECAP(bufsize) void *dst, const void *src, size_t bufsize);
* ```
*
* This notes that `dst` should have a capacity of `bufsize` bytes in size,
* and is only written to by the function. The compiler or other analysis
* tools can warn when this doesn't appear to be the case.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x)
/**
* Macro that annotates function params with output buffer string size.
*
* If we were to annotate `strcpy`:
*
* ```c
* char *strcpy(SDL_OUT_Z_BYTECAP(bufsize) char *dst, const char *src, size_t bufsize);
* ```
*
* This notes that `dst` should have a capacity of `bufsize` bytes in size,
* and a zero-terminated string is written to it by the function. The compiler
* or other analysis tools can warn when this doesn't appear to be the case.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x)
/**
* Macro that annotates function params as printf-style format strings.
*
* If we were to annotate `fprintf`:
*
* ```c
* int fprintf(FILE *f, SDL_PRINTF_FORMAT_STRING const char *fmt, ...);
* ```
*
* This notes that `fmt` should be a printf-style format string. The compiler
* or other analysis tools can warn when this doesn't appear to be the case.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_
/**
* Macro that annotates function params as scanf-style format strings.
*
* If we were to annotate `fscanf`:
*
* ```c
* int fscanf(FILE *f, SDL_SCANF_FORMAT_STRING const char *fmt, ...);
* ```
*
* This notes that `fmt` should be a scanf-style format string. The compiler
* or other analysis tools can warn when this doesn't appear to be the case.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_
/**
* Macro that annotates a vararg function that operates like printf.
*
* If we were to annotate `fprintf`:
*
* ```c
* int fprintf(FILE *f, const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
* ```
*
* This notes that the second parameter should be a printf-style format
* string, followed by `...`. The compiler or other analysis tools can warn
* when this doesn't appear to be the case.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which
* between them will cover at least Visual Studio, GCC, and Clang.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 )))
/**
* Macro that annotates a va_list function that operates like printf.
*
* If we were to annotate `vfprintf`:
*
* ```c
* int vfprintf(FILE *f, const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2);
* ```
*
* This notes that the second parameter should be a printf-style format
* string, followed by a va_list. The compiler or other analysis tools can
* warn when this doesn't appear to be the case.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which
* between them will cover at least Visual Studio, GCC, and Clang.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 )))
/**
* Macro that annotates a vararg function that operates like scanf.
*
* If we were to annotate `fscanf`:
*
* ```c
* int fscanf(FILE *f, const char *fmt, ...) SDL_PRINTF_VARARG_FUNCV(2);
* ```
*
* This notes that the second parameter should be a scanf-style format string,
* followed by `...`. The compiler or other analysis tools can warn when this
* doesn't appear to be the case.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* This can (and should) be used with SDL_SCANF_FORMAT_STRING as well, which
* between them will cover at least Visual Studio, GCC, and Clang.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 )))
/**
* Macro that annotates a va_list function that operates like scanf.
*
* If we were to annotate `vfscanf`:
*
* ```c
* int vfscanf(FILE *f, const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2);
* ```
*
* This notes that the second parameter should be a scanf-style format string,
* followed by a va_list. The compiler or other analysis tools can warn when
* this doesn't appear to be the case.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* This can (and should) be used with SDL_SCANF_FORMAT_STRING as well, which
* between them will cover at least Visual Studio, GCC, and Clang.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 )))
/**
* Macro that annotates a vararg function that operates like wprintf.
*
* If we were to annotate `fwprintf`:
*
* ```c
* int fwprintf(FILE *f, const wchar_t *fmt, ...) SDL_WPRINTF_VARARG_FUNC(2);
* ```
*
* This notes that the second parameter should be a wprintf-style format wide
* string, followed by `...`. The compiler or other analysis tools can warn
* when this doesn't appear to be the case.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which
* between them will cover at least Visual Studio, GCC, and Clang.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, fmtargnumber+1 ))) */
/**
* Macro that annotates a va_list function that operates like wprintf.
*
* If we were to annotate `vfwprintf`:
*
* ```c
* int vfwprintf(FILE *f, const wchar_t *fmt, va_list ap) SDL_WPRINTF_VARARG_FUNC(2);
* ```
*
* This notes that the second parameter should be a wprintf-style format wide
* string, followed by a va_list. The compiler or other analysis tools can
* warn when this doesn't appear to be the case.
*
* On compilers without this annotation mechanism, this is defined to nothing.
*
* This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which
* between them will cover at least Visual Studio, GCC, and Clang.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, 0 ))) */
#elif defined(SDL_DISABLE_ANALYZE_MACROS)
#define SDL_IN_BYTECAP(x)
#define SDL_INOUT_Z_CAP(x)
#define SDL_OUT_Z_CAP(x)
#define SDL_OUT_CAP(x)
#define SDL_OUT_BYTECAP(x)
#define SDL_OUT_Z_BYTECAP(x)
#define SDL_PRINTF_FORMAT_STRING
#define SDL_SCANF_FORMAT_STRING
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber )
#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
#define SDL_SCANF_VARARG_FUNCV( fmtargnumber )
#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber )
#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber )
#else
#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */
#include <sal.h>
#define SDL_IN_BYTECAP(x) _In_bytecount_(x)
#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x)
#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x)
#define SDL_OUT_CAP(x) _Out_cap_(x)
#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x)
#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x)
#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_
#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_
#else
#define SDL_IN_BYTECAP(x)
#define SDL_INOUT_Z_CAP(x)
#define SDL_OUT_Z_CAP(x)
#define SDL_OUT_CAP(x)
#define SDL_OUT_BYTECAP(x)
#define SDL_OUT_Z_BYTECAP(x)
#define SDL_PRINTF_FORMAT_STRING
#define SDL_SCANF_FORMAT_STRING
#endif
#if defined(__GNUC__) || defined(__clang__)
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 )))
#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 )))
#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 )))
#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 )))
#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, fmtargnumber+1 ))) */
#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, 0 ))) */
#else
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber )
#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
#define SDL_SCANF_VARARG_FUNCV( fmtargnumber )
#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber )
#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber )
#endif
#endif /* SDL_DISABLE_ANALYZE_MACROS */
/** \cond */
#ifndef DOXYGEN_SHOULD_IGNORE_THIS
SDL_COMPILE_TIME_ASSERT(bool_size, sizeof(bool) == 1);
SDL_COMPILE_TIME_ASSERT(uint8_size, sizeof(Uint8) == 1);
SDL_COMPILE_TIME_ASSERT(sint8_size, sizeof(Sint8) == 1);
SDL_COMPILE_TIME_ASSERT(uint16_size, sizeof(Uint16) == 2);
SDL_COMPILE_TIME_ASSERT(sint16_size, sizeof(Sint16) == 2);
SDL_COMPILE_TIME_ASSERT(uint32_size, sizeof(Uint32) == 4);
SDL_COMPILE_TIME_ASSERT(sint32_size, sizeof(Sint32) == 4);
SDL_COMPILE_TIME_ASSERT(uint64_size, sizeof(Uint64) == 8);
SDL_COMPILE_TIME_ASSERT(sint64_size, sizeof(Sint64) == 8);
#ifndef SDL_NOLONGLONG
SDL_COMPILE_TIME_ASSERT(uint64_longlong, sizeof(Uint64) <= sizeof(unsigned long long));
SDL_COMPILE_TIME_ASSERT(size_t_longlong, sizeof(size_t) <= sizeof(unsigned long long));
#endif
typedef struct SDL_alignment_test
{
Uint8 a;
void *b;
} SDL_alignment_test;
SDL_COMPILE_TIME_ASSERT(struct_alignment, sizeof(SDL_alignment_test) == (2 * sizeof(void *)));
SDL_COMPILE_TIME_ASSERT(two_s_complement, (int)~(int)0 == (int)(-1));
#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
/** \endcond */
/* Check to make sure enums are the size of ints, for structure packing.
For both Watcom C/C++ and Borland C/C++ the compiler option that makes
enums having the size of an int must be enabled.
This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
*/
/** \cond */
#ifndef DOXYGEN_SHOULD_IGNORE_THIS
#if !defined(SDL_PLATFORM_VITA) && !defined(SDL_PLATFORM_3DS)
/* TODO: include/SDL_stdinc.h:390: error: size of array 'SDL_dummy_enum' is negative */
typedef enum SDL_DUMMY_ENUM
{
DUMMY_ENUM_VALUE
} SDL_DUMMY_ENUM;
SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
#endif
#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
/** \endcond */
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* A macro to initialize an SDL interface.
*
* This macro will initialize an SDL interface structure and should be called
* before you fill out the fields with your implementation.
*
* You can use it like this:
*
* ```c
* SDL_IOStreamInterface iface;
*
* SDL_INIT_INTERFACE(&iface);
*
* // Fill in the interface function pointers with your implementation
* iface.seek = ...
*
* stream = SDL_OpenIO(&iface, NULL);
* ```
*
* If you are using designated initializers, you can use the size of the
* interface as the version, e.g.
*
* ```c
* SDL_IOStreamInterface iface = {
* .version = sizeof(iface),
* .seek = ...
* };
* stream = SDL_OpenIO(&iface, NULL);
* ```
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_IOStreamInterface
* \sa SDL_StorageInterface
* \sa SDL_VirtualJoystickDesc
*/
#define SDL_INIT_INTERFACE(iface) \
do { \
SDL_zerop(iface); \
(iface)->version = sizeof(*(iface)); \
} while (0)
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
/**
* Allocate memory on the stack (maybe).
*
* If SDL knows how to access alloca() on the current platform, it will use it
* to stack-allocate memory here. If it doesn't, it will use SDL_malloc() to
* heap-allocate memory.
*
* Since this might not be stack memory at all, it's important that you check
* the returned pointer for NULL, and that you call SDL_stack_free on the
* memory when done with it. Since this might be stack memory, it's important
* that you don't allocate large amounts of it, or allocate in a loop without
* returning from the function, so the stack doesn't overflow.
*
* \param type the datatype of the memory to allocate.
* \param count the number of `type` objects to allocate.
* \returns newly-allocated memory, or NULL on failure.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_stack_free
*/
#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count))
/**
* Free memory previously allocated with SDL_stack_alloc.
*
* If SDL used alloca() to allocate this memory, this macro does nothing and
* the allocated memory will be automatically released when the function that
* called SDL_stack_alloc() returns. If SDL used SDL_malloc(), it will
* SDL_free the memory immediately.
*
* \param data the pointer, from SDL_stack_alloc(), to free.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_stack_alloc
*/
#define SDL_stack_free(data)
#elif !defined(SDL_DISABLE_ALLOCA)
#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count))
#define SDL_stack_free(data)
#else
#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count))
#define SDL_stack_free(data) SDL_free(data)
#endif
/**
* Allocate uninitialized memory.
*
* The allocated memory returned by this function must be freed with
* SDL_free().
*
* If `size` is 0, it will be set to 1.
*
* If the allocation is successful, the returned pointer is guaranteed to be
* aligned to either the *fundamental alignment* (`alignof(max_align_t)` in
* C11 and later) or `2 * sizeof(void *)`, whichever is smaller. Use
* SDL_aligned_alloc() if you need to allocate memory aligned to an alignment
* greater than this guarantee.
*
* \param size the size to allocate.
* \returns a pointer to the allocated memory, or NULL if allocation failed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_free
* \sa SDL_calloc
* \sa SDL_realloc
* \sa SDL_aligned_alloc
*/
extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_malloc(size_t size);
/**
* Allocate a zero-initialized array.
*
* The memory returned by this function must be freed with SDL_free().
*
* If either of `nmemb` or `size` is 0, they will both be set to 1.
*
* If the allocation is successful, the returned pointer is guaranteed to be
* aligned to either the *fundamental alignment* (`alignof(max_align_t)` in
* C11 and later) or `2 * sizeof(void *)`, whichever is smaller.
*
* \param nmemb the number of elements in the array.
* \param size the size of each element of the array.
* \returns a pointer to the allocated array, or NULL if allocation failed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_free
* \sa SDL_malloc
* \sa SDL_realloc
*/
extern SDL_DECLSPEC SDL_MALLOC SDL_ALLOC_SIZE2(1, 2) void * SDLCALL SDL_calloc(size_t nmemb, size_t size);
/**
* Change the size of allocated memory.
*
* The memory returned by this function must be freed with SDL_free().
*
* If `size` is 0, it will be set to 1. Note that this is unlike some other C
* runtime `realloc` implementations, which may treat `realloc(mem, 0)` the
* same way as `free(mem)`.
*
* If `mem` is NULL, the behavior of this function is equivalent to
* SDL_malloc(). Otherwise, the function can have one of three possible
* outcomes:
*
* - If it returns the same pointer as `mem`, it means that `mem` was resized
* in place without freeing.
* - If it returns a different non-NULL pointer, it means that `mem` was freed
* and cannot be dereferenced anymore.
* - If it returns NULL (indicating failure), then `mem` will remain valid and
* must still be freed with SDL_free().
*
* If the allocation is successfully resized, the returned pointer is
* guaranteed to be aligned to either the *fundamental alignment*
* (`alignof(max_align_t)` in C11 and later) or `2 * sizeof(void *)`,
* whichever is smaller.
*
* \param mem a pointer to allocated memory to reallocate, or NULL.
* \param size the new size of the memory.
* \returns a pointer to the newly allocated memory, or NULL if allocation
* failed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_free
* \sa SDL_malloc
* \sa SDL_calloc
*/
extern SDL_DECLSPEC SDL_ALLOC_SIZE(2) void * SDLCALL SDL_realloc(void *mem, size_t size);
/**
* Free allocated memory.
*
* The pointer is no longer valid after this call and cannot be dereferenced
* anymore.
*
* If `mem` is NULL, this function does nothing.
*
* \param mem a pointer to allocated memory, or NULL.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_malloc
* \sa SDL_calloc
* \sa SDL_realloc
*/
extern SDL_DECLSPEC void SDLCALL SDL_free(void *mem);
/**
* A callback used to implement SDL_malloc().
*
* SDL will always ensure that the passed `size` is greater than 0.
*
* \param size the size to allocate.
* \returns a pointer to the allocated memory, or NULL if allocation failed.
*
* \threadsafety It should be safe to call this callback from any thread.
*
* \since This datatype is available since SDL 3.2.0.
*
* \sa SDL_malloc
* \sa SDL_GetOriginalMemoryFunctions
* \sa SDL_GetMemoryFunctions
* \sa SDL_SetMemoryFunctions
*/
typedef void *(SDLCALL *SDL_malloc_func)(size_t size);
/**
* A callback used to implement SDL_calloc().
*
* SDL will always ensure that the passed `nmemb` and `size` are both greater
* than 0.
*
* \param nmemb the number of elements in the array.
* \param size the size of each element of the array.
* \returns a pointer to the allocated array, or NULL if allocation failed.
*
* \threadsafety It should be safe to call this callback from any thread.
*
* \since This datatype is available since SDL 3.2.0.
*
* \sa SDL_calloc
* \sa SDL_GetOriginalMemoryFunctions
* \sa SDL_GetMemoryFunctions
* \sa SDL_SetMemoryFunctions
*/
typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size);
/**
* A callback used to implement SDL_realloc().
*
* SDL will always ensure that the passed `size` is greater than 0.
*
* \param mem a pointer to allocated memory to reallocate, or NULL.
* \param size the new size of the memory.
* \returns a pointer to the newly allocated memory, or NULL if allocation
* failed.
*
* \threadsafety It should be safe to call this callback from any thread.
*
* \since This datatype is available since SDL 3.2.0.
*
* \sa SDL_realloc
* \sa SDL_GetOriginalMemoryFunctions
* \sa SDL_GetMemoryFunctions
* \sa SDL_SetMemoryFunctions
*/
typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size);
/**
* A callback used to implement SDL_free().
*
* SDL will always ensure that the passed `mem` is a non-NULL pointer.
*
* \param mem a pointer to allocated memory.
*
* \threadsafety It should be safe to call this callback from any thread.
*
* \since This datatype is available since SDL 3.2.0.
*
* \sa SDL_free
* \sa SDL_GetOriginalMemoryFunctions
* \sa SDL_GetMemoryFunctions
* \sa SDL_SetMemoryFunctions
*/
typedef void (SDLCALL *SDL_free_func)(void *mem);
/**
* Get the original set of SDL memory functions.
*
* This is what SDL_malloc and friends will use by default, if there has been
* no call to SDL_SetMemoryFunctions. This is not necessarily using the C
* runtime's `malloc` functions behind the scenes! Different platforms and
* build configurations might do any number of unexpected things.
*
* \param malloc_func filled with malloc function.
* \param calloc_func filled with calloc function.
* \param realloc_func filled with realloc function.
* \param free_func filled with free function.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC void SDLCALL SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func,
SDL_calloc_func *calloc_func,
SDL_realloc_func *realloc_func,
SDL_free_func *free_func);
/**
* Get the current set of SDL memory functions.
*
* \param malloc_func filled with malloc function.
* \param calloc_func filled with calloc function.
* \param realloc_func filled with realloc function.
* \param free_func filled with free function.
*
* \threadsafety This does not hold a lock, so do not call this in the
* unlikely event of a background thread calling
* SDL_SetMemoryFunctions simultaneously.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetMemoryFunctions
* \sa SDL_GetOriginalMemoryFunctions
*/
extern SDL_DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func,
SDL_calloc_func *calloc_func,
SDL_realloc_func *realloc_func,
SDL_free_func *free_func);
/**
* Replace SDL's memory allocation functions with a custom set.
*
* It is not safe to call this function once any allocations have been made,
* as future calls to SDL_free will use the new allocator, even if they came
* from an SDL_malloc made with the old one!
*
* If used, usually this needs to be the first call made into the SDL library,
* if not the very first thing done at program startup time.
*
* \param malloc_func custom malloc function.
* \param calloc_func custom calloc function.
* \param realloc_func custom realloc function.
* \param free_func custom free function.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread, but one
* should not replace the memory functions once any allocations
* are made!
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetMemoryFunctions
* \sa SDL_GetOriginalMemoryFunctions
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
SDL_calloc_func calloc_func,
SDL_realloc_func realloc_func,
SDL_free_func free_func);
/**
* Allocate memory aligned to a specific alignment.
*
* The memory returned by this function must be freed with SDL_aligned_free(),
* _not_ SDL_free().
*
* If `alignment` is less than the size of `void *`, it will be increased to
* match that.
*
* The returned memory address will be a multiple of the alignment value, and
* the size of the memory allocated will be a multiple of the alignment value.
*
* \param alignment the alignment of the memory.
* \param size the size to allocate.
* \returns a pointer to the aligned memory, or NULL if allocation failed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_aligned_free
*/
extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_aligned_alloc(size_t alignment, size_t size);
/**
* Free memory allocated by SDL_aligned_alloc().
*
* The pointer is no longer valid after this call and cannot be dereferenced
* anymore.
*
* If `mem` is NULL, this function does nothing.
*
* \param mem a pointer previously returned by SDL_aligned_alloc(), or NULL.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_aligned_alloc
*/
extern SDL_DECLSPEC void SDLCALL SDL_aligned_free(void *mem);
/**
* Get the number of outstanding (unfreed) allocations.
*
* \returns the number of allocations or -1 if allocation counting is
* disabled.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_GetNumAllocations(void);
/**
* A thread-safe set of environment variables
*
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_GetEnvironment
* \sa SDL_CreateEnvironment
* \sa SDL_GetEnvironmentVariable
* \sa SDL_GetEnvironmentVariables
* \sa SDL_SetEnvironmentVariable
* \sa SDL_UnsetEnvironmentVariable
* \sa SDL_DestroyEnvironment
*/
typedef struct SDL_Environment SDL_Environment;
/**
* Get the process environment.
*
* This is initialized at application start and is not affected by setenv()
* and unsetenv() calls after that point. Use SDL_SetEnvironmentVariable() and
* SDL_UnsetEnvironmentVariable() if you want to modify this environment, or
* SDL_setenv_unsafe() or SDL_unsetenv_unsafe() if you want changes to persist
* in the C runtime environment after SDL_Quit().
*
* \returns a pointer to the environment for the process or NULL on failure;
* call SDL_GetError() for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetEnvironmentVariable
* \sa SDL_GetEnvironmentVariables
* \sa SDL_SetEnvironmentVariable
* \sa SDL_UnsetEnvironmentVariable
*/
extern SDL_DECLSPEC SDL_Environment * SDLCALL SDL_GetEnvironment(void);
/**
* Create a set of environment variables
*
* \param populated true to initialize it from the C runtime environment,
* false to create an empty environment.
* \returns a pointer to the new environment or NULL on failure; call
* SDL_GetError() for more information.
*
* \threadsafety If `populated` is false, it is safe to call this function
* from any thread, otherwise it is safe if no other threads are
* calling setenv() or unsetenv()
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetEnvironmentVariable
* \sa SDL_GetEnvironmentVariables
* \sa SDL_SetEnvironmentVariable
* \sa SDL_UnsetEnvironmentVariable
* \sa SDL_DestroyEnvironment
*/
extern SDL_DECLSPEC SDL_Environment * SDLCALL SDL_CreateEnvironment(bool populated);
/**
* Get the value of a variable in the environment.
*
* \param env the environment to query.
* \param name the name of the variable to get.
* \returns a pointer to the value of the variable or NULL if it can't be
* found.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetEnvironment
* \sa SDL_CreateEnvironment
* \sa SDL_GetEnvironmentVariables
* \sa SDL_SetEnvironmentVariable
* \sa SDL_UnsetEnvironmentVariable
*/
extern SDL_DECLSPEC const char * SDLCALL SDL_GetEnvironmentVariable(SDL_Environment *env, const char *name);
/**
* Get all variables in the environment.
*
* \param env the environment to query.
* \returns a NULL terminated array of pointers to environment variables in
* the form "variable=value" or NULL on failure; call SDL_GetError()
* for more information. This is a single allocation that should be
* freed with SDL_free() when it is no longer needed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetEnvironment
* \sa SDL_CreateEnvironment
* \sa SDL_GetEnvironmentVariables
* \sa SDL_SetEnvironmentVariable
* \sa SDL_UnsetEnvironmentVariable
*/
extern SDL_DECLSPEC char ** SDLCALL SDL_GetEnvironmentVariables(SDL_Environment *env);
/**
* Set the value of a variable in the environment.
*
* \param env the environment to modify.
* \param name the name of the variable to set.
* \param value the value of the variable to set.
* \param overwrite true to overwrite the variable if it exists, false to
* return success without setting the variable if it already
* exists.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetEnvironment
* \sa SDL_CreateEnvironment
* \sa SDL_GetEnvironmentVariable
* \sa SDL_GetEnvironmentVariables
* \sa SDL_UnsetEnvironmentVariable
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetEnvironmentVariable(SDL_Environment *env, const char *name, const char *value, bool overwrite);
/**
* Clear a variable from the environment.
*
* \param env the environment to modify.
* \param name the name of the variable to unset.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetEnvironment
* \sa SDL_CreateEnvironment
* \sa SDL_GetEnvironmentVariable
* \sa SDL_GetEnvironmentVariables
* \sa SDL_SetEnvironmentVariable
* \sa SDL_UnsetEnvironmentVariable
*/
extern SDL_DECLSPEC bool SDLCALL SDL_UnsetEnvironmentVariable(SDL_Environment *env, const char *name);
/**
* Destroy a set of environment variables.
*
* \param env the environment to destroy.
*
* \threadsafety It is safe to call this function from any thread, as long as
* the environment is no longer in use.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CreateEnvironment
*/
extern SDL_DECLSPEC void SDLCALL SDL_DestroyEnvironment(SDL_Environment *env);
/**
* Get the value of a variable in the environment.
*
* This function uses SDL's cached copy of the environment and is thread-safe.
*
* \param name the name of the variable to get.
* \returns a pointer to the value of the variable or NULL if it can't be
* found.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC const char * SDLCALL SDL_getenv(const char *name);
/**
* Get the value of a variable in the environment.
*
* This function bypasses SDL's cached copy of the environment and is not
* thread-safe.
*
* \param name the name of the variable to get.
* \returns a pointer to the value of the variable or NULL if it can't be
* found.
*
* \threadsafety This function is not thread safe, consider using SDL_getenv()
* instead.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_getenv
*/
extern SDL_DECLSPEC const char * SDLCALL SDL_getenv_unsafe(const char *name);
/**
* Set the value of a variable in the environment.
*
* \param name the name of the variable to set.
* \param value the value of the variable to set.
* \param overwrite 1 to overwrite the variable if it exists, 0 to return
* success without setting the variable if it already exists.
* \returns 0 on success, -1 on error.
*
* \threadsafety This function is not thread safe, consider using
* SDL_SetEnvironmentVariable() instead.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetEnvironmentVariable
*/
extern SDL_DECLSPEC int SDLCALL SDL_setenv_unsafe(const char *name, const char *value, int overwrite);
/**
* Clear a variable from the environment.
*
* \param name the name of the variable to unset.
* \returns 0 on success, -1 on error.
*
* \threadsafety This function is not thread safe, consider using
* SDL_UnsetEnvironmentVariable() instead.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_UnsetEnvironmentVariable
*/
extern SDL_DECLSPEC int SDLCALL SDL_unsetenv_unsafe(const char *name);
/**
* A callback used with SDL sorting and binary search functions.
*
* \param a a pointer to the first element being compared.
* \param b a pointer to the second element being compared.
* \returns -1 if `a` should be sorted before `b`, 1 if `b` should be sorted
* before `a`, 0 if they are equal. If two elements are equal, their
* order in the sorted array is undefined.
*
* \since This callback is available since SDL 3.2.0.
*
* \sa SDL_bsearch
* \sa SDL_qsort
*/
typedef int (SDLCALL *SDL_CompareCallback)(const void *a, const void *b);
/**
* Sort an array.
*
* For example:
*
* ```c
* typedef struct {
* int key;
* const char *string;
* } data;
*
* int SDLCALL compare(const void *a, const void *b)
* {
* const data *A = (const data *)a;
* const data *B = (const data *)b;
*
* if (A->n < B->n) {
* return -1;
* } else if (B->n < A->n) {
* return 1;
* } else {
* return 0;
* }
* }
*
* data values[] = {
* { 3, "third" }, { 1, "first" }, { 2, "second" }
* };
*
* SDL_qsort(values, SDL_arraysize(values), sizeof(values[0]), compare);
* ```
*
* \param base a pointer to the start of the array.
* \param nmemb the number of elements in the array.
* \param size the size of the elements in the array.
* \param compare a function used to compare elements in the array.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_bsearch
* \sa SDL_qsort_r
*/
extern SDL_DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, SDL_CompareCallback compare);
/**
* Perform a binary search on a previously sorted array.
*
* For example:
*
* ```c
* typedef struct {
* int key;
* const char *string;
* } data;
*
* int SDLCALL compare(const void *a, const void *b)
* {
* const data *A = (const data *)a;
* const data *B = (const data *)b;
*
* if (A->n < B->n) {
* return -1;
* } else if (B->n < A->n) {
* return 1;
* } else {
* return 0;
* }
* }
*
* data values[] = {
* { 1, "first" }, { 2, "second" }, { 3, "third" }
* };
* data key = { 2, NULL };
*
* data *result = SDL_bsearch(&key, values, SDL_arraysize(values), sizeof(values[0]), compare);
* ```
*
* \param key a pointer to a key equal to the element being searched for.
* \param base a pointer to the start of the array.
* \param nmemb the number of elements in the array.
* \param size the size of the elements in the array.
* \param compare a function used to compare elements in the array.
* \returns a pointer to the matching element in the array, or NULL if not
* found.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_bsearch_r
* \sa SDL_qsort
*/
extern SDL_DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback compare);
/**
* A callback used with SDL sorting and binary search functions.
*
* \param userdata the `userdata` pointer passed to the sort function.
* \param a a pointer to the first element being compared.
* \param b a pointer to the second element being compared.
* \returns -1 if `a` should be sorted before `b`, 1 if `b` should be sorted
* before `a`, 0 if they are equal. If two elements are equal, their
* order in the sorted array is undefined.
*
* \since This callback is available since SDL 3.2.0.
*
* \sa SDL_qsort_r
* \sa SDL_bsearch_r
*/
typedef int (SDLCALL *SDL_CompareCallback_r)(void *userdata, const void *a, const void *b);
/**
* Sort an array, passing a userdata pointer to the compare function.
*
* For example:
*
* ```c
* typedef enum {
* sort_increasing,
* sort_decreasing,
* } sort_method;
*
* typedef struct {
* int key;
* const char *string;
* } data;
*
* int SDLCALL compare(const void *userdata, const void *a, const void *b)
* {
* sort_method method = (sort_method)(uintptr_t)userdata;
* const data *A = (const data *)a;
* const data *B = (const data *)b;
*
* if (A->key < B->key) {
* return (method == sort_increasing) ? -1 : 1;
* } else if (B->key < A->key) {
* return (method == sort_increasing) ? 1 : -1;
* } else {
* return 0;
* }
* }
*
* data values[] = {
* { 3, "third" }, { 1, "first" }, { 2, "second" }
* };
*
* SDL_qsort_r(values, SDL_arraysize(values), sizeof(values[0]), compare, (const void *)(uintptr_t)sort_increasing);
* ```
*
* \param base a pointer to the start of the array.
* \param nmemb the number of elements in the array.
* \param size the size of the elements in the array.
* \param compare a function used to compare elements in the array.
* \param userdata a pointer to pass to the compare function.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_bsearch_r
* \sa SDL_qsort
*/
extern SDL_DECLSPEC void SDLCALL SDL_qsort_r(void *base, size_t nmemb, size_t size, SDL_CompareCallback_r compare, void *userdata);
/**
* Perform a binary search on a previously sorted array, passing a userdata
* pointer to the compare function.
*
* For example:
*
* ```c
* typedef enum {
* sort_increasing,
* sort_decreasing,
* } sort_method;
*
* typedef struct {
* int key;
* const char *string;
* } data;
*
* int SDLCALL compare(const void *userdata, const void *a, const void *b)
* {
* sort_method method = (sort_method)(uintptr_t)userdata;
* const data *A = (const data *)a;
* const data *B = (const data *)b;
*
* if (A->key < B->key) {
* return (method == sort_increasing) ? -1 : 1;
* } else if (B->key < A->key) {
* return (method == sort_increasing) ? 1 : -1;
* } else {
* return 0;
* }
* }
*
* data values[] = {
* { 1, "first" }, { 2, "second" }, { 3, "third" }
* };
* data key = { 2, NULL };
*
* data *result = SDL_bsearch_r(&key, values, SDL_arraysize(values), sizeof(values[0]), compare, (const void *)(uintptr_t)sort_increasing);
* ```
*
* \param key a pointer to a key equal to the element being searched for.
* \param base a pointer to the start of the array.
* \param nmemb the number of elements in the array.
* \param size the size of the elements in the array.
* \param compare a function used to compare elements in the array.
* \param userdata a pointer to pass to the compare function.
* \returns a pointer to the matching element in the array, or NULL if not
* found.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_bsearch
* \sa SDL_qsort_r
*/
extern SDL_DECLSPEC void * SDLCALL SDL_bsearch_r(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback_r compare, void *userdata);
/**
* Compute the absolute value of `x`.
*
* \param x an integer value.
* \returns the absolute value of x.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_abs(int x);
/**
* Return the lesser of two values.
*
* This is a helper macro that might be more clear than writing out the
* comparisons directly, and works with any type that can be compared with the
* `<` operator. However, it double-evaluates both its parameters, so do not
* use expressions with side-effects here.
*
* \param x the first value to compare.
* \param y the second value to compare.
* \returns the lesser of `x` and `y`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
/**
* Return the greater of two values.
*
* This is a helper macro that might be more clear than writing out the
* comparisons directly, and works with any type that can be compared with the
* `>` operator. However, it double-evaluates both its parameters, so do not
* use expressions with side-effects here.
*
* \param x the first value to compare.
* \param y the second value to compare.
* \returns the greater of `x` and `y`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
/**
* Return a value clamped to a range.
*
* If `x` is outside the range a values between `a` and `b`, the returned
* value will be `a` or `b` as appropriate. Otherwise, `x` is returned.
*
* This macro will produce incorrect results if `b` is less than `a`.
*
* This is a helper macro that might be more clear than writing out the
* comparisons directly, and works with any type that can be compared with the
* `<` and `>` operators. However, it double-evaluates all its parameters, so
* do not use expressions with side-effects here.
*
* \param x the value to compare.
* \param a the low end value.
* \param b the high end value.
* \returns x, clamped between a and b.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x)))
/**
* Query if a character is alphabetic (a letter).
*
* **WARNING**: Regardless of system locale, this will only treat ASCII values
* for English 'a-z' and 'A-Z' as true.
*
* \param x character value to check.
* \returns non-zero if x falls within the character class, zero otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_isalpha(int x);
/**
* Query if a character is alphabetic (a letter) or a number.
*
* **WARNING**: Regardless of system locale, this will only treat ASCII values
* for English 'a-z', 'A-Z', and '0-9' as true.
*
* \param x character value to check.
* \returns non-zero if x falls within the character class, zero otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_isalnum(int x);
/**
* Report if a character is blank (a space or tab).
*
* **WARNING**: Regardless of system locale, this will only treat ASCII values
* 0x20 (space) or 0x9 (tab) as true.
*
* \param x character value to check.
* \returns non-zero if x falls within the character class, zero otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_isblank(int x);
/**
* Report if a character is a control character.
*
* **WARNING**: Regardless of system locale, this will only treat ASCII values
* 0 through 0x1F, and 0x7F, as true.
*
* \param x character value to check.
* \returns non-zero if x falls within the character class, zero otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_iscntrl(int x);
/**
* Report if a character is a numeric digit.
*
* **WARNING**: Regardless of system locale, this will only treat ASCII values
* '0' (0x30) through '9' (0x39), as true.
*
* \param x character value to check.
* \returns non-zero if x falls within the character class, zero otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_isdigit(int x);
/**
* Report if a character is a hexadecimal digit.
*
* **WARNING**: Regardless of system locale, this will only treat ASCII values
* 'A' through 'F', 'a' through 'f', and '0' through '9', as true.
*
* \param x character value to check.
* \returns non-zero if x falls within the character class, zero otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_isxdigit(int x);
/**
* Report if a character is a punctuation mark.
*
* **WARNING**: Regardless of system locale, this is equivalent to
* `((SDL_isgraph(x)) && (!SDL_isalnum(x)))`.
*
* \param x character value to check.
* \returns non-zero if x falls within the character class, zero otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_isgraph
* \sa SDL_isalnum
*/
extern SDL_DECLSPEC int SDLCALL SDL_ispunct(int x);
/**
* Report if a character is whitespace.
*
* **WARNING**: Regardless of system locale, this will only treat the
* following ASCII values as true:
*
* - space (0x20)
* - tab (0x09)
* - newline (0x0A)
* - vertical tab (0x0B)
* - form feed (0x0C)
* - return (0x0D)
*
* \param x character value to check.
* \returns non-zero if x falls within the character class, zero otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_isspace(int x);
/**
* Report if a character is upper case.
*
* **WARNING**: Regardless of system locale, this will only treat ASCII values
* 'A' through 'Z' as true.
*
* \param x character value to check.
* \returns non-zero if x falls within the character class, zero otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_isupper(int x);
/**
* Report if a character is lower case.
*
* **WARNING**: Regardless of system locale, this will only treat ASCII values
* 'a' through 'z' as true.
*
* \param x character value to check.
* \returns non-zero if x falls within the character class, zero otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_islower(int x);
/**
* Report if a character is "printable".
*
* Be advised that "printable" has a definition that goes back to text
* terminals from the dawn of computing, making this a sort of special case
* function that is not suitable for Unicode (or most any) text management.
*
* **WARNING**: Regardless of system locale, this will only treat ASCII values
* ' ' (0x20) through '~' (0x7E) as true.
*
* \param x character value to check.
* \returns non-zero if x falls within the character class, zero otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_isprint(int x);
/**
* Report if a character is any "printable" except space.
*
* Be advised that "printable" has a definition that goes back to text
* terminals from the dawn of computing, making this a sort of special case
* function that is not suitable for Unicode (or most any) text management.
*
* **WARNING**: Regardless of system locale, this is equivalent to
* `(SDL_isprint(x)) && ((x) != ' ')`.
*
* \param x character value to check.
* \returns non-zero if x falls within the character class, zero otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_isprint
*/
extern SDL_DECLSPEC int SDLCALL SDL_isgraph(int x);
/**
* Convert low-ASCII English letters to uppercase.
*
* **WARNING**: Regardless of system locale, this will only convert ASCII
* values 'a' through 'z' to uppercase.
*
* This function returns the uppercase equivalent of `x`. If a character
* cannot be converted, or is already uppercase, this function returns `x`.
*
* \param x character value to check.
* \returns capitalized version of x, or x if no conversion available.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_toupper(int x);
/**
* Convert low-ASCII English letters to lowercase.
*
* **WARNING**: Regardless of system locale, this will only convert ASCII
* values 'A' through 'Z' to lowercase.
*
* This function returns the lowercase equivalent of `x`. If a character
* cannot be converted, or is already lowercase, this function returns `x`.
*
* \param x character value to check.
* \returns lowercase version of x, or x if no conversion available.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_tolower(int x);
/**
* Calculate a CRC-16 value.
*
* https://en.wikipedia.org/wiki/Cyclic_redundancy_check
*
* This function can be called multiple times, to stream data to be
* checksummed in blocks. Each call must provide the previous CRC-16 return
* value to be updated with the next block. The first call to this function
* for a set of blocks should pass in a zero CRC value.
*
* \param crc the current checksum for this data set, or 0 for a new data set.
* \param data a new block of data to add to the checksum.
* \param len the size, in bytes, of the new block of data.
* \returns a CRC-16 checksum value of all blocks in the data set.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC Uint16 SDLCALL SDL_crc16(Uint16 crc, const void *data, size_t len);
/**
* Calculate a CRC-32 value.
*
* https://en.wikipedia.org/wiki/Cyclic_redundancy_check
*
* This function can be called multiple times, to stream data to be
* checksummed in blocks. Each call must provide the previous CRC-32 return
* value to be updated with the next block. The first call to this function
* for a set of blocks should pass in a zero CRC value.
*
* \param crc the current checksum for this data set, or 0 for a new data set.
* \param data a new block of data to add to the checksum.
* \param len the size, in bytes, of the new block of data.
* \returns a CRC-32 checksum value of all blocks in the data set.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len);
/**
* Calculate a 32-bit MurmurHash3 value for a block of data.
*
* https://en.wikipedia.org/wiki/MurmurHash
*
* A seed may be specified, which changes the final results consistently, but
* this does not work like SDL_crc16 and SDL_crc32: you can't feed a previous
* result from this function back into itself as the next seed value to
* calculate a hash in chunks; it won't produce the same hash as it would if
* the same data was provided in a single call.
*
* If you aren't sure what to provide for a seed, zero is fine. Murmur3 is not
* cryptographically secure, so it shouldn't be used for hashing top-secret
* data.
*
* \param data the data to be hashed.
* \param len the size of data, in bytes.
* \param seed a value that alters the final hash value.
* \returns a Murmur3 32-bit hash value.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC Uint32 SDLCALL SDL_murmur3_32(const void *data, size_t len, Uint32 seed);
/**
* Copy non-overlapping memory.
*
* The memory regions must not overlap. If they do, use SDL_memmove() instead.
*
* \param dst The destination memory region. Must not be NULL, and must not
* overlap with `src`.
* \param src The source memory region. Must not be NULL, and must not overlap
* with `dst`.
* \param len The length in bytes of both `dst` and `src`.
* \returns `dst`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_memmove
*/
extern SDL_DECLSPEC void * SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
/* Take advantage of compiler optimizations for memcpy */
#ifndef SDL_SLOW_MEMCPY
#ifdef SDL_memcpy
#undef SDL_memcpy
#endif
#define SDL_memcpy memcpy
#endif
/**
* A macro to copy memory between objects, with basic type checking.
*
* SDL_memcpy and SDL_memmove do not care where you copy memory to and from,
* which can lead to bugs. This macro aims to avoid most of those bugs by
* making sure that the source and destination are both pointers to objects
* that are the same size. It does not check that the objects are the same
* _type_, just that the copy will not overflow either object.
*
* The size check happens at compile time, and the compiler will throw an
* error if the objects are different sizes.
*
* Generally this is intended to copy a single object, not an array.
*
* This macro looks like it double-evaluates its parameters, but the extras
* them are in `sizeof` sections, which generate no code nor side-effects.
*
* \param dst a pointer to the destination object. Must not be NULL.
* \param src a pointer to the source object. Must not be NULL.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
#define SDL_copyp(dst, src) \
{ SDL_COMPILE_TIME_ASSERT(SDL_copyp, sizeof (*(dst)) == sizeof (*(src))); } \
SDL_memcpy((dst), (src), sizeof(*(src)))
/**
* Copy memory ranges that might overlap.
*
* It is okay for the memory regions to overlap. If you are confident that the
* regions never overlap, using SDL_memcpy() may improve performance.
*
* \param dst The destination memory region. Must not be NULL.
* \param src The source memory region. Must not be NULL.
* \param len The length in bytes of both `dst` and `src`.
* \returns `dst`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_memcpy
*/
extern SDL_DECLSPEC void * SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
/* Take advantage of compiler optimizations for memmove */
#ifndef SDL_SLOW_MEMMOVE
#ifdef SDL_memmove
#undef SDL_memmove
#endif
#define SDL_memmove memmove
#endif
/**
* Initialize all bytes of buffer of memory to a specific value.
*
* This function will set `len` bytes, pointed to by `dst`, to the value
* specified in `c`.
*
* Despite `c` being an `int` instead of a `char`, this only operates on
* bytes; `c` must be a value between 0 and 255, inclusive.
*
* \param dst the destination memory region. Must not be NULL.
* \param c the byte value to set.
* \param len the length, in bytes, to set in `dst`.
* \returns `dst`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC void * SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
/**
* Initialize all 32-bit words of buffer of memory to a specific value.
*
* This function will set a buffer of `dwords` Uint32 values, pointed to by
* `dst`, to the value specified in `val`.
*
* Unlike SDL_memset, this sets 32-bit values, not bytes, so it's not limited
* to a range of 0-255.
*
* \param dst the destination memory region. Must not be NULL.
* \param val the Uint32 value to set.
* \param dwords the number of Uint32 values to set in `dst`.
* \returns `dst`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC void * SDLCALL SDL_memset4(void *dst, Uint32 val, size_t dwords);
/* Take advantage of compiler optimizations for memset */
#ifndef SDL_SLOW_MEMSET
#ifdef SDL_memset
#undef SDL_memset
#endif
#define SDL_memset memset
#endif
/**
* Clear an object's memory to zero.
*
* This is wrapper over SDL_memset that handles calculating the object size,
* so there's no chance of copy/paste errors, and the code is cleaner.
*
* This requires an object, not a pointer to an object, nor an array.
*
* \param x the object to clear.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_zerop
* \sa SDL_zeroa
*/
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
/**
* Clear an object's memory to zero, using a pointer.
*
* This is wrapper over SDL_memset that handles calculating the object size,
* so there's no chance of copy/paste errors, and the code is cleaner.
*
* This requires a pointer to an object, not an object itself, nor an array.
*
* \param x a pointer to the object to clear.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_zero
* \sa SDL_zeroa
*/
#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
/**
* Clear an array's memory to zero.
*
* This is wrapper over SDL_memset that handles calculating the array size, so
* there's no chance of copy/paste errors, and the code is cleaner.
*
* This requires an array, not an object, nor a pointer to an object.
*
* \param x an array to clear.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_zero
* \sa SDL_zeroa
*/
#define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x)))
/**
* Compare two buffers of memory.
*
* \param s1 the first buffer to compare. NULL is not permitted!
* \param s2 the second buffer to compare. NULL is not permitted!
* \param len the number of bytes to compare between the buffers.
* \returns less than zero if s1 is "less than" s2, greater than zero if s1 is
* "greater than" s2, and zero if the buffers match exactly for `len`
* bytes.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
/**
* This works exactly like wcslen() but doesn't require access to a C runtime.
*
* Counts the number of wchar_t values in `wstr`, excluding the null
* terminator.
*
* Like SDL_strlen only counts bytes and not codepoints in a UTF-8 string,
* this counts wchar_t values in a string, even if the string's encoding is of
* variable width, like UTF-16.
*
* Also be aware that wchar_t is different sizes on different platforms (4
* bytes on Linux, 2 on Windows, etc).
*
* \param wstr The null-terminated wide string to read. Must not be NULL.
* \returns the length (in wchar_t values, excluding the null terminator) of
* `wstr`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_wcsnlen
* \sa SDL_utf8strlen
* \sa SDL_utf8strnlen
*/
extern SDL_DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr);
/**
* This works exactly like wcsnlen() but doesn't require access to a C
* runtime.
*
* Counts up to a maximum of `maxlen` wchar_t values in `wstr`, excluding the
* null terminator.
*
* Like SDL_strnlen only counts bytes and not codepoints in a UTF-8 string,
* this counts wchar_t values in a string, even if the string's encoding is of
* variable width, like UTF-16.
*
* Also be aware that wchar_t is different sizes on different platforms (4
* bytes on Linux, 2 on Windows, etc).
*
* Also, `maxlen` is a count of wide characters, not bytes!
*
* \param wstr The null-terminated wide string to read. Must not be NULL.
* \param maxlen The maximum amount of wide characters to count.
* \returns the length (in wide characters, excluding the null terminator) of
* `wstr` but never more than `maxlen`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_wcslen
* \sa SDL_utf8strlen
* \sa SDL_utf8strnlen
*/
extern SDL_DECLSPEC size_t SDLCALL SDL_wcsnlen(const wchar_t *wstr, size_t maxlen);
/**
* Copy a wide string.
*
* This function copies `maxlen` - 1 wide characters from `src` to `dst`, then
* appends a null terminator.
*
* `src` and `dst` must not overlap.
*
* If `maxlen` is 0, no wide characters are copied and no null terminator is
* written.
*
* \param dst The destination buffer. Must not be NULL, and must not overlap
* with `src`.
* \param src The null-terminated wide string to copy. Must not be NULL, and
* must not overlap with `dst`.
* \param maxlen The length (in wide characters) of the destination buffer.
* \returns the length (in wide characters, excluding the null terminator) of
* `src`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_wcslcat
*/
extern SDL_DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
/**
* Concatenate wide strings.
*
* This function appends up to `maxlen` - SDL_wcslen(dst) - 1 wide characters
* from `src` to the end of the wide string in `dst`, then appends a null
* terminator.
*
* `src` and `dst` must not overlap.
*
* If `maxlen` - SDL_wcslen(dst) - 1 is less than or equal to 0, then `dst` is
* unmodified.
*
* \param dst The destination buffer already containing the first
* null-terminated wide string. Must not be NULL and must not
* overlap with `src`.
* \param src The second null-terminated wide string. Must not be NULL, and
* must not overlap with `dst`.
* \param maxlen The length (in wide characters) of the destination buffer.
* \returns the length (in wide characters, excluding the null terminator) of
* the string in `dst` plus the length of `src`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_wcslcpy
*/
extern SDL_DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
/**
* Allocate a copy of a wide string.
*
* This allocates enough space for a null-terminated copy of `wstr`, using
* SDL_malloc, and then makes a copy of the string into this space.
*
* The returned string is owned by the caller, and should be passed to
* SDL_free when no longer needed.
*
* \param wstr the string to copy.
* \returns a pointer to the newly-allocated wide string.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsdup(const wchar_t *wstr);
/**
* Search a wide string for the first instance of a specific substring.
*
* The search ends once it finds the requested substring, or a null terminator
* byte to end the string.
*
* Note that this looks for strings of _wide characters_, not _codepoints_, so
* it's legal to search for malformed and incomplete UTF-16 sequences.
*
* \param haystack the wide string to search. Must not be NULL.
* \param needle the wide string to search for. Must not be NULL.
* \returns a pointer to the first instance of `needle` in the string, or NULL
* if not found.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle);
/**
* Search a wide string, up to n wide chars, for the first instance of a
* specific substring.
*
* The search ends once it finds the requested substring, or a null terminator
* value to end the string, or `maxlen` wide character have been examined. It
* is possible to use this function on a wide string without a null
* terminator.
*
* Note that this looks for strings of _wide characters_, not _codepoints_, so
* it's legal to search for malformed and incomplete UTF-16 sequences.
*
* \param haystack the wide string to search. Must not be NULL.
* \param needle the wide string to search for. Must not be NULL.
* \param maxlen the maximum number of wide characters to search in
* `haystack`.
* \returns a pointer to the first instance of `needle` in the string, or NULL
* if not found.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsnstr(const wchar_t *haystack, const wchar_t *needle, size_t maxlen);
/**
* Compare two null-terminated wide strings.
*
* This only compares wchar_t values until it hits a null-terminating
* character; it does not care if the string is well-formed UTF-16 (or UTF-32,
* depending on your platform's wchar_t size), or uses valid Unicode values.
*
* \param str1 the first string to compare. NULL is not permitted!
* \param str2 the second string to compare. NULL is not permitted!
* \returns less than zero if str1 is "less than" str2, greater than zero if
* str1 is "greater than" str2, and zero if the strings match
* exactly.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2);
/**
* Compare two wide strings up to a number of wchar_t values.
*
* This only compares wchar_t values; it does not care if the string is
* well-formed UTF-16 (or UTF-32, depending on your platform's wchar_t size),
* or uses valid Unicode values.
*
* Note that while this function is intended to be used with UTF-16 (or
* UTF-32, depending on your platform's definition of wchar_t), it is
* comparing raw wchar_t values and not Unicode codepoints: `maxlen` specifies
* a wchar_t limit! If the limit lands in the middle of a multi-wchar UTF-16
* sequence, it will only compare a portion of the final character.
*
* `maxlen` specifies a maximum number of wchar_t to compare; if the strings
* match to this number of wide chars (or both have matched to a
* null-terminator character before this count), they will be considered
* equal.
*
* \param str1 the first string to compare. NULL is not permitted!
* \param str2 the second string to compare. NULL is not permitted!
* \param maxlen the maximum number of wchar_t to compare.
* \returns less than zero if str1 is "less than" str2, greater than zero if
* str1 is "greater than" str2, and zero if the strings match
* exactly.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen);
/**
* Compare two null-terminated wide strings, case-insensitively.
*
* This will work with Unicode strings, using a technique called
* "case-folding" to handle the vast majority of case-sensitive human
* languages regardless of system locale. It can deal with expanding values: a
* German Eszett character can compare against two ASCII 's' chars and be
* considered a match, for example. A notable exception: it does not handle
* the Turkish 'i' character; human language is complicated!
*
* Depending on your platform, "wchar_t" might be 2 bytes, and expected to be
* UTF-16 encoded (like Windows), or 4 bytes in UTF-32 format. Since this
* handles Unicode, it expects the string to be well-formed and not a
* null-terminated string of arbitrary bytes. Characters that are not valid
* UTF-16 (or UTF-32) are treated as Unicode character U+FFFD (REPLACEMENT
* CHARACTER), which is to say two strings of random bits may turn out to
* match if they convert to the same amount of replacement characters.
*
* \param str1 the first string to compare. NULL is not permitted!
* \param str2 the second string to compare. NULL is not permitted!
* \returns less than zero if str1 is "less than" str2, greater than zero if
* str1 is "greater than" str2, and zero if the strings match
* exactly.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2);
/**
* Compare two wide strings, case-insensitively, up to a number of wchar_t.
*
* This will work with Unicode strings, using a technique called
* "case-folding" to handle the vast majority of case-sensitive human
* languages regardless of system locale. It can deal with expanding values: a
* German Eszett character can compare against two ASCII 's' chars and be
* considered a match, for example. A notable exception: it does not handle
* the Turkish 'i' character; human language is complicated!
*
* Depending on your platform, "wchar_t" might be 2 bytes, and expected to be
* UTF-16 encoded (like Windows), or 4 bytes in UTF-32 format. Since this
* handles Unicode, it expects the string to be well-formed and not a
* null-terminated string of arbitrary bytes. Characters that are not valid
* UTF-16 (or UTF-32) are treated as Unicode character U+FFFD (REPLACEMENT
* CHARACTER), which is to say two strings of random bits may turn out to
* match if they convert to the same amount of replacement characters.
*
* Note that while this function might deal with variable-sized characters,
* `maxlen` specifies a _wchar_ limit! If the limit lands in the middle of a
* multi-byte UTF-16 sequence, it may convert a portion of the final character
* to one or more Unicode character U+FFFD (REPLACEMENT CHARACTER) so as not
* to overflow a buffer.
*
* `maxlen` specifies a maximum number of wchar_t values to compare; if the
* strings match to this number of wchar_t (or both have matched to a
* null-terminator character before this number of bytes), they will be
* considered equal.
*
* \param str1 the first string to compare. NULL is not permitted!
* \param str2 the second string to compare. NULL is not permitted!
* \param maxlen the maximum number of wchar_t values to compare.
* \returns less than zero if str1 is "less than" str2, greater than zero if
* str1 is "greater than" str2, and zero if the strings match
* exactly.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen);
/**
* Parse a `long` from a wide string.
*
* If `str` starts with whitespace, then those whitespace characters are
* skipped before attempting to parse the number.
*
* If the parsed number does not fit inside a `long`, the result is clamped to
* the minimum and maximum representable `long` values.
*
* \param str The null-terminated wide string to read. Must not be NULL.
* \param endp If not NULL, the address of the first invalid wide character
* (i.e. the next character after the parsed number) will be
* written to this pointer.
* \param base The base of the integer to read. Supported values are 0 and 2
* to 36 inclusive. If 0, the base will be inferred from the
* number's prefix (0x for hexadecimal, 0 for octal, decimal
* otherwise).
* \returns the parsed `long`, or 0 if no number could be parsed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_strtol
*/
extern SDL_DECLSPEC long SDLCALL SDL_wcstol(const wchar_t *str, wchar_t **endp, int base);
/**
* This works exactly like strlen() but doesn't require access to a C runtime.
*
* Counts the bytes in `str`, excluding the null terminator.
*
* If you need the length of a UTF-8 string, consider using SDL_utf8strlen().
*
* \param str The null-terminated string to read. Must not be NULL.
* \returns the length (in bytes, excluding the null terminator) of `src`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_strnlen
* \sa SDL_utf8strlen
* \sa SDL_utf8strnlen
*/
extern SDL_DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
/**
* This works exactly like strnlen() but doesn't require access to a C
* runtime.
*
* Counts up to a maximum of `maxlen` bytes in `str`, excluding the null
* terminator.
*
* If you need the length of a UTF-8 string, consider using SDL_utf8strnlen().
*
* \param str The null-terminated string to read. Must not be NULL.
* \param maxlen The maximum amount of bytes to count.
* \returns the length (in bytes, excluding the null terminator) of `src` but
* never more than `maxlen`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_strlen
* \sa SDL_utf8strlen
* \sa SDL_utf8strnlen
*/
extern SDL_DECLSPEC size_t SDLCALL SDL_strnlen(const char *str, size_t maxlen);
/**
* Copy a string.
*
* This function copies up to `maxlen` - 1 characters from `src` to `dst`,
* then appends a null terminator.
*
* If `maxlen` is 0, no characters are copied and no null terminator is
* written.
*
* If you want to copy an UTF-8 string but need to ensure that multi-byte
* sequences are not truncated, consider using SDL_utf8strlcpy().
*
* \param dst The destination buffer. Must not be NULL, and must not overlap
* with `src`.
* \param src The null-terminated string to copy. Must not be NULL, and must
* not overlap with `dst`.
* \param maxlen The length (in characters) of the destination buffer.
* \returns the length (in characters, excluding the null terminator) of
* `src`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_strlcat
* \sa SDL_utf8strlcpy
*/
extern SDL_DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
/**
* Copy an UTF-8 string.
*
* This function copies up to `dst_bytes` - 1 bytes from `src` to `dst` while
* also ensuring that the string written to `dst` does not end in a truncated
* multi-byte sequence. Finally, it appends a null terminator.
*
* `src` and `dst` must not overlap.
*
* Note that unlike SDL_strlcpy(), this function returns the number of bytes
* written, not the length of `src`.
*
* \param dst The destination buffer. Must not be NULL, and must not overlap
* with `src`.
* \param src The null-terminated UTF-8 string to copy. Must not be NULL, and
* must not overlap with `dst`.
* \param dst_bytes The length (in bytes) of the destination buffer. Must not
* be 0.
* \returns the number of bytes written, excluding the null terminator.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_strlcpy
*/
extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes);
/**
* Concatenate strings.
*
* This function appends up to `maxlen` - SDL_strlen(dst) - 1 characters from
* `src` to the end of the string in `dst`, then appends a null terminator.
*
* `src` and `dst` must not overlap.
*
* If `maxlen` - SDL_strlen(dst) - 1 is less than or equal to 0, then `dst` is
* unmodified.
*
* \param dst The destination buffer already containing the first
* null-terminated string. Must not be NULL and must not overlap
* with `src`.
* \param src The second null-terminated string. Must not be NULL, and must
* not overlap with `dst`.
* \param maxlen The length (in characters) of the destination buffer.
* \returns the length (in characters, excluding the null terminator) of the
* string in `dst` plus the length of `src`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_strlcpy
*/
extern SDL_DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
/**
* Allocate a copy of a string.
*
* This allocates enough space for a null-terminated copy of `str`, using
* SDL_malloc, and then makes a copy of the string into this space.
*
* The returned string is owned by the caller, and should be passed to
* SDL_free when no longer needed.
*
* \param str the string to copy.
* \returns a pointer to the newly-allocated string.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC SDL_MALLOC char * SDLCALL SDL_strdup(const char *str);
/**
* Allocate a copy of a string, up to n characters.
*
* This allocates enough space for a null-terminated copy of `str`, up to
* `maxlen` bytes, using SDL_malloc, and then makes a copy of the string into
* this space.
*
* If the string is longer than `maxlen` bytes, the returned string will be
* `maxlen` bytes long, plus a null-terminator character that isn't included
* in the count.
*
* The returned string is owned by the caller, and should be passed to
* SDL_free when no longer needed.
*
* \param str the string to copy.
* \param maxlen the maximum length of the copied string, not counting the
* null-terminator character.
* \returns a pointer to the newly-allocated string.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC SDL_MALLOC char * SDLCALL SDL_strndup(const char *str, size_t maxlen);
/**
* Reverse a string's contents.
*
* This reverses a null-terminated string in-place. Only the content of the
* string is reversed; the null-terminator character remains at the end of the
* reversed string.
*
* **WARNING**: This function reverses the _bytes_ of the string, not the
* codepoints. If `str` is a UTF-8 string with Unicode codepoints > 127, this
* will ruin the string data. You should only use this function on strings
* that are completely comprised of low ASCII characters.
*
* \param str the string to reverse.
* \returns `str`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC char * SDLCALL SDL_strrev(char *str);
/**
* Convert a string to uppercase.
*
* **WARNING**: Regardless of system locale, this will only convert ASCII
* values 'A' through 'Z' to uppercase.
*
* This function operates on a null-terminated string of bytes--even if it is
* malformed UTF-8!--and converts ASCII characters 'a' through 'z' to their
* uppercase equivalents in-place, returning the original `str` pointer.
*
* \param str the string to convert in-place. Can not be NULL.
* \returns the `str` pointer passed into this function.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_strlwr
*/
extern SDL_DECLSPEC char * SDLCALL SDL_strupr(char *str);
/**
* Convert a string to lowercase.
*
* **WARNING**: Regardless of system locale, this will only convert ASCII
* values 'A' through 'Z' to lowercase.
*
* This function operates on a null-terminated string of bytes--even if it is
* malformed UTF-8!--and converts ASCII characters 'A' through 'Z' to their
* lowercase equivalents in-place, returning the original `str` pointer.
*
* \param str the string to convert in-place. Can not be NULL.
* \returns the `str` pointer passed into this function.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_strupr
*/
extern SDL_DECLSPEC char * SDLCALL SDL_strlwr(char *str);
/**
* Search a string for the first instance of a specific byte.
*
* The search ends once it finds the requested byte value, or a null
* terminator byte to end the string.
*
* Note that this looks for _bytes_, not _characters_, so you cannot match
* against a Unicode codepoint > 255, regardless of character encoding.
*
* \param str the string to search. Must not be NULL.
* \param c the byte value to search for.
* \returns a pointer to the first instance of `c` in the string, or NULL if
* not found.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC char * SDLCALL SDL_strchr(const char *str, int c);
/**
* Search a string for the last instance of a specific byte.
*
* The search must go until it finds a null terminator byte to end the string.
*
* Note that this looks for _bytes_, not _characters_, so you cannot match
* against a Unicode codepoint > 255, regardless of character encoding.
*
* \param str the string to search. Must not be NULL.
* \param c the byte value to search for.
* \returns a pointer to the last instance of `c` in the string, or NULL if
* not found.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC char * SDLCALL SDL_strrchr(const char *str, int c);
/**
* Search a string for the first instance of a specific substring.
*
* The search ends once it finds the requested substring, or a null terminator
* byte to end the string.
*
* Note that this looks for strings of _bytes_, not _characters_, so it's
* legal to search for malformed and incomplete UTF-8 sequences.
*
* \param haystack the string to search. Must not be NULL.
* \param needle the string to search for. Must not be NULL.
* \returns a pointer to the first instance of `needle` in the string, or NULL
* if not found.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle);
/**
* Search a string, up to n bytes, for the first instance of a specific
* substring.
*
* The search ends once it finds the requested substring, or a null terminator
* byte to end the string, or `maxlen` bytes have been examined. It is
* possible to use this function on a string without a null terminator.
*
* Note that this looks for strings of _bytes_, not _characters_, so it's
* legal to search for malformed and incomplete UTF-8 sequences.
*
* \param haystack the string to search. Must not be NULL.
* \param needle the string to search for. Must not be NULL.
* \param maxlen the maximum number of bytes to search in `haystack`.
* \returns a pointer to the first instance of `needle` in the string, or NULL
* if not found.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC char * SDLCALL SDL_strnstr(const char *haystack, const char *needle, size_t maxlen);
/**
* Search a UTF-8 string for the first instance of a specific substring,
* case-insensitively.
*
* This will work with Unicode strings, using a technique called
* "case-folding" to handle the vast majority of case-sensitive human
* languages regardless of system locale. It can deal with expanding values: a
* German Eszett character can compare against two ASCII 's' chars and be
* considered a match, for example. A notable exception: it does not handle
* the Turkish 'i' character; human language is complicated!
*
* Since this handles Unicode, it expects the strings to be well-formed UTF-8
* and not a null-terminated string of arbitrary bytes. Bytes that are not
* valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT
* CHARACTER), which is to say two strings of random bits may turn out to
* match if they convert to the same amount of replacement characters.
*
* \param haystack the string to search. Must not be NULL.
* \param needle the string to search for. Must not be NULL.
* \returns a pointer to the first instance of `needle` in the string, or NULL
* if not found.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC char * SDLCALL SDL_strcasestr(const char *haystack, const char *needle);
/**
* This works exactly like strtok_r() but doesn't require access to a C
* runtime.
*
* Break a string up into a series of tokens.
*
* To start tokenizing a new string, `str` should be the non-NULL address of
* the string to start tokenizing. Future calls to get the next token from the
* same string should specify a NULL.
*
* Note that this function will overwrite pieces of `str` with null chars to
* split it into tokens. This function cannot be used with const/read-only
* strings!
*
* `saveptr` just needs to point to a `char *` that can be overwritten; SDL
* will use this to save tokenizing state between calls. It is initialized if
* `str` is non-NULL, and used to resume tokenizing when `str` is NULL.
*
* \param str the string to tokenize, or NULL to continue tokenizing.
* \param delim the delimiter string that separates tokens.
* \param saveptr pointer to a char *, used for ongoing state.
* \returns A pointer to the next token, or NULL if no tokens remain.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC char * SDLCALL SDL_strtok_r(char *str, const char *delim, char **saveptr);
/**
* Count the number of codepoints in a UTF-8 string.
*
* Counts the _codepoints_, not _bytes_, in `str`, excluding the null
* terminator.
*
* If you need to count the bytes in a string instead, consider using
* SDL_strlen().
*
* Since this handles Unicode, it expects the strings to be well-formed UTF-8
* and not a null-terminated string of arbitrary bytes. Bytes that are not
* valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT
* CHARACTER), so a malformed or incomplete UTF-8 sequence might increase the
* count by several replacement characters.
*
* \param str The null-terminated UTF-8 string to read. Must not be NULL.
* \returns The length (in codepoints, excluding the null terminator) of
* `src`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_utf8strnlen
* \sa SDL_strlen
*/
extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str);
/**
* Count the number of codepoints in a UTF-8 string, up to n bytes.
*
* Counts the _codepoints_, not _bytes_, in `str`, excluding the null
* terminator.
*
* If you need to count the bytes in a string instead, consider using
* SDL_strnlen().
*
* The counting stops at `bytes` bytes (not codepoints!). This seems
* counterintuitive, but makes it easy to express the total size of the
* string's buffer.
*
* Since this handles Unicode, it expects the strings to be well-formed UTF-8
* and not a null-terminated string of arbitrary bytes. Bytes that are not
* valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT
* CHARACTER), so a malformed or incomplete UTF-8 sequence might increase the
* count by several replacement characters.
*
* \param str The null-terminated UTF-8 string to read. Must not be NULL.
* \param bytes The maximum amount of bytes to count.
* \returns The length (in codepoints, excluding the null terminator) of `src`
* but never more than `maxlen`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_utf8strlen
* \sa SDL_strnlen
*/
extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes);
/**
* Convert an integer into a string.
*
* This requires a radix to specified for string format. Specifying 10
* produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
* to 36.
*
* Note that this function will overflow a buffer if `str` is not large enough
* to hold the output! It may be safer to use SDL_snprintf to clamp output, or
* SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate
* much more space than you expect to use (and don't forget possible negative
* signs, null terminator bytes, etc).
*
* \param value the integer to convert.
* \param str the buffer to write the string into.
* \param radix the radix to use for string generation.
* \returns `str`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_uitoa
* \sa SDL_ltoa
* \sa SDL_lltoa
*/
extern SDL_DECLSPEC char * SDLCALL SDL_itoa(int value, char *str, int radix);
/**
* Convert an unsigned integer into a string.
*
* This requires a radix to specified for string format. Specifying 10
* produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
* to 36.
*
* Note that this function will overflow a buffer if `str` is not large enough
* to hold the output! It may be safer to use SDL_snprintf to clamp output, or
* SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate
* much more space than you expect to use (and don't forget null terminator
* bytes, etc).
*
* \param value the unsigned integer to convert.
* \param str the buffer to write the string into.
* \param radix the radix to use for string generation.
* \returns `str`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_itoa
* \sa SDL_ultoa
* \sa SDL_ulltoa
*/
extern SDL_DECLSPEC char * SDLCALL SDL_uitoa(unsigned int value, char *str, int radix);
/**
* Convert a long integer into a string.
*
* This requires a radix to specified for string format. Specifying 10
* produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
* to 36.
*
* Note that this function will overflow a buffer if `str` is not large enough
* to hold the output! It may be safer to use SDL_snprintf to clamp output, or
* SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate
* much more space than you expect to use (and don't forget possible negative
* signs, null terminator bytes, etc).
*
* \param value the long integer to convert.
* \param str the buffer to write the string into.
* \param radix the radix to use for string generation.
* \returns `str`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ultoa
* \sa SDL_itoa
* \sa SDL_lltoa
*/
extern SDL_DECLSPEC char * SDLCALL SDL_ltoa(long value, char *str, int radix);
/**
* Convert an unsigned long integer into a string.
*
* This requires a radix to specified for string format. Specifying 10
* produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
* to 36.
*
* Note that this function will overflow a buffer if `str` is not large enough
* to hold the output! It may be safer to use SDL_snprintf to clamp output, or
* SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate
* much more space than you expect to use (and don't forget null terminator
* bytes, etc).
*
* \param value the unsigned long integer to convert.
* \param str the buffer to write the string into.
* \param radix the radix to use for string generation.
* \returns `str`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ltoa
* \sa SDL_uitoa
* \sa SDL_ulltoa
*/
extern SDL_DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *str, int radix);
#ifndef SDL_NOLONGLONG
/**
* Convert a long long integer into a string.
*
* This requires a radix to specified for string format. Specifying 10
* produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
* to 36.
*
* Note that this function will overflow a buffer if `str` is not large enough
* to hold the output! It may be safer to use SDL_snprintf to clamp output, or
* SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate
* much more space than you expect to use (and don't forget possible negative
* signs, null terminator bytes, etc).
*
* \param value the long long integer to convert.
* \param str the buffer to write the string into.
* \param radix the radix to use for string generation.
* \returns `str`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ulltoa
* \sa SDL_itoa
* \sa SDL_ltoa
*/
extern SDL_DECLSPEC char * SDLCALL SDL_lltoa(long long value, char *str, int radix);
/**
* Convert an unsigned long long integer into a string.
*
* This requires a radix to specified for string format. Specifying 10
* produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
* to 36.
*
* Note that this function will overflow a buffer if `str` is not large enough
* to hold the output! It may be safer to use SDL_snprintf to clamp output, or
* SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate
* much more space than you expect to use (and don't forget null terminator
* bytes, etc).
*
* \param value the unsigned long long integer to convert.
* \param str the buffer to write the string into.
* \param radix the radix to use for string generation.
* \returns `str`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_lltoa
* \sa SDL_uitoa
* \sa SDL_ultoa
*/
extern SDL_DECLSPEC char * SDLCALL SDL_ulltoa(unsigned long long value, char *str, int radix);
#endif
/**
* Parse an `int` from a string.
*
* The result of calling `SDL_atoi(str)` is equivalent to
* `(int)SDL_strtol(str, NULL, 10)`.
*
* \param str The null-terminated string to read. Must not be NULL.
* \returns the parsed `int`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_atof
* \sa SDL_strtol
* \sa SDL_strtoul
* \sa SDL_strtoll
* \sa SDL_strtoull
* \sa SDL_strtod
* \sa SDL_itoa
*/
extern SDL_DECLSPEC int SDLCALL SDL_atoi(const char *str);
/**
* Parse a `double` from a string.
*
* The result of calling `SDL_atof(str)` is equivalent to `SDL_strtod(str,
* NULL)`.
*
* \param str The null-terminated string to read. Must not be NULL.
* \returns the parsed `double`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_atoi
* \sa SDL_strtol
* \sa SDL_strtoul
* \sa SDL_strtoll
* \sa SDL_strtoull
* \sa SDL_strtod
*/
extern SDL_DECLSPEC double SDLCALL SDL_atof(const char *str);
/**
* Parse a `long` from a string.
*
* If `str` starts with whitespace, then those whitespace characters are
* skipped before attempting to parse the number.
*
* If the parsed number does not fit inside a `long`, the result is clamped to
* the minimum and maximum representable `long` values.
*
* \param str The null-terminated string to read. Must not be NULL.
* \param endp If not NULL, the address of the first invalid character (i.e.
* the next character after the parsed number) will be written to
* this pointer.
* \param base The base of the integer to read. Supported values are 0 and 2
* to 36 inclusive. If 0, the base will be inferred from the
* number's prefix (0x for hexadecimal, 0 for octal, decimal
* otherwise).
* \returns the parsed `long`, or 0 if no number could be parsed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_atoi
* \sa SDL_atof
* \sa SDL_strtoul
* \sa SDL_strtoll
* \sa SDL_strtoull
* \sa SDL_strtod
* \sa SDL_ltoa
* \sa SDL_wcstol
*/
extern SDL_DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base);
/**
* Parse an `unsigned long` from a string.
*
* If `str` starts with whitespace, then those whitespace characters are
* skipped before attempting to parse the number.
*
* If the parsed number does not fit inside an `unsigned long`, the result is
* clamped to the maximum representable `unsigned long` value.
*
* \param str The null-terminated string to read. Must not be NULL.
* \param endp If not NULL, the address of the first invalid character (i.e.
* the next character after the parsed number) will be written to
* this pointer.
* \param base The base of the integer to read. Supported values are 0 and 2
* to 36 inclusive. If 0, the base will be inferred from the
* number's prefix (0x for hexadecimal, 0 for octal, decimal
* otherwise).
* \returns the parsed `unsigned long`, or 0 if no number could be parsed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_atoi
* \sa SDL_atof
* \sa SDL_strtol
* \sa SDL_strtoll
* \sa SDL_strtoull
* \sa SDL_strtod
* \sa SDL_ultoa
*/
extern SDL_DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base);
#ifndef SDL_NOLONGLONG
/**
* Parse a `long long` from a string.
*
* If `str` starts with whitespace, then those whitespace characters are
* skipped before attempting to parse the number.
*
* If the parsed number does not fit inside a `long long`, the result is
* clamped to the minimum and maximum representable `long long` values.
*
* \param str The null-terminated string to read. Must not be NULL.
* \param endp If not NULL, the address of the first invalid character (i.e.
* the next character after the parsed number) will be written to
* this pointer.
* \param base The base of the integer to read. Supported values are 0 and 2
* to 36 inclusive. If 0, the base will be inferred from the
* number's prefix (0x for hexadecimal, 0 for octal, decimal
* otherwise).
* \returns the parsed `long long`, or 0 if no number could be parsed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_atoi
* \sa SDL_atof
* \sa SDL_strtol
* \sa SDL_strtoul
* \sa SDL_strtoull
* \sa SDL_strtod
* \sa SDL_lltoa
*/
extern SDL_DECLSPEC long long SDLCALL SDL_strtoll(const char *str, char **endp, int base);
/**
* Parse an `unsigned long long` from a string.
*
* If `str` starts with whitespace, then those whitespace characters are
* skipped before attempting to parse the number.
*
* If the parsed number does not fit inside an `unsigned long long`, the
* result is clamped to the maximum representable `unsigned long long` value.
*
* \param str The null-terminated string to read. Must not be NULL.
* \param endp If not NULL, the address of the first invalid character (i.e.
* the next character after the parsed number) will be written to
* this pointer.
* \param base The base of the integer to read. Supported values are 0 and 2
* to 36 inclusive. If 0, the base will be inferred from the
* number's prefix (0x for hexadecimal, 0 for octal, decimal
* otherwise).
* \returns the parsed `unsigned long long`, or 0 if no number could be
* parsed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_atoi
* \sa SDL_atof
* \sa SDL_strtol
* \sa SDL_strtoll
* \sa SDL_strtoul
* \sa SDL_strtod
* \sa SDL_ulltoa
*/
extern SDL_DECLSPEC unsigned long long SDLCALL SDL_strtoull(const char *str, char **endp, int base);
#endif
/**
* Parse a `double` from a string.
*
* This function makes fewer guarantees than the C runtime `strtod`:
*
* - Only decimal notation is guaranteed to be supported. The handling of
* scientific and hexadecimal notation is unspecified.
* - Whether or not INF and NAN can be parsed is unspecified.
* - The precision of the result is unspecified.
*
* \param str the null-terminated string to read. Must not be NULL.
* \param endp if not NULL, the address of the first invalid character (i.e.
* the next character after the parsed number) will be written to
* this pointer.
* \returns the parsed `double`, or 0 if no number could be parsed.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_atoi
* \sa SDL_atof
* \sa SDL_strtol
* \sa SDL_strtoll
* \sa SDL_strtoul
* \sa SDL_strtoull
*/
extern SDL_DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp);
/**
* Compare two null-terminated UTF-8 strings.
*
* Due to the nature of UTF-8 encoding, this will work with Unicode strings,
* since effectively this function just compares bytes until it hits a
* null-terminating character. Also due to the nature of UTF-8, this can be
* used with SDL_qsort() to put strings in (roughly) alphabetical order.
*
* \param str1 the first string to compare. NULL is not permitted!
* \param str2 the second string to compare. NULL is not permitted!
* \returns less than zero if str1 is "less than" str2, greater than zero if
* str1 is "greater than" str2, and zero if the strings match
* exactly.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
/**
* Compare two UTF-8 strings up to a number of bytes.
*
* Due to the nature of UTF-8 encoding, this will work with Unicode strings,
* since effectively this function just compares bytes until it hits a
* null-terminating character. Also due to the nature of UTF-8, this can be
* used with SDL_qsort() to put strings in (roughly) alphabetical order.
*
* Note that while this function is intended to be used with UTF-8, it is
* doing a bytewise comparison, and `maxlen` specifies a _byte_ limit! If the
* limit lands in the middle of a multi-byte UTF-8 sequence, it will only
* compare a portion of the final character.
*
* `maxlen` specifies a maximum number of bytes to compare; if the strings
* match to this number of bytes (or both have matched to a null-terminator
* character before this number of bytes), they will be considered equal.
*
* \param str1 the first string to compare. NULL is not permitted!
* \param str2 the second string to compare. NULL is not permitted!
* \param maxlen the maximum number of _bytes_ to compare.
* \returns less than zero if str1 is "less than" str2, greater than zero if
* str1 is "greater than" str2, and zero if the strings match
* exactly.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen);
/**
* Compare two null-terminated UTF-8 strings, case-insensitively.
*
* This will work with Unicode strings, using a technique called
* "case-folding" to handle the vast majority of case-sensitive human
* languages regardless of system locale. It can deal with expanding values: a
* German Eszett character can compare against two ASCII 's' chars and be
* considered a match, for example. A notable exception: it does not handle
* the Turkish 'i' character; human language is complicated!
*
* Since this handles Unicode, it expects the string to be well-formed UTF-8
* and not a null-terminated string of arbitrary bytes. Bytes that are not
* valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT
* CHARACTER), which is to say two strings of random bits may turn out to
* match if they convert to the same amount of replacement characters.
*
* \param str1 the first string to compare. NULL is not permitted!
* \param str2 the second string to compare. NULL is not permitted!
* \returns less than zero if str1 is "less than" str2, greater than zero if
* str1 is "greater than" str2, and zero if the strings match
* exactly.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
/**
* Compare two UTF-8 strings, case-insensitively, up to a number of bytes.
*
* This will work with Unicode strings, using a technique called
* "case-folding" to handle the vast majority of case-sensitive human
* languages regardless of system locale. It can deal with expanding values: a
* German Eszett character can compare against two ASCII 's' chars and be
* considered a match, for example. A notable exception: it does not handle
* the Turkish 'i' character; human language is complicated!
*
* Since this handles Unicode, it expects the string to be well-formed UTF-8
* and not a null-terminated string of arbitrary bytes. Bytes that are not
* valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT
* CHARACTER), which is to say two strings of random bits may turn out to
* match if they convert to the same amount of replacement characters.
*
* Note that while this function is intended to be used with UTF-8, `maxlen`
* specifies a _byte_ limit! If the limit lands in the middle of a multi-byte
* UTF-8 sequence, it may convert a portion of the final character to one or
* more Unicode character U+FFFD (REPLACEMENT CHARACTER) so as not to overflow
* a buffer.
*
* `maxlen` specifies a maximum number of bytes to compare; if the strings
* match to this number of bytes (or both have matched to a null-terminator
* character before this number of bytes), they will be considered equal.
*
* \param str1 the first string to compare. NULL is not permitted!
* \param str2 the second string to compare. NULL is not permitted!
* \param maxlen the maximum number of bytes to compare.
* \returns less than zero if str1 is "less than" str2, greater than zero if
* str1 is "greater than" str2, and zero if the strings match
* exactly.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen);
/**
* Searches a string for the first occurence of any character contained in a
* breakset, and returns a pointer from the string to that character.
*
* \param str The null-terminated string to be searched. Must not be NULL, and
* must not overlap with `breakset`.
* \param breakset A null-terminated string containing the list of characters
* to look for. Must not be NULL, and must not overlap with
* `str`.
* \returns A pointer to the location, in str, of the first occurence of a
* character present in the breakset, or NULL if none is found.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC char * SDLCALL SDL_strpbrk(const char *str, const char *breakset);
/**
* The Unicode REPLACEMENT CHARACTER codepoint.
*
* SDL_StepUTF8() and SDL_StepBackUTF8() report this codepoint when they
* encounter a UTF-8 string with encoding errors.
*
* This tends to render as something like a question mark in most places.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_StepBackUTF8
* \sa SDL_StepUTF8
*/
#define SDL_INVALID_UNICODE_CODEPOINT 0xFFFD
/**
* Decode a UTF-8 string, one Unicode codepoint at a time.
*
* This will return the first Unicode codepoint in the UTF-8 encoded string in
* `*pstr`, and then advance `*pstr` past any consumed bytes before returning.
*
* It will not access more than `*pslen` bytes from the string. `*pslen` will
* be adjusted, as well, subtracting the number of bytes consumed.
*
* `pslen` is allowed to be NULL, in which case the string _must_ be
* NULL-terminated, as the function will blindly read until it sees the NULL
* char.
*
* if `*pslen` is zero, it assumes the end of string is reached and returns a
* zero codepoint regardless of the contents of the string buffer.
*
* If the resulting codepoint is zero (a NULL terminator), or `*pslen` is
* zero, it will not advance `*pstr` or `*pslen` at all.
*
* Generally this function is called in a loop until it returns zero,
* adjusting its parameters each iteration.
*
* If an invalid UTF-8 sequence is encountered, this function returns
* SDL_INVALID_UNICODE_CODEPOINT and advances the string/length by one byte
* (which is to say, a multibyte sequence might produce several
* SDL_INVALID_UNICODE_CODEPOINT returns before it syncs to the next valid
* UTF-8 sequence).
*
* Several things can generate invalid UTF-8 sequences, including overlong
* encodings, the use of UTF-16 surrogate values, and truncated data. Please
* refer to
* [RFC3629](https://www.ietf.org/rfc/rfc3629.txt)
* for details.
*
* \param pstr a pointer to a UTF-8 string pointer to be read and adjusted.
* \param pslen a pointer to the number of bytes in the string, to be read and
* adjusted. NULL is allowed.
* \returns the first Unicode codepoint in the string.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC Uint32 SDLCALL SDL_StepUTF8(const char **pstr, size_t *pslen);
/**
* Decode a UTF-8 string in reverse, one Unicode codepoint at a time.
*
* This will go to the start of the previous Unicode codepoint in the string,
* move `*pstr` to that location and return that codepoint.
*
* If `*pstr` is already at the start of the string), it will not advance
* `*pstr` at all.
*
* Generally this function is called in a loop until it returns zero,
* adjusting its parameter each iteration.
*
* If an invalid UTF-8 sequence is encountered, this function returns
* SDL_INVALID_UNICODE_CODEPOINT.
*
* Several things can generate invalid UTF-8 sequences, including overlong
* encodings, the use of UTF-16 surrogate values, and truncated data. Please
* refer to
* [RFC3629](https://www.ietf.org/rfc/rfc3629.txt)
* for details.
*
* \param start a pointer to the beginning of the UTF-8 string.
* \param pstr a pointer to a UTF-8 string pointer to be read and adjusted.
* \returns the previous Unicode codepoint in the string.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC Uint32 SDLCALL SDL_StepBackUTF8(const char *start, const char **pstr);
/**
* Convert a single Unicode codepoint to UTF-8.
*
* The buffer pointed to by `dst` must be at least 4 bytes long, as this
* function may generate between 1 and 4 bytes of output.
*
* This function returns the first byte _after_ the newly-written UTF-8
* sequence, which is useful for encoding multiple codepoints in a loop, or
* knowing where to write a NULL-terminator character to end the string (in
* either case, plan to have a buffer of _more_ than 4 bytes!).
*
* If `codepoint` is an invalid value (outside the Unicode range, or a UTF-16
* surrogate value, etc), this will use U+FFFD (REPLACEMENT CHARACTER) for the
* codepoint instead, and not set an error.
*
* If `dst` is NULL, this returns NULL immediately without writing to the
* pointer and without setting an error.
*
* \param codepoint a Unicode codepoint to convert to UTF-8.
* \param dst the location to write the encoded UTF-8. Must point to at least
* 4 bytes!
* \returns the first byte past the newly-written UTF-8 sequence.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC char * SDLCALL SDL_UCS4ToUTF8(Uint32 codepoint, char *dst);
/**
* This works exactly like sscanf() but doesn't require access to a C runtime.
*
* Scan a string, matching a format string, converting each '%' item and
* storing it to pointers provided through variable arguments.
*
* \param text the string to scan. Must not be NULL.
* \param fmt a printf-style format string. Must not be NULL.
* \param ... a list of pointers to values to be filled in with scanned items.
* \returns the number of items that matched the format string.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2);
/**
* This works exactly like vsscanf() but doesn't require access to a C
* runtime.
*
* Functions identically to SDL_sscanf(), except it takes a `va_list` instead
* of using `...` variable arguments.
*
* \param text the string to scan. Must not be NULL.
* \param fmt a printf-style format string. Must not be NULL.
* \param ap a `va_list` of pointers to values to be filled in with scanned
* items.
* \returns the number of items that matched the format string.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_vsscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, va_list ap) SDL_SCANF_VARARG_FUNCV(2);
/**
* This works exactly like snprintf() but doesn't require access to a C
* runtime.
*
* Format a string of up to `maxlen`-1 bytes, converting each '%' item with
* values provided through variable arguments.
*
* While some C runtimes differ on how to deal with too-large strings, this
* function null-terminates the output, by treating the null-terminator as
* part of the `maxlen` count. Note that if `maxlen` is zero, however, no
* bytes will be written at all.
*
* This function returns the number of _bytes_ (not _characters_) that should
* be written, excluding the null-terminator character. If this returns a
* number >= `maxlen`, it means the output string was truncated. A negative
* return value means an error occurred.
*
* Referencing the output string's pointer with a format item is undefined
* behavior.
*
* \param text the buffer to write the string into. Must not be NULL.
* \param maxlen the maximum bytes to write, including the null-terminator.
* \param fmt a printf-style format string. Must not be NULL.
* \param ... a list of values to be used with the format string.
* \returns the number of bytes that should be written, not counting the
* null-terminator char, or a negative value on error.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
/**
* This works exactly like swprintf() but doesn't require access to a C
* runtime.
*
* Format a wide string of up to `maxlen`-1 wchar_t values, converting each
* '%' item with values provided through variable arguments.
*
* While some C runtimes differ on how to deal with too-large strings, this
* function null-terminates the output, by treating the null-terminator as
* part of the `maxlen` count. Note that if `maxlen` is zero, however, no wide
* characters will be written at all.
*
* This function returns the number of _wide characters_ (not _codepoints_)
* that should be written, excluding the null-terminator character. If this
* returns a number >= `maxlen`, it means the output string was truncated. A
* negative return value means an error occurred.
*
* Referencing the output string's pointer with a format item is undefined
* behavior.
*
* \param text the buffer to write the wide string into. Must not be NULL.
* \param maxlen the maximum wchar_t values to write, including the
* null-terminator.
* \param fmt a printf-style format string. Must not be NULL.
* \param ... a list of values to be used with the format string.
* \returns the number of wide characters that should be written, not counting
* the null-terminator char, or a negative value on error.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_swprintf(SDL_OUT_Z_CAP(maxlen) wchar_t *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, ...) SDL_WPRINTF_VARARG_FUNC(3);
/**
* This works exactly like vsnprintf() but doesn't require access to a C
* runtime.
*
* Functions identically to SDL_snprintf(), except it takes a `va_list`
* instead of using `...` variable arguments.
*
* \param text the buffer to write the string into. Must not be NULL.
* \param maxlen the maximum bytes to write, including the null-terminator.
* \param fmt a printf-style format string. Must not be NULL.
* \param ap a `va_list` values to be used with the format string.
* \returns the number of bytes that should be written, not counting the
* null-terminator char, or a negative value on error.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3);
/**
* This works exactly like vswprintf() but doesn't require access to a C
* runtime.
*
* Functions identically to SDL_swprintf(), except it takes a `va_list`
* instead of using `...` variable arguments.
*
* \param text the buffer to write the string into. Must not be NULL.
* \param maxlen the maximum wide characters to write, including the
* null-terminator.
* \param fmt a printf-style format wide string. Must not be NULL.
* \param ap a `va_list` values to be used with the format string.
* \returns the number of wide characters that should be written, not counting
* the null-terminator char, or a negative value on error.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_vswprintf(SDL_OUT_Z_CAP(maxlen) wchar_t *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, va_list ap) SDL_WPRINTF_VARARG_FUNCV(3);
/**
* This works exactly like asprintf() but doesn't require access to a C
* runtime.
*
* Functions identically to SDL_snprintf(), except it allocates a buffer large
* enough to hold the output string on behalf of the caller.
*
* On success, this function returns the number of bytes (not characters)
* comprising the output string, not counting the null-terminator character,
* and sets `*strp` to the newly-allocated string.
*
* On error, this function returns a negative number, and the value of `*strp`
* is undefined.
*
* The returned string is owned by the caller, and should be passed to
* SDL_free when no longer needed.
*
* \param strp on output, is set to the new string. Must not be NULL.
* \param fmt a printf-style format string. Must not be NULL.
* \param ... a list of values to be used with the format string.
* \returns the number of bytes in the newly-allocated string, not counting
* the null-terminator char, or a negative value on error.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* This works exactly like vasprintf() but doesn't require access to a C
* runtime.
*
* Functions identically to SDL_asprintf(), except it takes a `va_list`
* instead of using `...` variable arguments.
*
* \param strp on output, is set to the new string. Must not be NULL.
* \param fmt a printf-style format string. Must not be NULL.
* \param ap a `va_list` values to be used with the format string.
* \returns the number of bytes in the newly-allocated string, not counting
* the null-terminator char, or a negative value on error.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC int SDLCALL SDL_vasprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2);
/**
* Seeds the pseudo-random number generator.
*
* Reusing the seed number will cause SDL_rand() to repeat the same stream of
* 'random' numbers.
*
* \param seed the value to use as a random number seed, or 0 to use
* SDL_GetPerformanceCounter().
*
* \threadsafety This should be called on the same thread that calls
* SDL_rand()
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_rand
* \sa SDL_rand_bits
* \sa SDL_randf
*/
extern SDL_DECLSPEC void SDLCALL SDL_srand(Uint64 seed);
/**
* Generate a pseudo-random number less than n for positive n
*
* The method used is faster and of better quality than `rand() % n`. Odds are
* roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and
* much worse as n gets bigger.
*
* Example: to simulate a d6 use `SDL_rand(6) + 1` The +1 converts 0..5 to
* 1..6
*
* If you want to generate a pseudo-random number in the full range of Sint32,
* you should use: (Sint32)SDL_rand_bits()
*
* If you want reproducible output, be sure to initialize with SDL_srand()
* first.
*
* There are no guarantees as to the quality of the random sequence produced,
* and this should not be used for security (cryptography, passwords) or where
* money is on the line (loot-boxes, casinos). There are many random number
* libraries available with different characteristics and you should pick one
* of those to meet any serious needs.
*
* \param n the number of possible outcomes. n must be positive.
* \returns a random value in the range of [0 .. n-1].
*
* \threadsafety All calls should be made from a single thread
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_srand
* \sa SDL_randf
*/
extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand(Sint32 n);
/**
* Generate a uniform pseudo-random floating point number less than 1.0
*
* If you want reproducible output, be sure to initialize with SDL_srand()
* first.
*
* There are no guarantees as to the quality of the random sequence produced,
* and this should not be used for security (cryptography, passwords) or where
* money is on the line (loot-boxes, casinos). There are many random number
* libraries available with different characteristics and you should pick one
* of those to meet any serious needs.
*
* \returns a random value in the range of [0.0, 1.0).
*
* \threadsafety All calls should be made from a single thread
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_srand
* \sa SDL_rand
*/
extern SDL_DECLSPEC float SDLCALL SDL_randf(void);
/**
* Generate 32 pseudo-random bits.
*
* You likely want to use SDL_rand() to get a psuedo-random number instead.
*
* There are no guarantees as to the quality of the random sequence produced,
* and this should not be used for security (cryptography, passwords) or where
* money is on the line (loot-boxes, casinos). There are many random number
* libraries available with different characteristics and you should pick one
* of those to meet any serious needs.
*
* \returns a random value in the range of [0-SDL_MAX_UINT32].
*
* \threadsafety All calls should be made from a single thread
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_rand
* \sa SDL_randf
* \sa SDL_srand
*/
extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits(void);
/**
* Generate a pseudo-random number less than n for positive n
*
* The method used is faster and of better quality than `rand() % n`. Odds are
* roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and
* much worse as n gets bigger.
*
* Example: to simulate a d6 use `SDL_rand_r(state, 6) + 1` The +1 converts
* 0..5 to 1..6
*
* If you want to generate a pseudo-random number in the full range of Sint32,
* you should use: (Sint32)SDL_rand_bits_r(state)
*
* There are no guarantees as to the quality of the random sequence produced,
* and this should not be used for security (cryptography, passwords) or where
* money is on the line (loot-boxes, casinos). There are many random number
* libraries available with different characteristics and you should pick one
* of those to meet any serious needs.
*
* \param state a pointer to the current random number state, this may not be
* NULL.
* \param n the number of possible outcomes. n must be positive.
* \returns a random value in the range of [0 .. n-1].
*
* \threadsafety This function is thread-safe, as long as the state pointer
* isn't shared between threads.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_rand
* \sa SDL_rand_bits_r
* \sa SDL_randf_r
*/
extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_r(Uint64 *state, Sint32 n);
/**
* Generate a uniform pseudo-random floating point number less than 1.0
*
* If you want reproducible output, be sure to initialize with SDL_srand()
* first.
*
* There are no guarantees as to the quality of the random sequence produced,
* and this should not be used for security (cryptography, passwords) or where
* money is on the line (loot-boxes, casinos). There are many random number
* libraries available with different characteristics and you should pick one
* of those to meet any serious needs.
*
* \param state a pointer to the current random number state, this may not be
* NULL.
* \returns a random value in the range of [0.0, 1.0).
*
* \threadsafety This function is thread-safe, as long as the state pointer
* isn't shared between threads.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_rand_bits_r
* \sa SDL_rand_r
* \sa SDL_randf
*/
extern SDL_DECLSPEC float SDLCALL SDL_randf_r(Uint64 *state);
/**
* Generate 32 pseudo-random bits.
*
* You likely want to use SDL_rand_r() to get a psuedo-random number instead.
*
* There are no guarantees as to the quality of the random sequence produced,
* and this should not be used for security (cryptography, passwords) or where
* money is on the line (loot-boxes, casinos). There are many random number
* libraries available with different characteristics and you should pick one
* of those to meet any serious needs.
*
* \param state a pointer to the current random number state, this may not be
* NULL.
* \returns a random value in the range of [0-SDL_MAX_UINT32].
*
* \threadsafety This function is thread-safe, as long as the state pointer
* isn't shared between threads.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_rand_r
* \sa SDL_randf_r
*/
extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits_r(Uint64 *state);
#ifndef SDL_PI_D
/**
* The value of Pi, as a double-precision floating point literal.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_PI_F
*/
#define SDL_PI_D 3.141592653589793238462643383279502884 /**< pi (double) */
#endif
#ifndef SDL_PI_F
/**
* The value of Pi, as a single-precision floating point literal.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_PI_D
*/
#define SDL_PI_F 3.141592653589793238462643383279502884F /**< pi (float) */
#endif
/**
* Compute the arc cosine of `x`.
*
* The definition of `y = acos(x)` is `x = cos(y)`.
*
* Domain: `-1 <= x <= 1`
*
* Range: `0 <= y <= Pi`
*
* This function operates on double-precision floating point values, use
* SDL_acosf for single-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value.
* \returns arc cosine of `x`, in radians.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_acosf
* \sa SDL_asin
* \sa SDL_cos
*/
extern SDL_DECLSPEC double SDLCALL SDL_acos(double x);
/**
* Compute the arc cosine of `x`.
*
* The definition of `y = acos(x)` is `x = cos(y)`.
*
* Domain: `-1 <= x <= 1`
*
* Range: `0 <= y <= Pi`
*
* This function operates on single-precision floating point values, use
* SDL_acos for double-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value.
* \returns arc cosine of `x`, in radians.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_acos
* \sa SDL_asinf
* \sa SDL_cosf
*/
extern SDL_DECLSPEC float SDLCALL SDL_acosf(float x);
/**
* Compute the arc sine of `x`.
*
* The definition of `y = asin(x)` is `x = sin(y)`.
*
* Domain: `-1 <= x <= 1`
*
* Range: `-Pi/2 <= y <= Pi/2`
*
* This function operates on double-precision floating point values, use
* SDL_asinf for single-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value.
* \returns arc sine of `x`, in radians.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_asinf
* \sa SDL_acos
* \sa SDL_sin
*/
extern SDL_DECLSPEC double SDLCALL SDL_asin(double x);
/**
* Compute the arc sine of `x`.
*
* The definition of `y = asin(x)` is `x = sin(y)`.
*
* Domain: `-1 <= x <= 1`
*
* Range: `-Pi/2 <= y <= Pi/2`
*
* This function operates on single-precision floating point values, use
* SDL_asin for double-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value.
* \returns arc sine of `x`, in radians.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_asin
* \sa SDL_acosf
* \sa SDL_sinf
*/
extern SDL_DECLSPEC float SDLCALL SDL_asinf(float x);
/**
* Compute the arc tangent of `x`.
*
* The definition of `y = atan(x)` is `x = tan(y)`.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-Pi/2 <= y <= Pi/2`
*
* This function operates on double-precision floating point values, use
* SDL_atanf for single-precision floats.
*
* To calculate the arc tangent of y / x, use SDL_atan2.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value.
* \returns arc tangent of of `x` in radians, or 0 if `x = 0`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_atanf
* \sa SDL_atan2
* \sa SDL_tan
*/
extern SDL_DECLSPEC double SDLCALL SDL_atan(double x);
/**
* Compute the arc tangent of `x`.
*
* The definition of `y = atan(x)` is `x = tan(y)`.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-Pi/2 <= y <= Pi/2`
*
* This function operates on single-precision floating point values, use
* SDL_atan for dboule-precision floats.
*
* To calculate the arc tangent of y / x, use SDL_atan2f.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value.
* \returns arc tangent of of `x` in radians, or 0 if `x = 0`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_atan
* \sa SDL_atan2f
* \sa SDL_tanf
*/
extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x);
/**
* Compute the arc tangent of `y / x`, using the signs of x and y to adjust
* the result's quadrant.
*
* The definition of `z = atan2(x, y)` is `y = x tan(z)`, where the quadrant
* of z is determined based on the signs of x and y.
*
* Domain: `-INF <= x <= INF`, `-INF <= y <= INF`
*
* Range: `-Pi <= y <= Pi`
*
* This function operates on double-precision floating point values, use
* SDL_atan2f for single-precision floats.
*
* To calculate the arc tangent of a single value, use SDL_atan.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param y floating point value of the numerator (y coordinate).
* \param x floating point value of the denominator (x coordinate).
* \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either
* `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_atan2f
* \sa SDL_atan
* \sa SDL_tan
*/
extern SDL_DECLSPEC double SDLCALL SDL_atan2(double y, double x);
/**
* Compute the arc tangent of `y / x`, using the signs of x and y to adjust
* the result's quadrant.
*
* The definition of `z = atan2(x, y)` is `y = x tan(z)`, where the quadrant
* of z is determined based on the signs of x and y.
*
* Domain: `-INF <= x <= INF`, `-INF <= y <= INF`
*
* Range: `-Pi <= y <= Pi`
*
* This function operates on single-precision floating point values, use
* SDL_atan2 for double-precision floats.
*
* To calculate the arc tangent of a single value, use SDL_atanf.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param y floating point value of the numerator (y coordinate).
* \param x floating point value of the denominator (x coordinate).
* \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either
* `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_atan2
* \sa SDL_atan
* \sa SDL_tan
*/
extern SDL_DECLSPEC float SDLCALL SDL_atan2f(float y, float x);
/**
* Compute the ceiling of `x`.
*
* The ceiling of `x` is the smallest integer `y` such that `y > x`, i.e `x`
* rounded up to the nearest integer.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-INF <= y <= INF`, y integer
*
* This function operates on double-precision floating point values, use
* SDL_ceilf for single-precision floats.
*
* \param x floating point value.
* \returns the ceiling of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ceilf
* \sa SDL_floor
* \sa SDL_trunc
* \sa SDL_round
* \sa SDL_lround
*/
extern SDL_DECLSPEC double SDLCALL SDL_ceil(double x);
/**
* Compute the ceiling of `x`.
*
* The ceiling of `x` is the smallest integer `y` such that `y > x`, i.e `x`
* rounded up to the nearest integer.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-INF <= y <= INF`, y integer
*
* This function operates on single-precision floating point values, use
* SDL_ceil for double-precision floats.
*
* \param x floating point value.
* \returns the ceiling of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ceil
* \sa SDL_floorf
* \sa SDL_truncf
* \sa SDL_roundf
* \sa SDL_lroundf
*/
extern SDL_DECLSPEC float SDLCALL SDL_ceilf(float x);
/**
* Copy the sign of one floating-point value to another.
*
* The definition of copysign is that ``copysign(x, y) = abs(x) * sign(y)``.
*
* Domain: `-INF <= x <= INF`, ``-INF <= y <= f``
*
* Range: `-INF <= z <= INF`
*
* This function operates on double-precision floating point values, use
* SDL_copysignf for single-precision floats.
*
* \param x floating point value to use as the magnitude.
* \param y floating point value to use as the sign.
* \returns the floating point value with the sign of y and the magnitude of
* x.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_copysignf
* \sa SDL_fabs
*/
extern SDL_DECLSPEC double SDLCALL SDL_copysign(double x, double y);
/**
* Copy the sign of one floating-point value to another.
*
* The definition of copysign is that ``copysign(x, y) = abs(x) * sign(y)``.
*
* Domain: `-INF <= x <= INF`, ``-INF <= y <= f``
*
* Range: `-INF <= z <= INF`
*
* This function operates on single-precision floating point values, use
* SDL_copysign for double-precision floats.
*
* \param x floating point value to use as the magnitude.
* \param y floating point value to use as the sign.
* \returns the floating point value with the sign of y and the magnitude of
* x.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_copysign
* \sa SDL_fabsf
*/
extern SDL_DECLSPEC float SDLCALL SDL_copysignf(float x, float y);
/**
* Compute the cosine of `x`.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-1 <= y <= 1`
*
* This function operates on double-precision floating point values, use
* SDL_cosf for single-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value, in radians.
* \returns cosine of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_cosf
* \sa SDL_acos
* \sa SDL_sin
*/
extern SDL_DECLSPEC double SDLCALL SDL_cos(double x);
/**
* Compute the cosine of `x`.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-1 <= y <= 1`
*
* This function operates on single-precision floating point values, use
* SDL_cos for double-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value, in radians.
* \returns cosine of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_cos
* \sa SDL_acosf
* \sa SDL_sinf
*/
extern SDL_DECLSPEC float SDLCALL SDL_cosf(float x);
/**
* Compute the exponential of `x`.
*
* The definition of `y = exp(x)` is `y = e^x`, where `e` is the base of the
* natural logarithm. The inverse is the natural logarithm, SDL_log.
*
* Domain: `-INF <= x <= INF`
*
* Range: `0 <= y <= INF`
*
* The output will overflow if `exp(x)` is too large to be represented.
*
* This function operates on double-precision floating point values, use
* SDL_expf for single-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value.
* \returns value of `e^x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_expf
* \sa SDL_log
*/
extern SDL_DECLSPEC double SDLCALL SDL_exp(double x);
/**
* Compute the exponential of `x`.
*
* The definition of `y = exp(x)` is `y = e^x`, where `e` is the base of the
* natural logarithm. The inverse is the natural logarithm, SDL_logf.
*
* Domain: `-INF <= x <= INF`
*
* Range: `0 <= y <= INF`
*
* The output will overflow if `exp(x)` is too large to be represented.
*
* This function operates on single-precision floating point values, use
* SDL_exp for double-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value.
* \returns value of `e^x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_exp
* \sa SDL_logf
*/
extern SDL_DECLSPEC float SDLCALL SDL_expf(float x);
/**
* Compute the absolute value of `x`
*
* Domain: `-INF <= x <= INF`
*
* Range: `0 <= y <= INF`
*
* This function operates on double-precision floating point values, use
* SDL_fabsf for single-precision floats.
*
* \param x floating point value to use as the magnitude.
* \returns the absolute value of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_fabsf
*/
extern SDL_DECLSPEC double SDLCALL SDL_fabs(double x);
/**
* Compute the absolute value of `x`
*
* Domain: `-INF <= x <= INF`
*
* Range: `0 <= y <= INF`
*
* This function operates on single-precision floating point values, use
* SDL_fabs for double-precision floats.
*
* \param x floating point value to use as the magnitude.
* \returns the absolute value of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_fabs
*/
extern SDL_DECLSPEC float SDLCALL SDL_fabsf(float x);
/**
* Compute the floor of `x`.
*
* The floor of `x` is the largest integer `y` such that `y > x`, i.e `x`
* rounded down to the nearest integer.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-INF <= y <= INF`, y integer
*
* This function operates on double-precision floating point values, use
* SDL_floorf for single-precision floats.
*
* \param x floating point value.
* \returns the floor of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_floorf
* \sa SDL_ceil
* \sa SDL_trunc
* \sa SDL_round
* \sa SDL_lround
*/
extern SDL_DECLSPEC double SDLCALL SDL_floor(double x);
/**
* Compute the floor of `x`.
*
* The floor of `x` is the largest integer `y` such that `y > x`, i.e `x`
* rounded down to the nearest integer.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-INF <= y <= INF`, y integer
*
* This function operates on single-precision floating point values, use
* SDL_floor for double-precision floats.
*
* \param x floating point value.
* \returns the floor of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_floor
* \sa SDL_ceilf
* \sa SDL_truncf
* \sa SDL_roundf
* \sa SDL_lroundf
*/
extern SDL_DECLSPEC float SDLCALL SDL_floorf(float x);
/**
* Truncate `x` to an integer.
*
* Rounds `x` to the next closest integer to 0. This is equivalent to removing
* the fractional part of `x`, leaving only the integer part.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-INF <= y <= INF`, y integer
*
* This function operates on double-precision floating point values, use
* SDL_truncf for single-precision floats.
*
* \param x floating point value.
* \returns `x` truncated to an integer.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_truncf
* \sa SDL_fmod
* \sa SDL_ceil
* \sa SDL_floor
* \sa SDL_round
* \sa SDL_lround
*/
extern SDL_DECLSPEC double SDLCALL SDL_trunc(double x);
/**
* Truncate `x` to an integer.
*
* Rounds `x` to the next closest integer to 0. This is equivalent to removing
* the fractional part of `x`, leaving only the integer part.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-INF <= y <= INF`, y integer
*
* This function operates on single-precision floating point values, use
* SDL_trunc for double-precision floats.
*
* \param x floating point value.
* \returns `x` truncated to an integer.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_trunc
* \sa SDL_fmodf
* \sa SDL_ceilf
* \sa SDL_floorf
* \sa SDL_roundf
* \sa SDL_lroundf
*/
extern SDL_DECLSPEC float SDLCALL SDL_truncf(float x);
/**
* Return the floating-point remainder of `x / y`
*
* Divides `x` by `y`, and returns the remainder.
*
* Domain: `-INF <= x <= INF`, `-INF <= y <= INF`, `y != 0`
*
* Range: `-y <= z <= y`
*
* This function operates on double-precision floating point values, use
* SDL_fmodf for single-precision floats.
*
* \param x the numerator.
* \param y the denominator. Must not be 0.
* \returns the remainder of `x / y`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_fmodf
* \sa SDL_modf
* \sa SDL_trunc
* \sa SDL_ceil
* \sa SDL_floor
* \sa SDL_round
* \sa SDL_lround
*/
extern SDL_DECLSPEC double SDLCALL SDL_fmod(double x, double y);
/**
* Return the floating-point remainder of `x / y`
*
* Divides `x` by `y`, and returns the remainder.
*
* Domain: `-INF <= x <= INF`, `-INF <= y <= INF`, `y != 0`
*
* Range: `-y <= z <= y`
*
* This function operates on single-precision floating point values, use
* SDL_fmod for double-precision floats.
*
* \param x the numerator.
* \param y the denominator. Must not be 0.
* \returns the remainder of `x / y`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_fmod
* \sa SDL_truncf
* \sa SDL_modff
* \sa SDL_ceilf
* \sa SDL_floorf
* \sa SDL_roundf
* \sa SDL_lroundf
*/
extern SDL_DECLSPEC float SDLCALL SDL_fmodf(float x, float y);
/**
* Return whether the value is infinity.
*
* \param x double-precision floating point value.
* \returns non-zero if the value is infinity, 0 otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_isinff
*/
extern SDL_DECLSPEC int SDLCALL SDL_isinf(double x);
/**
* Return whether the value is infinity.
*
* \param x floating point value.
* \returns non-zero if the value is infinity, 0 otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_isinf
*/
extern SDL_DECLSPEC int SDLCALL SDL_isinff(float x);
/**
* Return whether the value is NaN.
*
* \param x double-precision floating point value.
* \returns non-zero if the value is NaN, 0 otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_isnanf
*/
extern SDL_DECLSPEC int SDLCALL SDL_isnan(double x);
/**
* Return whether the value is NaN.
*
* \param x floating point value.
* \returns non-zero if the value is NaN, 0 otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_isnan
*/
extern SDL_DECLSPEC int SDLCALL SDL_isnanf(float x);
/**
* Compute the natural logarithm of `x`.
*
* Domain: `0 < x <= INF`
*
* Range: `-INF <= y <= INF`
*
* It is an error for `x` to be less than or equal to 0.
*
* This function operates on double-precision floating point values, use
* SDL_logf for single-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value. Must be greater than 0.
* \returns the natural logarithm of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_logf
* \sa SDL_log10
* \sa SDL_exp
*/
extern SDL_DECLSPEC double SDLCALL SDL_log(double x);
/**
* Compute the natural logarithm of `x`.
*
* Domain: `0 < x <= INF`
*
* Range: `-INF <= y <= INF`
*
* It is an error for `x` to be less than or equal to 0.
*
* This function operates on single-precision floating point values, use
* SDL_log for double-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value. Must be greater than 0.
* \returns the natural logarithm of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_log
* \sa SDL_expf
*/
extern SDL_DECLSPEC float SDLCALL SDL_logf(float x);
/**
* Compute the base-10 logarithm of `x`.
*
* Domain: `0 < x <= INF`
*
* Range: `-INF <= y <= INF`
*
* It is an error for `x` to be less than or equal to 0.
*
* This function operates on double-precision floating point values, use
* SDL_log10f for single-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value. Must be greater than 0.
* \returns the logarithm of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_log10f
* \sa SDL_log
* \sa SDL_pow
*/
extern SDL_DECLSPEC double SDLCALL SDL_log10(double x);
/**
* Compute the base-10 logarithm of `x`.
*
* Domain: `0 < x <= INF`
*
* Range: `-INF <= y <= INF`
*
* It is an error for `x` to be less than or equal to 0.
*
* This function operates on single-precision floating point values, use
* SDL_log10 for double-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value. Must be greater than 0.
* \returns the logarithm of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_log10
* \sa SDL_logf
* \sa SDL_powf
*/
extern SDL_DECLSPEC float SDLCALL SDL_log10f(float x);
/**
* Split `x` into integer and fractional parts
*
* This function operates on double-precision floating point values, use
* SDL_modff for single-precision floats.
*
* \param x floating point value.
* \param y output pointer to store the integer part of `x`.
* \returns the fractional part of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_modff
* \sa SDL_trunc
* \sa SDL_fmod
*/
extern SDL_DECLSPEC double SDLCALL SDL_modf(double x, double *y);
/**
* Split `x` into integer and fractional parts
*
* This function operates on single-precision floating point values, use
* SDL_modf for double-precision floats.
*
* \param x floating point value.
* \param y output pointer to store the integer part of `x`.
* \returns the fractional part of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_modf
* \sa SDL_truncf
* \sa SDL_fmodf
*/
extern SDL_DECLSPEC float SDLCALL SDL_modff(float x, float *y);
/**
* Raise `x` to the power `y`
*
* Domain: `-INF <= x <= INF`, `-INF <= y <= INF`
*
* Range: `-INF <= z <= INF`
*
* If `y` is the base of the natural logarithm (e), consider using SDL_exp
* instead.
*
* This function operates on double-precision floating point values, use
* SDL_powf for single-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x the base.
* \param y the exponent.
* \returns `x` raised to the power `y`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_powf
* \sa SDL_exp
* \sa SDL_log
*/
extern SDL_DECLSPEC double SDLCALL SDL_pow(double x, double y);
/**
* Raise `x` to the power `y`
*
* Domain: `-INF <= x <= INF`, `-INF <= y <= INF`
*
* Range: `-INF <= z <= INF`
*
* If `y` is the base of the natural logarithm (e), consider using SDL_exp
* instead.
*
* This function operates on single-precision floating point values, use
* SDL_pow for double-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x the base.
* \param y the exponent.
* \returns `x` raised to the power `y`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_pow
* \sa SDL_expf
* \sa SDL_logf
*/
extern SDL_DECLSPEC float SDLCALL SDL_powf(float x, float y);
/**
* Round `x` to the nearest integer.
*
* Rounds `x` to the nearest integer. Values halfway between integers will be
* rounded away from zero.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-INF <= y <= INF`, y integer
*
* This function operates on double-precision floating point values, use
* SDL_roundf for single-precision floats. To get the result as an integer
* type, use SDL_lround.
*
* \param x floating point value.
* \returns the nearest integer to `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_roundf
* \sa SDL_lround
* \sa SDL_floor
* \sa SDL_ceil
* \sa SDL_trunc
*/
extern SDL_DECLSPEC double SDLCALL SDL_round(double x);
/**
* Round `x` to the nearest integer.
*
* Rounds `x` to the nearest integer. Values halfway between integers will be
* rounded away from zero.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-INF <= y <= INF`, y integer
*
* This function operates on single-precision floating point values, use
* SDL_round for double-precision floats. To get the result as an integer
* type, use SDL_lroundf.
*
* \param x floating point value.
* \returns the nearest integer to `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_round
* \sa SDL_lroundf
* \sa SDL_floorf
* \sa SDL_ceilf
* \sa SDL_truncf
*/
extern SDL_DECLSPEC float SDLCALL SDL_roundf(float x);
/**
* Round `x` to the nearest integer representable as a long
*
* Rounds `x` to the nearest integer. Values halfway between integers will be
* rounded away from zero.
*
* Domain: `-INF <= x <= INF`
*
* Range: `MIN_LONG <= y <= MAX_LONG`
*
* This function operates on double-precision floating point values, use
* SDL_lroundf for single-precision floats. To get the result as a
* floating-point type, use SDL_round.
*
* \param x floating point value.
* \returns the nearest integer to `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_lroundf
* \sa SDL_round
* \sa SDL_floor
* \sa SDL_ceil
* \sa SDL_trunc
*/
extern SDL_DECLSPEC long SDLCALL SDL_lround(double x);
/**
* Round `x` to the nearest integer representable as a long
*
* Rounds `x` to the nearest integer. Values halfway between integers will be
* rounded away from zero.
*
* Domain: `-INF <= x <= INF`
*
* Range: `MIN_LONG <= y <= MAX_LONG`
*
* This function operates on single-precision floating point values, use
* SDL_lround for double-precision floats. To get the result as a
* floating-point type, use SDL_roundf.
*
* \param x floating point value.
* \returns the nearest integer to `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_lround
* \sa SDL_roundf
* \sa SDL_floorf
* \sa SDL_ceilf
* \sa SDL_truncf
*/
extern SDL_DECLSPEC long SDLCALL SDL_lroundf(float x);
/**
* Scale `x` by an integer power of two.
*
* Multiplies `x` by the `n`th power of the floating point radix (always 2).
*
* Domain: `-INF <= x <= INF`, `n` integer
*
* Range: `-INF <= y <= INF`
*
* This function operates on double-precision floating point values, use
* SDL_scalbnf for single-precision floats.
*
* \param x floating point value to be scaled.
* \param n integer exponent.
* \returns `x * 2^n`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_scalbnf
* \sa SDL_pow
*/
extern SDL_DECLSPEC double SDLCALL SDL_scalbn(double x, int n);
/**
* Scale `x` by an integer power of two.
*
* Multiplies `x` by the `n`th power of the floating point radix (always 2).
*
* Domain: `-INF <= x <= INF`, `n` integer
*
* Range: `-INF <= y <= INF`
*
* This function operates on single-precision floating point values, use
* SDL_scalbn for double-precision floats.
*
* \param x floating point value to be scaled.
* \param n integer exponent.
* \returns `x * 2^n`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_scalbn
* \sa SDL_powf
*/
extern SDL_DECLSPEC float SDLCALL SDL_scalbnf(float x, int n);
/**
* Compute the sine of `x`.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-1 <= y <= 1`
*
* This function operates on double-precision floating point values, use
* SDL_sinf for single-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value, in radians.
* \returns sine of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_sinf
* \sa SDL_asin
* \sa SDL_cos
*/
extern SDL_DECLSPEC double SDLCALL SDL_sin(double x);
/**
* Compute the sine of `x`.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-1 <= y <= 1`
*
* This function operates on single-precision floating point values, use
* SDL_sin for double-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value, in radians.
* \returns sine of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_sin
* \sa SDL_asinf
* \sa SDL_cosf
*/
extern SDL_DECLSPEC float SDLCALL SDL_sinf(float x);
/**
* Compute the square root of `x`.
*
* Domain: `0 <= x <= INF`
*
* Range: `0 <= y <= INF`
*
* This function operates on double-precision floating point values, use
* SDL_sqrtf for single-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value. Must be greater than or equal to 0.
* \returns square root of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_sqrtf
*/
extern SDL_DECLSPEC double SDLCALL SDL_sqrt(double x);
/**
* Compute the square root of `x`.
*
* Domain: `0 <= x <= INF`
*
* Range: `0 <= y <= INF`
*
* This function operates on single-precision floating point values, use
* SDL_sqrt for double-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value. Must be greater than or equal to 0.
* \returns square root of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_sqrt
*/
extern SDL_DECLSPEC float SDLCALL SDL_sqrtf(float x);
/**
* Compute the tangent of `x`.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-INF <= y <= INF`
*
* This function operates on double-precision floating point values, use
* SDL_tanf for single-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value, in radians.
* \returns tangent of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_tanf
* \sa SDL_sin
* \sa SDL_cos
* \sa SDL_atan
* \sa SDL_atan2
*/
extern SDL_DECLSPEC double SDLCALL SDL_tan(double x);
/**
* Compute the tangent of `x`.
*
* Domain: `-INF <= x <= INF`
*
* Range: `-INF <= y <= INF`
*
* This function operates on single-precision floating point values, use
* SDL_tan for double-precision floats.
*
* This function may use a different approximation across different versions,
* platforms and configurations. i.e, it can return a different value given
* the same input on different machines or operating systems, or if SDL is
* updated.
*
* \param x floating point value, in radians.
* \returns tangent of `x`.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_tan
* \sa SDL_sinf
* \sa SDL_cosf
* \sa SDL_atanf
* \sa SDL_atan2f
*/
extern SDL_DECLSPEC float SDLCALL SDL_tanf(float x);
/**
* An opaque handle representing string encoding conversion state.
*
* \since This datatype is available since SDL 3.2.0.
*
* \sa SDL_iconv_open
*/
typedef struct SDL_iconv_data_t *SDL_iconv_t;
/**
* This function allocates a context for the specified character set
* conversion.
*
* \param tocode The target character encoding, must not be NULL.
* \param fromcode The source character encoding, must not be NULL.
* \returns a handle that must be freed with SDL_iconv_close, or
* SDL_ICONV_ERROR on failure.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_iconv
* \sa SDL_iconv_close
* \sa SDL_iconv_string
*/
extern SDL_DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode,
const char *fromcode);
/**
* This function frees a context used for character set conversion.
*
* \param cd The character set conversion handle.
* \returns 0 on success, or -1 on failure.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_iconv
* \sa SDL_iconv_open
* \sa SDL_iconv_string
*/
extern SDL_DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
/**
* This function converts text between encodings, reading from and writing to
* a buffer.
*
* It returns the number of succesful conversions on success. On error,
* SDL_ICONV_E2BIG is returned when the output buffer is too small, or
* SDL_ICONV_EILSEQ is returned when an invalid input sequence is encountered,
* or SDL_ICONV_EINVAL is returned when an incomplete input sequence is
* encountered.
*
* On exit:
*
* - inbuf will point to the beginning of the next multibyte sequence. On
* error, this is the location of the problematic input sequence. On
* success, this is the end of the input sequence.
* - inbytesleft will be set to the number of bytes left to convert, which
* will be 0 on success.
* - outbuf will point to the location where to store the next output byte.
* - outbytesleft will be set to the number of bytes left in the output
* buffer.
*
* \param cd The character set conversion context, created in
* SDL_iconv_open().
* \param inbuf Address of variable that points to the first character of the
* input sequence.
* \param inbytesleft The number of bytes in the input buffer.
* \param outbuf Address of variable that points to the output buffer.
* \param outbytesleft The number of bytes in the output buffer.
* \returns the number of conversions on success, or a negative error code.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_iconv_open
* \sa SDL_iconv_close
* \sa SDL_iconv_string
*/
extern SDL_DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
size_t *inbytesleft, char **outbuf,
size_t *outbytesleft);
#define SDL_ICONV_ERROR (size_t)-1 /**< Generic error. Check SDL_GetError()? */
#define SDL_ICONV_E2BIG (size_t)-2 /**< Output buffer was too small. */
#define SDL_ICONV_EILSEQ (size_t)-3 /**< Invalid input sequence was encountered. */
#define SDL_ICONV_EINVAL (size_t)-4 /**< Incomplete input sequence was encountered. */
/**
* Helper function to convert a string's encoding in one call.
*
* This function converts a buffer or string between encodings in one pass.
*
* The string does not need to be NULL-terminated; this function operates on
* the number of bytes specified in `inbytesleft` whether there is a NULL
* character anywhere in the buffer.
*
* The returned string is owned by the caller, and should be passed to
* SDL_free when no longer needed.
*
* \param tocode the character encoding of the output string. Examples are
* "UTF-8", "UCS-4", etc.
* \param fromcode the character encoding of data in `inbuf`.
* \param inbuf the string to convert to a different encoding.
* \param inbytesleft the size of the input string _in bytes_.
* \returns a new string, converted to the new encoding, or NULL on error.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_iconv_open
* \sa SDL_iconv_close
* \sa SDL_iconv
*/
extern SDL_DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode,
const char *fromcode,
const char *inbuf,
size_t inbytesleft);
/* Some helper macros for common SDL_iconv_string cases... */
/**
* Convert a UTF-8 string to the current locale's character encoding.
*
* This is a helper macro that might be more clear than calling
* SDL_iconv_string directly. However, it double-evaluates its parameter, so
* do not use an expression with side-effects here.
*
* \param S the string to convert.
* \returns a new string, converted to the new encoding, or NULL on error.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
/**
* Convert a UTF-8 string to UCS-2.
*
* This is a helper macro that might be more clear than calling
* SDL_iconv_string directly. However, it double-evaluates its parameter, so
* do not use an expression with side-effects here.
*
* \param S the string to convert.
* \returns a new string, converted to the new encoding, or NULL on error.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)
/**
* Convert a UTF-8 string to UCS-4.
*
* This is a helper macro that might be more clear than calling
* SDL_iconv_string directly. However, it double-evaluates its parameter, so
* do not use an expression with side-effects here.
*
* \param S the string to convert.
* \returns a new string, converted to the new encoding, or NULL on error.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)
/**
* Convert a wchar_t string to UTF-8.
*
* This is a helper macro that might be more clear than calling
* SDL_iconv_string directly. However, it double-evaluates its parameter, so
* do not use an expression with side-effects here.
*
* \param S the string to convert.
* \returns a new string, converted to the new encoding, or NULL on error.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", (char *)S, (SDL_wcslen(S)+1)*sizeof(wchar_t))
/* force builds using Clang's static analysis tools to use literal C runtime
here, since there are possibly tests that are ineffective otherwise. */
#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
/* The analyzer knows about strlcpy even when the system doesn't provide it */
#if !defined(HAVE_STRLCPY) && !defined(strlcpy)
size_t strlcpy(char *dst, const char *src, size_t size);
#endif
/* The analyzer knows about strlcat even when the system doesn't provide it */
#if !defined(HAVE_STRLCAT) && !defined(strlcat)
size_t strlcat(char *dst, const char *src, size_t size);
#endif
#if !defined(HAVE_WCSLCPY) && !defined(wcslcpy)
size_t wcslcpy(wchar_t *dst, const wchar_t *src, size_t size);
#endif
#if !defined(HAVE_WCSLCAT) && !defined(wcslcat)
size_t wcslcat(wchar_t *dst, const wchar_t *src, size_t size);
#endif
#ifndef _WIN32
/* strdup is not ANSI but POSIX, and its prototype might be hidden... */
/* not for windows: might conflict with string.h where strdup may have
* dllimport attribute: https://github.com/libsdl-org/SDL/issues/12948 */
char *strdup(const char *str);
#endif
/* Starting LLVM 16, the analyser errors out if these functions do not have
their prototype defined (clang-diagnostic-implicit-function-declaration) */
#include <stdio.h>
#include <stdlib.h>
#define SDL_malloc malloc
#define SDL_calloc calloc
#define SDL_realloc realloc
#define SDL_free free
#ifndef SDL_memcpy
#define SDL_memcpy memcpy
#endif
#ifndef SDL_memmove
#define SDL_memmove memmove
#endif
#ifndef SDL_memset
#define SDL_memset memset
#endif
#define SDL_memcmp memcmp
#define SDL_strlcpy strlcpy
#define SDL_strlcat strlcat
#define SDL_strlen strlen
#define SDL_wcslen wcslen
#define SDL_wcslcpy wcslcpy
#define SDL_wcslcat wcslcat
#define SDL_strdup strdup
#define SDL_wcsdup wcsdup
#define SDL_strchr strchr
#define SDL_strrchr strrchr
#define SDL_strstr strstr
#define SDL_wcsstr wcsstr
#define SDL_strtok_r strtok_r
#define SDL_strcmp strcmp
#define SDL_wcscmp wcscmp
#define SDL_strncmp strncmp
#define SDL_wcsncmp wcsncmp
#define SDL_strcasecmp strcasecmp
#define SDL_strncasecmp strncasecmp
#define SDL_strpbrk strpbrk
#define SDL_sscanf sscanf
#define SDL_vsscanf vsscanf
#define SDL_snprintf snprintf
#define SDL_vsnprintf vsnprintf
#endif
/**
* Multiply two integers, checking for overflow.
*
* If `a * b` would overflow, return false.
*
* Otherwise store `a * b` via ret and return true.
*
* \param a the multiplicand.
* \param b the multiplier.
* \param ret on non-overflow output, stores the multiplication result, may
* not be NULL.
* \returns false on overflow, true if result is multiplied without overflow.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
SDL_FORCE_INLINE bool SDL_size_mul_check_overflow(size_t a, size_t b, size_t *ret)
{
if (a != 0 && b > SDL_SIZE_MAX / a) {
return false;
}
*ret = a * b;
return true;
}
#ifndef SDL_WIKI_DOCUMENTATION_SECTION
#if SDL_HAS_BUILTIN(__builtin_mul_overflow)
/* This needs to be wrapped in an inline rather than being a direct #define,
* because __builtin_mul_overflow() is type-generic, but we want to be
* consistent about interpreting a and b as size_t. */
SDL_FORCE_INLINE bool SDL_size_mul_check_overflow_builtin(size_t a, size_t b, size_t *ret)
{
return (__builtin_mul_overflow(a, b, ret) == 0);
}
#define SDL_size_mul_check_overflow(a, b, ret) SDL_size_mul_check_overflow_builtin(a, b, ret)
#endif
#endif
/**
* Add two integers, checking for overflow.
*
* If `a + b` would overflow, return false.
*
* Otherwise store `a + b` via ret and return true.
*
* \param a the first addend.
* \param b the second addend.
* \param ret on non-overflow output, stores the addition result, may not be
* NULL.
* \returns false on overflow, true if result is added without overflow.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
SDL_FORCE_INLINE bool SDL_size_add_check_overflow(size_t a, size_t b, size_t *ret)
{
if (b > SDL_SIZE_MAX - a) {
return false;
}
*ret = a + b;
return true;
}
#ifndef SDL_WIKI_DOCUMENTATION_SECTION
#if SDL_HAS_BUILTIN(__builtin_add_overflow)
/* This needs to be wrapped in an inline rather than being a direct #define,
* the same as the call to __builtin_mul_overflow() above. */
SDL_FORCE_INLINE bool SDL_size_add_check_overflow_builtin(size_t a, size_t b, size_t *ret)
{
return (__builtin_add_overflow(a, b, ret) == 0);
}
#define SDL_size_add_check_overflow(a, b, ret) SDL_size_add_check_overflow_builtin(a, b, ret)
#endif
#endif
/* This is a generic function pointer which should be cast to the type you expect */
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
/**
* A generic function pointer.
*
* In theory, generic function pointers should use this, instead of `void *`,
* since some platforms could treat code addresses differently than data
* addresses. Although in current times no popular platforms make this
* distinction, it is more correct and portable to use the correct type for a
* generic pointer.
*
* If for some reason you need to force this typedef to be an actual `void *`,
* perhaps to work around a compiler or existing code, you can define
* `SDL_FUNCTION_POINTER_IS_VOID_POINTER` before including any SDL headers.
*
* \since This datatype is available since SDL 3.2.0.
*/
typedef void (*SDL_FunctionPointer)(void);
#elif defined(SDL_FUNCTION_POINTER_IS_VOID_POINTER)
typedef void *SDL_FunctionPointer;
#else
typedef void (*SDL_FunctionPointer)(void);
#endif
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL3/SDL_close_code.h>
#endif /* SDL_stdinc_h_ */