Compare commits

58 Commits

Author SHA1 Message Date
iris b3fd9f00b8 start implementing Supervisor accesses I guess 2026-06-18 15:49:06 +02:00
iris 0c831f22d0 Silence some warnings 2026-06-16 14:18:31 +02:00
iris 22840cfe92 accidentally forgot to store the save type from the match into the rom struct 2026-06-16 14:18:21 +02:00
iris 4791f5b6cf settings looking a little better now. onto input settings overhaul 2026-06-16 11:54:33 +02:00
iris e6e33eef17 Create function to read just the rom header so the rom list loads up way quicker (instantaneous on my shitty work laptop) 2026-06-16 10:58:12 +02:00
iris 44dea81bf2 useless includes 2026-06-15 17:07:26 +02:00
iris cf0378719c Roms list properly handle sorting + use ircolib's log so i can stop worrying about re-definition of macros and shit 2026-06-15 17:06:15 +02:00
iris 642fc17391 Merge commit '00cc9309cb3a9e41afe5def8dcb9bf5b089b9a21' into dev 2026-06-15 11:56:38 +02:00
iris 00cc9309cb Squashed 'external/ircolib/' changes from ce3cd726c..de6e324bd
de6e324bd separate emu thread
10d3daf86 Roms List improvements
95d202f37 Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.
fc306967f Wow the ROM Header was just completely busted. Game list view works now
bad1691ee fuck this shit
2b59e5f46 game list in progress
d26417b83 remappable inputs in progress
ac4af8106 input
e72abc240 update readme
430139dc9 Qt6 frontend
3080d4d45 Fix this small bug too
08cd13b85 Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.
61bb4fb44 make idle loop detection a little more specific with where the load goes
b037de4c3 SAZDFsdff
12e81e73e need to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)
204f0e13b idle skipping seems to work!
cb8bb634a sdkfjlasdf
58e5c89c1 Fix compilation issue on my machine (no idea)
24fb2898e attempting more serious idle skipping
214719577 Place rsp.Step inside cached interpreter. Gains about 3 more fps
bb97dcc23 mmmmm
920b77d38 wjkhasdfjhkasdf
430ccdab4 it's a start...
4f42a673a Cached interpreter plays Mario 64. Start looking into RSP as well
c9a030787 idle skipping works!
5fbda03ce new idea
366637aba Idle skipping... maybe?
609fa2fb0 Cache instructions implemented but broken lmao. Commented out for now
e140a6d12 - Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work
68e613057 prep cache impl
811b4d809 fix clang format
fda755f7d idk
d5024ebbf small MI refactor in preparation of (eventually) implementing the RDRAM interface properly
694b45341 Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'
206dcdedf Squashed 'external/SDL/' content from commit 4d17b99d0a
4d16e1cb4 need to update sdl
848b19920 Fix compilation error
db61b5299 Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'
e94a94559 Squashed 'external/imgui/' content from commit 02e9b8cac
52edb3757 need to update imgui
c1a705e86 Emulate weird JALR behaviour
4b4c32f4b Fix exception for "unusable COP1" in 4 instructions i missed accidentally (again)
df5828142 Bug putting 0s in the log everywhere
f8b580048 Make isviewer a sink to file
8241e9735 Fix exception for "unusable COP1" in 4 instructions i missed accidentally
b29715f20 small changes
d9a620bc1 make use of my new small utility library
0d1aa938e Add 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'
e64eb40b3 Fuck git

git-subtree-dir: external/ircolib
git-subtree-split: de6e324bde
2026-06-15 11:56:38 +02:00
iris de6e324bde separate emu thread 2026-06-15 11:52:17 +02:00
iris 10d3daf86a Roms List improvements 2026-06-14 22:30:10 +02:00
iris 95d202f378 Let's make the rom list process on a separate thread so the emulator doesnt take ages to load. 2026-06-12 15:30:47 +02:00
iris fc306967f9 Wow the ROM Header was just completely busted. Game list view works now 2026-06-11 22:58:00 +02:00
iris bad1691ee2 fuck this shit 2026-06-11 14:37:02 +02:00
iris 2b59e5f461 game list in progress 2026-06-10 21:27:23 +02:00
iris d26417b83f remappable inputs in progress 2026-06-10 15:26:59 +02:00
iris ac4af8106c input 2026-06-10 10:53:49 +02:00
iris e72abc2407 update readme 2026-06-09 17:20:35 +02:00
iris 430139dc9f Qt6 frontend
Reviewed-on: #1
Co-authored-by: iris <iris.kaizen@pm.me>
Co-committed-by: iris <iris.kaizen@pm.me>
2026-06-09 17:14:08 +02:00
iris 3080d4d45a Fix this small bug too 2026-06-03 22:26:07 +02:00
iris 08cd13b858 Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we. 2026-06-03 22:26:00 +02:00
iris 61bb4fb449 make idle loop detection a little more specific with where the load goes 2026-06-03 21:08:36 +02:00
iris b037de4c3d SAZDFsdff 2026-06-03 18:05:35 +02:00
iris 12e81e73e8 need to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly) 2026-06-03 16:03:24 +02:00
iris 204f0e13b0 idle skipping seems to work! 2026-06-03 10:07:11 +02:00
iris cb8bb634ae sdkfjlasdf 2026-06-03 09:14:28 +02:00
iris 58e5c89c15 Fix compilation issue on my machine (no idea) 2026-06-01 19:28:34 +02:00
iris 24fb2898e9 attempting more serious idle skipping 2026-05-29 14:32:07 +02:00
iris 2147195774 Place rsp.Step inside cached interpreter. Gains about 3 more fps 2026-05-29 10:24:57 +02:00
iris bb97dcc23f mmmmm 2026-05-28 18:06:37 +02:00
iris 920b77d381 wjkhasdfjhkasdf 2026-05-28 17:57:46 +02:00
iris 430ccdab40 it's a start... 2026-05-28 17:53:52 +02:00
iris 4f42a673a3 Cached interpreter plays Mario 64. Start looking into RSP as well 2026-05-28 17:33:48 +02:00
iris c9a0307878 idle skipping works! 2026-05-22 00:20:17 +02:00
iris 5fbda03ceb new idea 2026-05-21 17:55:11 +02:00
iris 366637aba3 Idle skipping... maybe? 2026-05-21 17:16:43 +02:00
iris 609fa2fb08 Cache instructions implemented but broken lmao. Commented out for now 2026-04-29 12:05:45 +02:00
iris e140a6d124 - Stop using inheritance for CPU, instead use composition.
- Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like.
- More cache work
2026-04-28 18:01:43 +02:00
iris 68e613057e prep cache impl 2026-04-23 10:39:49 +02:00
iris 811b4d809c fix clang format 2026-04-21 09:10:57 +02:00
iris fda755f7d8 idk 2026-04-03 18:03:09 +02:00
iris d5024ebbf6 small MI refactor in preparation of (eventually) implementing the RDRAM interface properly 2026-04-03 11:28:51 +02:00
iris 694b45341a Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL' 2026-04-02 14:13:02 +02:00
iris 206dcdedf1 Squashed 'external/SDL/' content from commit 4d17b99d0a
git-subtree-dir: external/SDL
git-subtree-split: 4d17b99d0a1c33c5257063b098f883c669ade40b
2026-04-02 14:13:02 +02:00
iris 4d16e1cb4f need to update sdl 2026-04-02 14:12:41 +02:00
iris 848b199201 Fix compilation error 2026-04-02 14:11:01 +02:00
iris db61b52997 Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui' 2026-04-02 14:06:16 +02:00
iris e94a94559f Squashed 'external/imgui/' content from commit 02e9b8cac
git-subtree-dir: external/imgui
git-subtree-split: 02e9b8cacde285c5f9040adf212703cc3810bd97
2026-04-02 14:06:16 +02:00
iris 52edb3757c need to update imgui 2026-04-02 14:06:05 +02:00
iris c1a705e864 Emulate weird JALR behaviour 2026-03-31 15:15:17 +02:00
iris 4b4c32f4b1 Fix exception for "unusable COP1" in 4 instructions i missed accidentally (again) 2026-03-31 12:08:47 +02:00
iris df5828142d Bug putting 0s in the log everywhere 2026-03-31 11:57:44 +02:00
iris f8b5800486 Make isviewer a sink to file 2026-03-31 11:42:38 +02:00
iris 8241e9735a Fix exception for "unusable COP1" in 4 instructions i missed accidentally 2026-03-31 11:42:24 +02:00
iris b29715f20d small changes 2026-03-31 11:29:02 +02:00
iris d9a620bc1f make use of my new small utility library 2026-03-25 15:50:47 +01:00
iris 0d1aa938e3 Add 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'
git-subtree-dir: external/ircolib
git-subtree-mainline: e64eb40b38
git-subtree-split: ce3cd726c8
2026-03-23 12:16:56 +01:00
iris ce3cd726c8 initial commit 2026-03-23 12:02:43 +01:00
2098 changed files with 153369 additions and 327086 deletions
+3 -2
View File
@@ -28,7 +28,7 @@ BreakConstructorInitializers: AfterColon
BreakConstructorInitializersBeforeComma: false
ColumnLimit: 120
ConstructorInitializerAllOnOneLineOrOnePerLine: false
ContinuationIndentWidth: 2
ContinuationIndentWidth: 4
IncludeCategories:
- Regex: '^<.*'
Priority: 1
@@ -49,5 +49,6 @@ SpacesInAngles: false
SpacesInConditionalStatement: false
SpacesInCStyleCastParentheses: false
SpacesInParentheses: false
TabWidth: 2
TabWidth: 4
IndentWidth: 4
...
+4
View File
@@ -0,0 +1,4 @@
CompileFlags:
CompilationDatabase: build/
Completion:
HeaderInsertion: Never
+5 -1
View File
@@ -4,7 +4,9 @@ saves/
.cache/
.vs/
.vscode/
.zed/
out/
.qtcreator/
*.toml
*.ini
*.z64
@@ -20,9 +22,11 @@ vgcore.*
*.data
disasm.txt
*log*.txt
*.log
CMakeSettings.json
compile_commands.json
*.diagsession
tests/
.DS_Store
resources/version.hpp
resources/version.hpp
__cmake_systeminformation/CMakeFiles/
+30 -15
View File
@@ -13,6 +13,7 @@ if(APPLE)
enable_language(OBJC)
endif()
set(USE_JIT FALSE)
set(VULKAN_VALIDATION FALSE)
set(SANITIZERS FALSE)
set(CMAKE_CXX_STANDARD 23)
@@ -48,7 +49,6 @@ else()
message(FATAL_ERROR "Git not found, please define KAIZEN_GIT_COMMIT_HASH manually.")
endif()
endif()
configure_file(${CMAKE_CURRENT_LIST_DIR}/cmake/version.hpp.in ${CMAKE_CURRENT_LIST_DIR}/resources/version.hpp)
include_directories(
@@ -79,11 +79,8 @@ include_directories(
external/SDL/include
external/sse2neon
external/capstone/include
external/imgui
external/imgui/backends
external/cflags/include
external/mINI/src/
src/frontend/ImGuiImpl/
)
option(RAPIDJSON_BUILD_DOC "Build rapidjson documentation." OFF)
@@ -115,6 +112,9 @@ endif()
set(SIMD_FLAG NULL)
if(ARM64)
if(USE_JIT)
message(FATAL_ERROR "JIT unsupported in aarch64 at the moment")
endif()
message("Defining USE_NEON...")
add_compile_definitions(USE_NEON)
add_compile_definitions(SIMD_SUPPORT)
@@ -138,27 +138,28 @@ if (${CMAKE_BUILD_TYPE} MATCHES Debug AND VULKAN_VALIDATION)
add_compile_definitions(VULKAN_DEBUG)
endif ()
find_package(Qt6 REQUIRED COMPONENTS Core Gui Widgets)
qt_standard_project_setup()
add_subdirectory(external/mio)
add_subdirectory(src/backend)
add_subdirectory(external/parallel-rdp)
add_subdirectory(external/unarr)
add_subdirectory(external/SDL)
add_subdirectory(external/cflags)
add_subdirectory(external/imgui)
add_subdirectory(external/mINI)
set(CAPSTONE_ARCHITECTURE_DEFAULT OFF)
set(CAPSTONE_MIPS_SUPPORT ON)
set(CAPSTONE_X86_SUPPORT ON)
add_subdirectory(external/capstone)
add_executable(kaizen
set(CMAKE_AUTOMOC ON)
qt_add_executable(kaizen
src/frontend/main.cpp
src/frontend/KaizenGui.hpp
src/frontend/KaizenGui.cpp
src/frontend/RenderWidget.cpp
src/frontend/RenderWidget.hpp
src/frontend/EmuThread.hpp
src/frontend/EmuThread.cpp
src/frontend/SettingsWindow.hpp
src/frontend/SettingsWindow.cpp
src/frontend/Settings/GeneralSettings.hpp
@@ -167,12 +168,14 @@ add_executable(kaizen
src/frontend/Settings/CPUSettings.cpp
src/frontend/Settings/AudioSettings.hpp
src/frontend/Settings/AudioSettings.cpp
src/frontend/NativeWindow.hpp
src/frontend/Settings/InputSettings.hpp
src/frontend/Settings/InputSettings.cpp
src/utils/Options.cpp
src/utils/File.cpp
src/frontend/Debugger.hpp
src/frontend/Debugger.cpp)
src/frontend/RomsList.hpp
src/frontend/RomsList.cpp
src/frontend/EmuThread.hpp
src/frontend/EmuThread.cpp)
if (WIN32)
set(MIO_LIB mio::mio_full_winapi)
@@ -180,8 +183,7 @@ else()
set(MIO_LIB mio::mio)
endif()
target_link_libraries(kaizen PUBLIC imgui SDL3::SDL3 SDL3::SDL3-static cflags::cflags ${MIO_LIB} parallel-rdp capstone backend)
target_compile_definitions(kaizen PUBLIC SDL_MAIN_HANDLED)
target_link_libraries(kaizen PUBLIC Qt6::Core Qt6::Gui Qt6::Widgets SDL3::SDL3 SDL3::SDL3-static cflags::cflags ${MIO_LIB} parallel-rdp capstone backend)
if (SANITIZERS)
message("UBSAN AND ASAN: ON")
@@ -189,6 +191,19 @@ if (SANITIZERS)
target_link_options(kaizen PUBLIC -fsanitize=undefined -fsanitize=address)
endif ()
install(TARGETS kaizen
BUNDLE DESTINATION .
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
qt_generate_deploy_app_script(
TARGET kaizen
OUTPUT_SCRIPT deploy_script
NO_UNSUPPORTED_PLATFORM_ERROR
)
install(SCRIPT ${deploy_script})
file(COPY resources/ DESTINATION ${PROJECT_BINARY_DIR}/resources/)
file(REMOVE
${PROJECT_BINARY_DIR}/resources/mario.png
+1 -1
View File
@@ -1,4 +1,4 @@
Copyright 2023 Simone Coco
Copyright 2026 Iris Coco
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
+12 -4
View File
@@ -18,6 +18,7 @@ First clone the repository: `git clone https://git.sr.ht/~irisz64/kaizen`
Dependencies:
- GCC or Clang with C++23 support (it's possible to use Clang-cl on Windows)
- CMake 3.20 or higher
- Qt6 development libraries installed system-wide
- Vulkan API (including the validation layers) + SPIR-V tools
```
@@ -40,13 +41,20 @@ Your GPU needs to support Vulkan 1.3+, because the RDP is implemented via [ParaL
- [x] Full TLB emulation
- [x] Full joybus emulation (but it's not configurable by the user at the moment)
- [x] TAS replay (using Mupen's format)
- [x] ImGui frontend
- [ ] JIT, with support for x86_64 and ARM (using an IR).
- [x] Qt6 frontend
- [ ] Performance improvements:
- [x] Cached interpreter
- [ ] JIT, with support for x86_64 and ARM (using an IR).
- [ ] Debug tools: disassembly, breakpoints, single-step and memory editor
- [ ] TAS tools: TAS input, recording (using Mupen's format), save-states, rewind and frame-advance
- [ ] TAS tools:
- [x] TAS replay
- [ ] TAS input (think Dolphin's)
- [ ] Recording (using Mupen's format)
- [ ] Save-states,
- [ ] Rewind
- [ ] Frame-advance
- [ ] Cheat support
- [ ] Allow to optionally pass a PIF image for the boot process (it's HLE'd at the moment)
- [x] Windows support
This list will probably grow with time!
+71 -71
View File
@@ -1,71 +1,71 @@
name: 'Setup libusb for MSVC'
description: 'Download libusb sdk for MSVC, and set output/environment variables'
inputs:
version:
description: 'libusb version'
required: true
default: '1.0.27'
arch:
description: "libusb architecture (x86 or x64)"
rqeuired: true
outputs:
root:
description: "libusb root directory"
value: ${{ steps.final.outputs.root }}
runs:
using: 'composite'
steps:
- name: 'Restore cached libusb-${{ inputs.version }}.7z'
id: cache-restore
uses: actions/cache/restore@v4
with:
path: 'C:\temp\libusb-${{ inputs.version }}.7z'
key: libusb-msvc-${{ inputs.version }}
- name: 'Download libusb ${{ inputs.version }}'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
shell: pwsh
run: |
Invoke-WebRequest "https://github.com/libusb/libusb/releases/download/v${{ inputs.version }}/libusb-${{ inputs.version }}.7z" -OutFile "C:\temp\libusb-${{ inputs.version }}.7z"
- name: 'Cache libusb-${{ inputs.version }}.7z'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
uses: actions/cache/save@v4
with:
path: 'C:\temp\libusb-${{ inputs.version }}.7z'
key: libusb-msvc-${{ inputs.version }}
- name: 'Extract libusb'
shell: pwsh
run: |
7z "-oC:\temp\libusb-${{ inputs.version }}" x "C:\temp\libusb-${{ inputs.version }}.7z"
- name: 'Set output vars'
id: final
shell: pwsh
run: |
if ('${{ inputs.arch }}' -eq 'x86') {
$archdir = "MS32";
} elseif ('${{ inputs.arch }}' -eq 'x64') {
$archdir = "MS64";
} else {
write-host "Invalid arch=${{ inputs.arch }}"
exit 1
}
$libusb_incdir = "C:\temp\libusb-${{ inputs.version }}\include";
$libusb_libdir = "C:\temp\libusb-${{ inputs.version }}\VS2022\${archdir}\dll";
$libusb_header = "${libusb_incdir}\libusb.h";
$libusb_implib = "${libusb_libdir}\libusb-1.0.lib";
$libusb_dll = "${libusb_libdir}\libusb-1.0.dll";
if (!(Test-Path "${libusb_header}")) {
write-host "${libusb_header} does not exist!"
exit 1
}
if (!(Test-Path "${libusb_implib}")){
write-host "${libusb_implib} does not exist!"
exit 1
}
if (!(Test-Path "${libusb_dll}")) {
write-host "${libusb_dll} does not exist!"
exit 1
}
echo "root=${libusb_incdir};${libusb_libdir}" >> $env:GITHUB_OUTPUT
echo "LibUSB_ROOT=${libusb_incdir};${libusb_libdir}" >> $env:GITHUB_ENV
name: 'Setup libusb for MSVC'
description: 'Download libusb sdk for MSVC, and set output/environment variables'
inputs:
version:
description: 'libusb version'
required: true
default: '1.0.27'
arch:
description: "libusb architecture (x86 or x64)"
rqeuired: true
outputs:
root:
description: "libusb root directory"
value: ${{ steps.final.outputs.root }}
runs:
using: 'composite'
steps:
- name: 'Restore cached libusb-${{ inputs.version }}.7z'
id: cache-restore
uses: actions/cache/restore@v4
with:
path: 'C:\temp\libusb-${{ inputs.version }}.7z'
key: libusb-msvc-${{ inputs.version }}
- name: 'Download libusb ${{ inputs.version }}'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
shell: pwsh
run: |
Invoke-WebRequest "https://github.com/libusb/libusb/releases/download/v${{ inputs.version }}/libusb-${{ inputs.version }}.7z" -OutFile "C:\temp\libusb-${{ inputs.version }}.7z"
- name: 'Cache libusb-${{ inputs.version }}.7z'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
uses: actions/cache/save@v4
with:
path: 'C:\temp\libusb-${{ inputs.version }}.7z'
key: libusb-msvc-${{ inputs.version }}
- name: 'Extract libusb'
shell: pwsh
run: |
7z "-oC:\temp\libusb-${{ inputs.version }}" x "C:\temp\libusb-${{ inputs.version }}.7z"
- name: 'Set output vars'
id: final
shell: pwsh
run: |
if ('${{ inputs.arch }}' -eq 'x86') {
$archdir = "MS32";
} elseif ('${{ inputs.arch }}' -eq 'x64') {
$archdir = "MS64";
} else {
write-host "Invalid arch=${{ inputs.arch }}"
exit 1
}
$libusb_incdir = "C:\temp\libusb-${{ inputs.version }}\include";
$libusb_libdir = "C:\temp\libusb-${{ inputs.version }}\VS2022\${archdir}\dll";
$libusb_header = "${libusb_incdir}\libusb.h";
$libusb_implib = "${libusb_libdir}\libusb-1.0.lib";
$libusb_dll = "${libusb_libdir}\libusb-1.0.dll";
if (!(Test-Path "${libusb_header}")) {
write-host "${libusb_header} does not exist!"
exit 1
}
if (!(Test-Path "${libusb_implib}")){
write-host "${libusb_implib} does not exist!"
exit 1
}
if (!(Test-Path "${libusb_dll}")) {
write-host "${libusb_dll} does not exist!"
exit 1
}
echo "root=${libusb_incdir};${libusb_libdir}" >> $env:GITHUB_OUTPUT
echo "LibUSB_ROOT=${libusb_incdir};${libusb_libdir}" >> $env:GITHUB_ENV
+87 -28
View File
@@ -20,7 +20,6 @@ class AppleArch(Enum):
class MsvcArch(Enum):
X86 = "x86"
X64 = "x64"
Arm32 = "arm"
Arm64 = "arm64"
@@ -31,7 +30,9 @@ class JobOs(Enum):
Ubuntu22_04 = "ubuntu-22.04"
Ubuntu24_04 = "ubuntu-24.04"
Ubuntu24_04_arm = "ubuntu-24.04-arm"
Macos13 = "macos-13"
Macos14 = "macos-14" # macOS Sonoma (2023)
Macos15 = "macos-15" # macOS Sequoia (2024)
Macos26 = "macos-26" # macOS Tahoe (2025)
class SdlPlatform(Enum):
@@ -54,6 +55,7 @@ class SdlPlatform(Enum):
Riscos = "riscos"
FreeBSD = "freebsd"
NetBSD = "netbsd"
OpenBSD = "openbsd"
NGage = "ngage"
@@ -98,6 +100,7 @@ class JobSpec:
clang_cl: bool = False
gdk: bool = False
vita_gles: Optional[VitaGLES] = None
more_hard_deps: bool = False
JOB_SPECS = {
@@ -109,17 +112,20 @@ JOB_SPECS = {
"msvc-x86": JobSpec(name="Windows (MSVC, x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x86", msvc_arch=MsvcArch.X86, msvc_project="VisualC/SDL.sln", ),
"msvc-clang-x64": JobSpec(name="Windows (MSVC, clang-cl x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x64", msvc_arch=MsvcArch.X64, clang_cl=True, ),
"msvc-clang-x86": JobSpec(name="Windows (MSVC, clang-cl x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x86", msvc_arch=MsvcArch.X86, clang_cl=True, ),
"msvc-arm32": JobSpec(name="Windows (MSVC, ARM)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm32", msvc_arch=MsvcArch.Arm32, ),
"msvc-arm64": JobSpec(name="Windows (MSVC, ARM64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm64", msvc_arch=MsvcArch.Arm64, ),
"msvc-arm64": JobSpec(name="Windows (MSVC, ARM64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm64", msvc_arch=MsvcArch.Arm64, msvc_project="VisualC/SDL.sln", ),
"msvc-gdk-x64": JobSpec(name="GDK (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-GDK", msvc_arch=MsvcArch.X64, msvc_project="VisualC-GDK/SDL.sln", gdk=True, no_cmake=True, ),
"ubuntu-22.04": JobSpec(name="Ubuntu 22.04", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04", ),
"ubuntu-latest": JobSpec(name="Ubuntu (latest)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-ubuntu-latest", ),
"ubuntu-24.04-arm64": JobSpec(name="Ubuntu 24.04 (ARM64)", os=JobOs.Ubuntu24_04_arm, platform=SdlPlatform.Linux, artifact="SDL-ubuntu24.04-arm64", ),
"steamrt3": JobSpec(name="Steam Linux Runtime 3.0 (x86_64)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-steamrt3", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest", ),
"steamrt3-arm64": JobSpec(name="Steam Linux Runtime 3.0 (arm64)", os=JobOs.Ubuntu24_04_arm, platform=SdlPlatform.Linux, artifact="SDL-steamrt3-arm64", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk/arm64:latest", ),
"steamrt3": JobSpec(name="Steam Linux Runtime 3.0 (x86_64)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-steamrt3", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest" ),
"steamrt3-arm64": JobSpec(name="Steam Linux Runtime 3.0 (arm64)", os=JobOs.Ubuntu24_04_arm, platform=SdlPlatform.Linux, artifact="SDL-steamrt3-arm64", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk/arm64:latest" ),
"steamrt4": JobSpec(name="Steam Linux Runtime 4.0 (x86_64)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-steamrt4", container="registry.gitlab.steamos.cloud/steamrt/steamrt4/sdk:latest", more_hard_deps = True, ),
"steamrt4-arm64": JobSpec(name="Steam Linux Runtime 4.0 (arm64)", os=JobOs.Ubuntu24_04_arm, platform=SdlPlatform.Linux, artifact="SDL-steamrt4-arm64", container="registry.gitlab.steamos.cloud/steamrt/steamrt4/sdk/arm64:latest", more_hard_deps = True, ),
"ubuntu-intel-icx": JobSpec(name="Ubuntu 22.04 (Intel oneAPI)", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04-oneapi", intel=IntelCompiler.Icx, ),
"ubuntu-intel-icc": JobSpec(name="Ubuntu 22.04 (Intel Compiler)", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04-icc", intel=IntelCompiler.Icc, ),
"macos-framework-x64": JobSpec(name="MacOS (Framework) (x64)", os=JobOs.Macos13, platform=SdlPlatform.MacOS, artifact="SDL-macos-framework", apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, xcode=True, ),
"macos-framework-x64": JobSpec(name="MacOS (Framework) (x64)", os=JobOs.Macos14, platform=SdlPlatform.MacOS, artifact="SDL-macos-framework", apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, xcode=True, ),
"macos-framework-arm64": JobSpec(name="MacOS (Framework) (arm64)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact=None, apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, ),
"macos-26-framework-arm64": JobSpec(name="MacOS 26 (Framework) (arm64)",os=JobOs.Macos26, platform=SdlPlatform.MacOS, artifact=None, apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, ),
"macos-gnu-arm64": JobSpec(name="MacOS (GNU prefix)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact="SDL-macos-arm64-gnu", apple_framework=False, apple_archs={AppleArch.Aarch64, }, ),
"ios": JobSpec(name="iOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Ios, artifact="SDL-ios-arm64", xcode=True, ),
"tvos": JobSpec(name="tvOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Tvos, artifact="SDL-tvos-arm64", xcode=True, ),
@@ -139,6 +145,7 @@ JOB_SPECS = {
"vita-pvr": JobSpec(name="Sony PlayStation Vita (GLES w/ PVR_PSP2)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pvr", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pvr, ),
"riscos": JobSpec(name="RISC OS", os=JobOs.UbuntuLatest, platform=SdlPlatform.Riscos, artifact="SDL-riscos", container="riscosdotinfo/riscos-gccsdk-4.7:latest", ),
"netbsd": JobSpec(name="NetBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.NetBSD, artifact="SDL-netbsd-x64", ),
"openbsd": JobSpec(name="OpenBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.OpenBSD, artifact="SDL-openbsd-x64", ),
"freebsd": JobSpec(name="FreeBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.FreeBSD, artifact="SDL-freebsd-x64", ),
"ngage": JobSpec(name="N-Gage", os=JobOs.WindowsLatest, platform=SdlPlatform.NGage, artifact="SDL-ngage", ),
}
@@ -177,6 +184,7 @@ class JobDetails:
brew_packages: list[str] = dataclasses.field(default_factory=list)
cmake_toolchain_file: str = ""
cmake_arguments: list[str] = dataclasses.field(default_factory=list)
cmake_generator: str = "Ninja"
cmake_build_arguments: list[str] = dataclasses.field(default_factory=list)
clang_tidy: bool = True
cppflags: list[str] = dataclasses.field(default_factory=list)
@@ -204,8 +212,7 @@ class JobDetails:
minidump: bool = False
intel: bool = False
msys2_msystem: str = ""
msys2_env: str = ""
msys2_no_perl: bool = False
msys2_packages: list[str] = dataclasses.field(default_factory=list)
werror: bool = True
msvc_vcvars_arch: str = ""
msvc_vcvars_sdk: str = ""
@@ -226,6 +233,7 @@ class JobDetails:
setup_python: bool = False
pypi_packages: list[str] = dataclasses.field(default_factory=list)
setup_gage_sdk_path: str = ""
binutils_strings: str = "strings"
def to_workflow(self, enable_artifacts: bool) -> dict[str, str|bool]:
data = {
@@ -239,8 +247,7 @@ class JobDetails:
"enable-artifacts": enable_artifacts,
"shell": self.shell,
"msys2-msystem": self.msys2_msystem,
"msys2-env": self.msys2_env,
"msys2-no-perl": self.msys2_no_perl,
"msys2-packages": my_shlex_join(self.msys2_packages),
"android-ndk": self.android_ndk,
"java": self.java,
"intel": self.intel,
@@ -259,6 +266,7 @@ class JobDetails:
"cflags": my_shlex_join(self.cppflags + self.cflags),
"cxxflags": my_shlex_join(self.cppflags + self.cxxflags),
"ldflags": my_shlex_join(self.ldflags),
"cmake-generator": self.cmake_generator,
"cmake-toolchain-file": self.cmake_toolchain_file,
"clang-tidy": self.clang_tidy,
"cmake-arguments": my_shlex_join(self.cmake_arguments),
@@ -294,6 +302,7 @@ class JobDetails:
"setup-python": self.setup_python,
"pypi-packages": my_shlex_join(self.pypi_packages),
"setup-ngage-sdk-path": self.setup_gage_sdk_path,
"binutils-strings": self.binutils_strings,
}
return {k: v for k, v in data.items() if v != ""}
@@ -400,6 +409,8 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
msvc_platform = "Win32"
case MsvcArch.X64:
msvc_platform = "x64"
case MsvcArch.Arm64:
msvc_platform = "ARM64"
case _:
raise ValueError(f"Unsupported vcxproj architecture (arch={spec.msvc_arch})")
if spec.gdk:
@@ -410,10 +421,6 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.msvc_vcvars_arch = "x64_x86"
case MsvcArch.X64:
job.msvc_vcvars_arch = "x64"
case MsvcArch.Arm32:
job.msvc_vcvars_arch = "x64_arm"
job.msvc_vcvars_sdk = "10.0.22621.0" # 10.0.26100.0 dropped ARM32 um and ucrt libraries
job.run_tests = False
case MsvcArch.Arm64:
job.msvc_vcvars_arch = "x64_arm64"
job.run_tests = False
@@ -444,6 +451,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
"libxfixes-dev",
"libxi-dev",
"libxss-dev",
"libxtst-dev",
"libwayland-dev",
"libxkbcommon-dev",
"libdrm-dev",
@@ -455,10 +463,19 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
"libibus-1.0-dev",
"libudev-dev",
"fcitx-libs-dev",
"libfribidi-dev",
# testffmpeg
"libavcodec-dev",
"libavfilter-dev",
"libavutil-dev",
"libswresample-dev",
"libswscale-dev",
))
match = re.match(r"ubuntu-(?P<year>[0-9]+)\.(?P<month>[0-9]+).*", spec.os.value)
ubuntu_year, ubuntu_month = [int(match["year"]), int(match["month"])]
if ubuntu_year >= 22:
match = re.match(r"ubuntu-(?P<year>[0-9]+)\.(?P<month>[0-9]+|latest).*", spec.os.value)
ubuntu_ge_22 = True
if match and match["month"] != "latest":
ubuntu_year, ubuntu_month = [int(match["year"]), int(match["month"])]
ubuntu_ge_22 = ubuntu_year >= 22
job.apt_packages.extend(("libpipewire-0.3-dev", "libdecor-0-dev"))
job.apt_packages.extend((
"libunwind-dev", # For SDL_test memory tracking
@@ -470,6 +487,19 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.shared_lib = SharedLibType.SO_0
job.static_lib = StaticLibType.A
fpic = True
if spec.more_hard_deps:
# Some distros prefer to make important dependencies
# mandatory, so that SDL won't start up but lack expected
# functionality if they're missing
job.cmake_arguments.extend([
"-DSDL_ALSA_SHARED=OFF",
"-DSDL_FRIBIDI_SHARED=OFF",
"-DSDL_HIDAPI_LIBUSB_SHARED=OFF",
"-DSDL_PULSEAUDIO_SHARED=OFF",
"-DSDL_X11_SHARED=OFF",
"-DSDL_WAYLAND_LIBDECOR_SHARED=OFF",
"-DSDL_WAYLAND_SHARED=OFF",
])
case SdlPlatform.Ios | SdlPlatform.Tvos:
job.brew_packages.extend([
"ccache",
@@ -516,14 +546,19 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
"-DCMAKE_OSX_DEPLOYMENT_TARGET=10.13",
"-DCLANG_TIDY_BINARY=$(brew --prefix llvm)/bin/clang-tidy",
))
job.brew_packages.extend((
# Brew provides a single architecture (aarch64), so it's not usable for fat libraries
"ffmpeg", # testffmpeg
))
job.shared_lib = SharedLibType.DYLIB
job.static_lib = StaticLibType.A
job.ccache = True
job.apt_packages = []
job.brew_packages.extend((
"ccache",
"ninja",
))
if job.ccache:
job.brew_packages.append("ccache")
if job.clang_tidy:
job.brew_packages.append("llvm")
if spec.xcode:
@@ -557,6 +592,10 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
"testmultiaudio-apk",
"testsprite-apk",
]
# -fPIC is required after updating NDK from 21 to 28
job.cflags.append("-fPIC")
job.cxxflags.append("-fPIC")
case SdlPlatform.Emscripten:
job.clang_tidy = False # clang-tidy does not understand -gsource-map
job.shared = False
@@ -649,7 +688,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.cmake_arguments.extend((
f"-DCMAKE_C_COMPILER={job.cc}",
f"-DCMAKE_CXX_COMPILER={job.cxx}",
"-DSDL_UNIX_CONSOLE_BUILD=ON",
"-DCMAKE_SYSTEM_NAME=Haiku",
))
job.shared_lib = SharedLibType.SO_0
job.static_lib = StaticLibType.A
@@ -682,28 +721,42 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.shared_lib = SharedLibType.SO_0
job.static_lib = StaticLibType.A
case SdlPlatform.N3ds:
job.ccache = True
job.cmake_generator = "Unix Makefiles"
job.cmake_build_arguments.append("-j$(nproc)")
job.ccache = False
job.shared = False
job.apt_packages = ["ccache", "ninja-build", "binutils"]
job.apt_packages = []
job.clang_tidy = False
job.run_tests = False
job.cc_from_cmake = True
job.cmake_toolchain_file = "${DEVKITPRO}/cmake/3DS.cmake"
job.binutils_strings = "/opt/devkitpro/devkitARM/bin/arm-none-eabi-strings"
job.static_lib = StaticLibType.A
case SdlPlatform.Msys2:
job.ccache = True
job.shell = "msys2 {0}"
assert spec.msys2_platform
job.msys2_msystem = spec.msys2_platform.value
job.msys2_env = {
job.shared_lib = SharedLibType.WIN32
job.static_lib = StaticLibType.A
msys2_env = {
"mingw32": "mingw-w64-i686",
"mingw64": "mingw-w64-x86_64",
"clang64": "mingw-w64-clang-x86_64",
"ucrt64": "mingw-w64-ucrt-x86_64",
}[spec.msys2_platform.value]
job.msys2_no_perl = spec.msys2_platform in (Msys2Platform.Mingw32, )
job.shared_lib = SharedLibType.WIN32
job.static_lib = StaticLibType.A
job.msys2_packages.extend([
f"{msys2_env}-cc",
f"{msys2_env}-cmake",
f"{msys2_env}-ffmpeg",
f"{msys2_env}-ninja",
f"{msys2_env}-pkg-config",
])
if spec.msys2_platform not in (Msys2Platform.Mingw32, ):
job.msys2_packages.append(f"{msys2_env}-perl")
job.msys2_packages.append(f"{msys2_env}-clang-tools-extra")
if job.ccache:
job.msys2_packages.append(f"{msys2_env}-ccache")
case SdlPlatform.Riscos:
job.ccache = False # FIXME: enable when container gets upgrade
# FIXME: Enable SDL_WERROR
@@ -720,7 +773,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
))
job.cmake_toolchain_file = "/home/riscos/env/toolchain-riscos.cmake"
job.static_lib = StaticLibType.A
case SdlPlatform.FreeBSD | SdlPlatform.NetBSD:
case SdlPlatform.FreeBSD | SdlPlatform.NetBSD | SdlPlatform.OpenBSD:
job.cpactions = True
job.no_cmake = True
job.run_tests = False
@@ -730,7 +783,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
match spec.platform:
case SdlPlatform.FreeBSD:
job.cpactions_os = "freebsd"
job.cpactions_version = "14.2"
job.cpactions_version = "14.3"
job.cpactions_arch = "x86-64"
job.cpactions_setup_cmd = "sudo pkg update"
job.cpactions_install_cmd = "sudo pkg install -y cmake ninja pkgconf libXcursor libXext libXinerama libXi libXfixes libXrandr libXScrnSaver libXxf86vm wayland wayland-protocols libxkbcommon mesa-libs libglvnd evdev-proto libinotify alsa-lib jackit pipewire pulseaudio sndio dbus zh-fcitx ibus libudev-devd"
@@ -744,6 +797,12 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.cpactions_arch = "x86-64"
job.cpactions_setup_cmd = "export PATH=\"/usr/pkg/sbin:/usr/pkg/bin:/sbin:$PATH\"; export PKG_CONFIG_PATH=\"/usr/pkg/lib/pkgconfig\";export PKG_PATH=\"https://cdn.netBSD.org/pub/pkgsrc/packages/NetBSD/$(uname -p)/$(uname -r|cut -f \"1 2\" -d.)/All/\";echo \"PKG_PATH=$PKG_PATH\";echo \"uname -a -> \"$(uname -a)\"\";sudo -E sysctl -w security.pax.aslr.enabled=0;sudo -E sysctl -w security.pax.aslr.global=0;sudo -E pkgin clean;sudo -E pkgin update"
job.cpactions_install_cmd = "sudo -E pkgin -y install cmake dbus pkgconf ninja-build pulseaudio libxkbcommon wayland wayland-protocols libinotify libusb1"
case SdlPlatform.OpenBSD:
job.cpactions_os = "openbsd"
job.cpactions_version = "7.7"
job.cpactions_arch = "x86-64"
job.cpactions_setup_cmd = "sudo pkg_add -u"
job.cpactions_install_cmd = "sudo pkg_add cmake ninja pkgconf wayland wayland-protocols libxkbcommon libinotify pulseaudio dbus ibus"
case SdlPlatform.NGage:
build_parallel = False
job.cmake_build_type = "Release"
+16 -15
View File
@@ -27,14 +27,7 @@ jobs:
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.platform.msys2-msystem }}
install: >-
${{ matrix.platform.msys2-env }}-cc
${{ matrix.platform.msys2-env }}-cmake
${{ matrix.platform.msys2-env }}-ninja
${{ (!matrix.platform.msys2-no-perl && format('{0}-perl', matrix.platform.msys2-env)) || '' }}
${{ matrix.platform.msys2-env }}-pkg-config
${{ matrix.platform.msys2-env }}-clang-tools-extra
${{ (matrix.platform.ccache && format('{0}-ccache', matrix.platform.msys2-env)) || '' }}
install: ${{ matrix.platform.msys2-packages }}
- name: 'About this job'
run: |
echo "key=${{ matrix.platform.key }}"
@@ -75,8 +68,8 @@ jobs:
if: ${{ matrix.platform.android-ndk }}
id: setup-ndk
with:
local-cache: true
ndk-version: r21e
local-cache: false
ndk-version: r28c
- name: 'Configure Android NDK variables'
if: ${{ matrix.platform.android-ndk }}
shell: sh
@@ -206,7 +199,7 @@ jobs:
#shell: ${{ matrix.platform.shell }}
run: |
${{ matrix.platform.source-cmd }}
${{ matrix.platform.cmake-config-emulator }} cmake -S . -B build -GNinja \
${{ matrix.platform.cmake-config-emulator }} cmake -S . -B build -G "${{ matrix.platform.cmake-generator }}" \
-Wdeprecated -Wdev -Werror \
${{ matrix.platform.cmake-toolchain-file != '' && format('-DCMAKE_TOOLCHAIN_FILE={0}', matrix.platform.cmake-toolchain-file) || '' }} \
-DSDL_WERROR=${{ matrix.platform.werror }} \
@@ -237,9 +230,9 @@ jobs:
run: |
echo "This should show us the SDL_REVISION"
echo "Shared library:"
${{ (matrix.platform.shared-lib && format('strings build/{0} | grep "Github Workflow"', matrix.platform.shared-lib)) || 'echo "<Shared library not supported by platform>"' }}
${{ (matrix.platform.shared-lib && format('{0} build/{1} | grep "Github Workflow"', matrix.platform.binutils-strings, matrix.platform.shared-lib)) || 'echo "<Shared library not supported by platform>"' }}
echo "Static library:"
${{ (matrix.platform.static-lib && format('strings build/{0} | grep "Github Workflow"', matrix.platform.static-lib)) || 'echo "<Static library not supported by platform>"' }}
${{ (matrix.platform.static-lib && format('{0} build/{1} | grep "Github Workflow"', matrix.platform.binutils-strings, matrix.platform.static-lib)) || 'echo "<Static library not supported by platform>"' }}
- name: 'Run build-time tests (CMake)'
id: tests
if: ${{ !matrix.platform.no-cmake && matrix.platform.run-tests }}
@@ -326,7 +319,7 @@ jobs:
- name: 'Build (cross-platform-actions, BSD)'
id: cpactions
if: ${{ matrix.platform.cpactions }}
uses: cross-platform-actions/action@v0.27.0
uses: cross-platform-actions/action@v0.29.0
with:
operating_system: '${{ matrix.platform.cpactions-os }}'
architecture: '${{ matrix.platform.cpactions-arch }}'
@@ -411,6 +404,14 @@ jobs:
build-scripts/test-versioning.sh
python build-scripts/check_android_jni.py
python build-scripts/check_stdlib_usage.py
- name: 'Verify alignment of Android test apks'
if: ${{ matrix.platform.android-ndk && !matrix.platform.no-cmake }}
run: |
find ./ -iname '*.apk' | xargs -L1 ./build-scripts/check_elf_alignment.sh
- name: 'Verify alignment of Android .so files'
if: ${{ matrix.platform.android-ndk && !matrix.platform.no-cmake }}
run: |
find ./ -iname '*.so' | xargs -L1 ./build-scripts/check_elf_alignment.sh
- name: 'Upload binary package'
uses: actions/upload-artifact@v4
if: ${{ always() && matrix.platform.artifact != '' && (steps.package.outcome == 'success' || steps.cpactions.outcome == 'success') && (matrix.platform.enable-artifacts || steps.tests.outcome == 'failure') }}
@@ -433,4 +434,4 @@ jobs:
with:
if-no-files-found: error
name: '${{ matrix.platform.artifact }}-apks'
path: build/test/*.apk
path: build/test/*.apk
+73 -8
View File
@@ -91,13 +91,21 @@ jobs:
sudo apt-get install -y \
gnome-desktop-testing libasound2-dev libpulse-dev libaudio-dev libjack-dev libsndio-dev \
libusb-1.0-0-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev \
libxss-dev libwayland-dev libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
libxss-dev libxtst-dev libwayland-dev libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev \
libgles2-mesa-dev libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
- name: 'CMake (configure + build + tests + examples)'
run: |
set -e
cmake -S ${{ steps.tar.outputs.path }} -B /tmp/build -DSDL_TEST_LIBRARY=TRUE -DSDL_TESTS=TRUE -DSDL_EXAMPLES=TRUE
cmake --build /tmp/build --verbose
ctest --test-dir /tmp/build --no-tests=error --output-on-failure
- name: 'Verify SDL_REVISION contains SDL-'
run: |
set -e
if test "x$(strings /tmp/build/libSDL3.so.0 | grep SDL- | wc -l)" != x1; then
echo "SDL- string not found: must be present in SDL_REVISION"
exit 1
fi
dmg:
needs: [src]
@@ -204,10 +212,22 @@ jobs:
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}" \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES="arm64" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-Werror=dev \
-B build_ios
cmake --build build_ios --config Release --verbose
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}/SDL3.xcframework/ios-arm64" \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES="arm64" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-Werror=dev \
-B build_ios2
cmake --build build_ios2 --config Release --verbose
- name: 'CMake (configure + build) tvOS'
run: |
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
@@ -217,10 +237,22 @@ jobs:
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}" \
-DCMAKE_SYSTEM_NAME=tvOS \
-DCMAKE_OSX_ARCHITECTURES="arm64" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-Werror=dev \
-B build_tvos
cmake --build build_tvos --config Release --verbose
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}/SDL3.xcframework/tvos-arm64" \
-DCMAKE_SYSTEM_NAME=tvOS \
-DCMAKE_OSX_ARCHITECTURES="arm64" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-Werror=dev \
-B build_tvos2
cmake --build build_tvos2 --config Release --verbose
- name: 'CMake (configure + build) iOS simulator'
run: |
sysroot=$(xcodebuild -version -sdk iphonesimulator Path)
@@ -237,6 +269,19 @@ jobs:
-Werror=dev \
-B build_ios_simulator
cmake --build build_ios_simulator --config Release --verbose
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}/SDL3.xcframework/ios-arm64_x86_64-simulator" \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-DCMAKE_OSX_SYSROOT="${sysroot}" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-Werror=dev \
-B build_ios_simulator2
cmake --build build_ios_simulator2 --config Release --verbose
- name: 'CMake (configure + build) tvOS simulator'
run: |
sysroot=$(xcodebuild -version -sdk appletvsimulator Path)
@@ -254,9 +299,22 @@ jobs:
-B build_tvos_simulator
cmake --build build_tvos_simulator --config Release --verbose
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}/SDL3.xcframework/tvos-arm64_x86_64-simulator" \
-DCMAKE_SYSTEM_NAME=tvOS \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-DCMAKE_OSX_SYSROOT="${sysroot}" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-Werror=dev \
-B build_tvos_simulator2
cmake --build build_tvos_simulator2 --config Release --verbose
msvc:
needs: [src]
runs-on: windows-2019
runs-on: windows-2025
outputs:
VC-x86: ${{ steps.releaser.outputs.VC-x86 }}
VC-x64: ${{ steps.releaser.outputs.VC-x64 }}
@@ -535,8 +593,8 @@ jobs:
id: setup-ndk
uses: nttld/setup-ndk@v1
with:
local-cache: true
ndk-version: r21e
local-cache: false
ndk-version: r28c
- name: 'Setup Java JDK'
uses: actions/setup-java@v4
with:
@@ -562,7 +620,7 @@ jobs:
run: |
python build-scripts/build-release.py \
--actions android \
--android-api 23 \
--android-api 21 \
--android-ndk-home "${{ steps.setup-ndk.outputs.ndk-path }}" \
--commit ${{ inputs.commit }} \
--root "${{ steps.tar.outputs.path }}" \
@@ -610,8 +668,14 @@ jobs:
python "${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}.aar" -o /tmp/SDL3-android
echo "prefix=/tmp/SDL3-android" >>$GITHUB_OUTPUT
echo "sdl3-aar=/tmp/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}.aar" >>$GITHUB_OUTPUT
- name: 'Verify alignment of libSDL3.so (arm64-v8a/x86_64)'
run: |
set -e
${{ steps.src.outputs.path }}/build-scripts/check_elf_alignment.sh ${{ steps.sdk.outputs.prefix }}/lib/arm64-v8a/libSDL3.so
${{ steps.src.outputs.path }}/build-scripts/check_elf_alignment.sh ${{ steps.sdk.outputs.prefix }}/lib/x86_64/libSDL3.so
- name: 'CMake (configure + build) x86, x64, arm32, arm64'
run: |
set -e
android_abis="x86 x86_64 armeabi-v7a arm64-v8a"
for android_abi in ${android_abis}; do
echo "Configuring ${android_abi}..."
@@ -621,6 +685,7 @@ jobs:
-DTEST_TEST=TRUE \
-DCMAKE_PREFIX_PATH="${{ steps.sdk.outputs.prefix }}" \
-DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake \
-DANDROID_USE_LEGACY_TOOLCHAIN=0 \
-DANDROID_ABI=${android_abi} \
-DCMAKE_BUILD_TYPE=Release \
-B "${android_abi}"
+10 -15
View File
@@ -50,6 +50,7 @@ compile_commands.json
*.pc
test/*.test
wayland-generated-protocols
CMakeSettings.json
# for CLion
.idea
@@ -76,28 +77,23 @@ Release
*.ncb
*.suo
*.sdf
VisualC/tests/gamepadmap/axis.bmp
VisualC/tests/gamepadmap/button.bmp
VisualC/tests/gamepadmap/gamepadmap.bmp
VisualC/tests/gamepadmap/gamepadmap_back.bmp
VisualC/tests/loopwave/sample.wav
VisualC/tests/testautomation/*.bmp
VisualC/tests/testgamepad/axis.bmp
VisualC/tests/testgamepad/button.bmp
VisualC/tests/testgamepad/gamepadmap.bmp
VisualC/tests/testgamepad/gamepadmap_back.bmp
VisualC/tests/testautomation/*.png
VisualC/tests/testcontroller/*.png
VisualC/tests/testoverlay/moose.dat
VisualC/tests/testrendertarget/icon.bmp
VisualC/tests/testrendertarget/sample.bmp
VisualC/tests/testscale/icon.bmp
VisualC/tests/testscale/sample.bmp
VisualC/tests/testsprite/icon.bmp
VisualC/tests/testyuv/testyuv.bmp
VisualC/tests/testrendertarget/icon.png
VisualC/tests/testrendertarget/sample.png
VisualC/tests/testscale/icon.png
VisualC/tests/testscale/sample.png
VisualC/tests/testsprite/icon.png
VisualC/tests/testyuv/testyuv.png
VisualC-GDK/**/Layout
src/render/direct3d12/D3D12_*_One.h
src/render/direct3d12/D3D12_*_Series.h
src/gpu/d3d12/D3D12_*_One.h
src/gpu/d3d12/D3D12_*_Series.h
out/
# for Android
android-project/local.properties
@@ -160,7 +156,6 @@ test/testshader
test/testshape
test/testsprite
test/testspriteminimal
test/teststreaming
test/testsurround
test/testthread
test/testtimer
+8
View File
@@ -31,3 +31,11 @@ quickreftitle = SDL3 API Quick Reference
quickrefurl = https://libsdl.org/
quickrefdesc = The latest version of this document can be found at https://wiki.libsdl.org/SDL3/QuickReference
quickrefmacroregex = \A(SDL_PLATFORM_.*|SDL_.*_INTRINSICS|SDL_Atomic...Ref|SDL_assert.*?|SDL_COMPILE_TIME_ASSERT|SDL_arraysize|SDL_Swap[BL]E\d\d|SDL_[a-z]+_cast)\Z
envvarenabled = 1
envvartitle = SDL3 Environment Variables
envvardesc = SDL3 can be controlled by the user, externally, with environment variables. They are all operate exactly like the [hints you can get and set programmatically](CategoryHints), but named without the `_HINT` part (so `"SDL_HINT_A"` would be environment variable `"SDL_A"`).\n\nThis list matches the latest in SDL3's revision control.
envvarsymregex = \ASDL_HINT_(.*)\Z
envvarsymreplace = SDL_$1
+7 -23
View File
@@ -39,6 +39,7 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/io/generic/*.c) \
$(wildcard $(LOCAL_PATH)/src/gpu/*.c) \
$(wildcard $(LOCAL_PATH)/src/gpu/vulkan/*.c) \
$(wildcard $(LOCAL_PATH)/src/gpu/xr/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
@@ -112,8 +113,6 @@ ifeq ($(NDK_DEBUG),1)
cmd-strip :=
endif
LOCAL_STATIC_LIBRARIES := cpufeatures
include $(BUILD_SHARED_LIBRARY)
@@ -123,6 +122,12 @@ include $(BUILD_SHARED_LIBRARY)
#
###########################
include $(CLEAR_VARS)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
LOCAL_MODULE := SDL3_test
LOCAL_MODULE_FILENAME := libSDL3_test
@@ -139,24 +144,3 @@ LOCAL_EXPORT_LDLIBS :=
include $(BUILD_STATIC_LIBRARY)
###########################
#
# SDL static library
#
###########################
LOCAL_MODULE := SDL3_static
LOCAL_MODULE_FILENAME := libSDL3
LOCAL_LDLIBS :=
LOCAL_LDFLAGS :=
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
include $(BUILD_STATIC_LIBRARY)
$(call import-module,android/cpufeatures)
+718 -245
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -1,4 +1,4 @@
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+31 -12
View File
@@ -326,23 +326,25 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL.h" />
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
<ClInclude Include="..\..\include\SDL3\SDL_dialog.h" />
<ClInclude Include="..\..\include\SDL3\SDL_dlopennote.h" />
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
@@ -352,9 +354,11 @@
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL3\SDL_init.h" />
<ClInclude Include="..\..\include\SDL3\SDL_intrin.h" />
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
@@ -362,11 +366,13 @@
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
<ClInclude Include="..\..\include\SDL3\SDL_main_impl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
<ClInclude Include="..\..\include\SDL3\SDL_oldnames.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
@@ -385,7 +391,6 @@
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
@@ -407,7 +412,7 @@
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL3\SDL_types.h" />
<ClInclude Include="..\..\include\SDL3\SDL_tray.h" />
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
@@ -424,6 +429,7 @@
<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
@@ -463,6 +469,7 @@
<ClInclude Include="..\..\src\joystick\controller_type.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
@@ -498,7 +505,6 @@
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
@@ -598,9 +604,11 @@
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_rotate.h" />
<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_video_unsupported.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
@@ -714,6 +722,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamesir.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />
@@ -723,16 +732,21 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_sinput.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
@@ -764,6 +778,7 @@
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
<ClCompile Include="..\..\src\misc\SDL_libusb.c" />
<ClCompile Include="..\..\src\misc\SDL_url.c" />
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
@@ -789,7 +804,6 @@
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
@@ -799,7 +813,6 @@
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
@@ -881,6 +894,7 @@
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\video\SDL_rotate.c" />
<ClCompile Include="..\..\src\video\SDL_stb.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
@@ -888,7 +902,6 @@
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\windows\SDL_surface_utils.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
@@ -915,6 +928,12 @@
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
<ClCompile Include="..\..\src\gpu\xr\SDL_gpu_openxr.c" />
<ClCompile Include="..\..\src\gpu\xr\SDL_openxrdyn.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gpu\xr\SDL_gpu_openxr_c.h" />
<ClInclude Include="..\..\src\gpu\xr\SDL_openxr_internal.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
+30 -9
View File
@@ -52,6 +52,9 @@
<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
<ClCompile Include="..\..\src\gpu\xr\SDL_gpu_openxr.c" />
<ClCompile Include="..\..\src\gpu\xr\SDL_openxrdyn.c" />
<ClInclude Include="..\..\src\gpu\xr\SDL_openxr_internal.h" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
@@ -65,6 +68,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamesir.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />
@@ -74,16 +78,21 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_sinput.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
@@ -97,6 +106,7 @@
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
<ClCompile Include="..\..\src\misc\SDL_libusb.c" />
<ClCompile Include="..\..\src\misc\SDL_url.c" />
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
@@ -114,7 +124,6 @@
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
@@ -124,7 +133,6 @@
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
@@ -183,6 +191,7 @@
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\video\SDL_rotate.c" />
<ClCompile Include="..\..\src\video\SDL_stb.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
@@ -190,7 +199,6 @@
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\windows\SDL_surface_utils.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
@@ -235,17 +243,21 @@
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL.h" />
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
<ClInclude Include="..\..\include\SDL3\SDL_dialog.h" />
<ClInclude Include="..\..\include\SDL3\SDL_dlopennote.h" />
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
@@ -255,8 +267,11 @@
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL3\SDL_init.h" />
<ClInclude Include="..\..\include\SDL3\SDL_intrin.h" />
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
@@ -264,11 +279,13 @@
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
<ClInclude Include="..\..\include\SDL3\SDL_main_impl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
<ClInclude Include="..\..\include\SDL3\SDL_oldnames.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
@@ -287,10 +304,10 @@
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL3\SDL_storage.h" />
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
@@ -305,9 +322,10 @@
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL3\SDL_types.h" />
<ClInclude Include="..\..\include\SDL3\SDL_tray.h" />
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
@@ -328,6 +346,7 @@
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
<ClInclude Include="..\..\src\cpuinfo\SDL_cpuinfo_c.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
@@ -358,6 +377,7 @@
<ClInclude Include="..\..\src\joystick\controller_type.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
@@ -393,7 +413,6 @@
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
@@ -447,9 +466,11 @@
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_rotate.h" />
<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\SDL_video_unsupported.h" />
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
+3 -1
View File
@@ -192,10 +192,12 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\test\SDL_test_internal.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
+7
View File
@@ -0,0 +1,7 @@
#!/bin/sh
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
rm shaders/*.h
@@ -0,0 +1,9 @@
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<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testcontroller.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>
@@ -0,0 +1,344 @@
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<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
<RootNamespace>testcontroller</RootNamespace>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<UseDebugLibraries>true</UseDebugLibraries>
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<UseDebugLibraries>true</UseDebugLibraries>
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<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\gamepadutils.c" />
<ClCompile Include="..\..\..\test\testcontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="PackageLayout.xml" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
<CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
<CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\..\test\testcontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
<ClCompile Include="..\..\..\test\gamepadutils.c" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<Filter>xboxseries</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<Filter>xboxone</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="PackageLayout.xml" />
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<Filter Include="logos">
<UniqueIdentifier>{5e858cf0-6fba-498d-b33d-11c8ecbb79c7}</UniqueIdentifier>
</Filter>
<Filter Include="xboxseries">
<UniqueIdentifier>{5790a250-283e-4f51-8f28-6a977d3c7a6c}</UniqueIdentifier>
</Filter>
<Filter Include="wingdk">
<UniqueIdentifier>{a4d235e4-4017-4193-af62-ecb2ac249be4}</UniqueIdentifier>
</Filter>
<Filter Include="xboxone">
<UniqueIdentifier>{e704dcb9-c83c-4c94-a139-b0f3e3f428f2}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testcontroller.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testcontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testcontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testcontroller.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testcontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testcontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testcontroller.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testcontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testcontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>
@@ -0,0 +1,10 @@
<Package>
<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testgdk.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.wav" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>
+505
View File
@@ -0,0 +1,505 @@
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* testgdk: Basic tests of using task queue/xbl (with simple drawing) in GDK.
* NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is
* configured properly. See README-gdk.md.
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <SDL3/SDL_test.h>
#include <SDL3/SDL_test_common.h>
#include "../src/core/windows/SDL_windows.h"
#include <SDL3/SDL_main.h>
extern "C" {
#include "../test/testutils.h"
}
#include <XGameRuntime.h>
#define NUM_SPRITES 100
#define MAX_SPEED 1
#define SUSPEND_CODE 0
#define RESUME_CODE 1
static SDLTest_CommonState *state;
static int num_sprites;
static SDL_Texture **sprites;
static bool cycle_color;
static bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 0;
static int current_color = 0;
static int sprite_w, sprite_h;
static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
int done;
static struct
{
SDL_AudioSpec spec;
Uint8 *sound; /* Pointer to wave data */
Uint32 soundlen; /* Length of wave data */
int soundpos; /* Current play position */
} wave;
static SDL_AudioStream *stream;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
SDL_free(sprites);
SDL_DestroyAudioStream(stream);
SDL_free(wave.sound);
SDLTest_CommonQuit(state);
/* If rc is 0, just let main return normally rather than calling exit.
* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
*/
if (rc != 0) {
exit(rc);
}
}
static int fillerup(void)
{
const int minimum = (wave.soundlen / SDL_AUDIO_FRAMESIZE(wave.spec)) / 2;
if (SDL_GetAudioStreamQueued(stream) < minimum) {
SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
}
return 0;
}
static void UserLoggedIn(XUserHandle user)
{
HRESULT hr;
char gamertag[128];
hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL);
if (SUCCEEDED(hr)) {
SDL_Log("User logged in: %s", gamertag);
} else {
SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr);
}
XUserCloseHandle(user);
}
static void AddUserUICallback(XAsyncBlock *asyncBlock)
{
HRESULT hr;
XUserHandle user = NULL;
hr = XUserAddResult(asyncBlock, &user);
if (SUCCEEDED(hr)) {
uint64_t userId;
hr = XUserGetId(user, &userId);
if (FAILED(hr)) {
/* If unable to get the user ID, it means the account is banned, etc. */
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr);
XUserCloseHandle(user);
/* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */
} else {
UserLoggedIn(user);
}
} else {
SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr);
}
delete asyncBlock;
}
static void AddUserUI()
{
HRESULT hr;
XAsyncBlock *asyncBlock = new XAsyncBlock;
asyncBlock->context = NULL;
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
asyncBlock->callback = &AddUserUICallback;
hr = XUserAddAsync(XUserAddOptions::None, asyncBlock);
if (FAILED(hr)) {
delete asyncBlock;
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
}
}
static void AddUserSilentCallback(XAsyncBlock *asyncBlock)
{
HRESULT hr;
XUserHandle user = NULL;
hr = XUserAddResult(asyncBlock, &user);
if (SUCCEEDED(hr)) {
uint64_t userId;
hr = XUserGetId(user, &userId);
if (FAILED(hr)) {
/* If unable to get the user ID, it means the account is banned, etc. */
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr);
XUserCloseHandle(user);
AddUserUI();
} else {
UserLoggedIn(user);
}
} else {
SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr);
AddUserUI();
}
delete asyncBlock;
}
static void AddUserSilent()
{
HRESULT hr;
XAsyncBlock *asyncBlock = new XAsyncBlock;
asyncBlock->context = NULL;
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
asyncBlock->callback = &AddUserSilentCallback;
hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock);
if (FAILED(hr)) {
delete asyncBlock;
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
}
}
static bool LoadSprite(const char *file)
{
int i;
for (i = 0; i < state->num_windows; ++i) {
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
sprites[i] = LoadTexture(state->renderers[i], file, true);
if (!sprites[i]) {
return false;
}
sprite_w = sprites[i]->w;
sprite_h = sprites[i]->h;
SDL_SetTextureBlendMode(sprites[i], blendMode);
}
/* We're ready to roll. :) */
return true;
}
static void DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
{
SDL_Rect viewport;
SDL_FRect temp;
/* Query the sizes */
SDL_GetRenderViewport(renderer, &viewport);
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
(Uint8) current_color);
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
}
/* Draw a gray background */
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
/* Test points */
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
SDL_RenderPoint(renderer, 0.0f, 0.0f);
SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f);
SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1));
SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1));
/* Test horizontal and vertical lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f);
SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1));
SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2));
SDL_RenderLine(renderer, (float)(viewport.w - 1), 1, (float)(viewport.w - 1), (float)(viewport.h - 2));
/* Test fill and copy */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
temp.x = 1.0f;
temp.y = 1.0f;
temp.w = (float)sprite_w;
temp.h = (float)sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderTexture(renderer, sprite, NULL, &temp);
temp.x = (float)(viewport.w-sprite_w-1);
temp.y = 1.0f;
temp.w = (float)sprite_w;
temp.h = (float)sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderTexture(renderer, sprite, NULL, &temp);
temp.x = 1.0f;
temp.y = (float)(viewport.h-sprite_h-1);
temp.w = (float)sprite_w;
temp.h = (float)sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderTexture(renderer, sprite, NULL, &temp);
temp.x = (float)(viewport.w-sprite_w-1);
temp.y = (float)(viewport.h-sprite_h-1);
temp.w = (float)(sprite_w);
temp.h = (float)(sprite_h);
SDL_RenderFillRect(renderer, &temp);
SDL_RenderTexture(renderer, sprite, NULL, &temp);
/* Test diagonal lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
SDL_RenderLine(renderer, (float)sprite_w, (float)sprite_h,
(float)(viewport.w-sprite_w-2), (float)(viewport.h-sprite_h-2));
SDL_RenderLine(renderer, (float)(viewport.w-sprite_w-2), (float)sprite_h,
(float)sprite_w, (float)(viewport.h-sprite_h-2));
/* Update the screen! */
SDL_RenderPresent(renderer);
}
static void update(bool *suppressdraw)
{
SDL_Event event;
/* Check for events */
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) {
SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.scancode));
}
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
/* On Xbox, ignore the keydown event because the features aren't supported */
if (event.type != SDL_EVENT_KEY_DOWN) {
SDLTest_CommonEvent(state, &event, &done);
}
if (event.type == SDL_EVENT_USER) {
if (event.user.code == SUSPEND_CODE) {
for (int i = 0; i < state->num_windows; ++i) {
if (state->windows[i] != NULL) {
SDL_GDKSuspendRenderer(state->renderers[i]);
}
}
*suppressdraw = true;
SDL_GDKSuspendComplete();
} else if (event.user.code == RESUME_CODE) {
for (int i = 0; i < state->num_windows; ++i) {
if (state->windows[i] != NULL) {
SDL_GDKResumeRenderer(state->renderers[i]);
}
}
*suppressdraw = false;
}
}
#else
SDLTest_CommonEvent(state, &event, &done);
#endif
}
fillerup();
}
static void draw()
{
int i;
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] != NULL) {
DrawSprites(state->renderers[i], sprites[i]);
}
}
}
static bool SDLCALL GDKEventWatch(void* userdata, SDL_Event* event)
{
/* This callback may be on a different thread, so we'll
* push these events as USER events so they appear
* in the main thread's event loop.
*
* That allows us to cancel drawing before/after we finish
* drawing a frame, rather than mid-draw (which can crash).
*/
if (event->type == SDL_EVENT_DID_ENTER_BACKGROUND) {
SDL_Event evt;
evt.type = SDL_EVENT_USER;
evt.user.code = 0;
SDL_PushEvent(&evt);
} else if (event->type == SDL_EVENT_WILL_ENTER_FOREGROUND) {
SDL_Event evt;
evt.type = SDL_EVENT_USER;
evt.user.code = 1;
SDL_PushEvent(&evt);
}
return false;
}
int main(int argc, char *argv[])
{
int i;
const char *icon = "icon.png";
char *soundname = NULL;
bool suppressdraw = false;
/* Initialize parameters */
num_sprites = NUM_SPRITES;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
if (argv[i + 1]) {
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
blendMode = SDL_BLENDMODE_NONE;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
blendMode = SDL_BLENDMODE_BLEND;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
blendMode = SDL_BLENDMODE_ADD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
blendMode = SDL_BLENDMODE_MOD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) {
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT);
consumed = 2;
}
}
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
cycle_color = true;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
cycle_alpha = true;
consumed = 1;
} else if (SDL_isdigit(*argv[i])) {
num_sprites = SDL_atoi(argv[i]);
consumed = 1;
} else if (argv[i][0] != '-') {
icon = argv[i];
consumed = 1;
}
}
if (consumed < 0) {
static const char *options[] = {
"[--blend none|blend|add|mod]",
"[--cyclecolor]",
"[--cyclealpha]",
"[num_sprites]",
"[icon.bmp]",
NULL };
SDLTest_CommonLogUsage(state, argv[0], options);
quit(1);
}
i += consumed;
}
if (!SDLTest_CommonInit(state)) {
quit(2);
}
/* Set up the lifecycle event watcher */
SDL_AddEventWatch(GDKEventWatch, NULL);
/* Create the windows, initialize the renderers, and load the textures */
sprites =
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
if (!sprites) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
quit(2);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
if (!LoadSprite(icon)) {
quit(2);
}
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (!soundname) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError());
quit(1);
}
/* Load the wave file into memory */
if (!SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", soundname, SDL_GetError());
quit(1);
}
/* Show the list of available drivers */
SDL_Log("Available audio drivers:");
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
}
SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver());
stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &wave.spec, NULL, NULL);
if (!stream) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s", SDL_GetError());
return -1;
}
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
/* Main render loop */
done = 0;
/* Try to add the default user silently */
AddUserSilent();
while (!done) {
update(&suppressdraw);
if (!suppressdraw) {
draw();
}
}
quit(0);
SDL_free(soundname);
return 0;
}
+400
View File
@@ -0,0 +1,400 @@
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<CopyFileToFolders Include="PackageLayout.xml" />
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<Filter Include="logos">
<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
</Filter>
<Filter Include="wingdk">
<UniqueIdentifier>{1678a80d-0ee8-4f48-bf89-9462d82dd98a}</UniqueIdentifier>
</Filter>
<Filter Include="xboxseries">
<UniqueIdentifier>{1b47b96b-507e-40ec-9c25-99b1a4d5b575}</UniqueIdentifier>
</Filter>
<Filter Include="xboxone">
<UniqueIdentifier>{ac7aa2d5-f0f7-46eb-a548-5b6316f3b63b}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>
@@ -0,0 +1,9 @@
<Package>
<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testsprite.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>
@@ -0,0 +1,394 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid>
<RootNamespace>testsprite</RootNamespace>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
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</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
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<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\..\test\icon.png">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
copy "%(FullPath)" "$(OutDir)\"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
copy "%(FullPath)" "$(OutDir)\"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
copy "%(FullPath)" "$(OutDir)\"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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<ItemGroup>
<ClCompile Include="..\..\..\test\testsprite.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
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<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\..\test\testsprite.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="..\..\..\test\icon.bmp" />
<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo100x100.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo150x150.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
<Filter>xboxseries</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxone\MicrosoftGame.config">
<Filter>xboxone</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="wingdk/MicrosoftGame.config">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="PackageLayout.xml" />
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<Filter Include="logos">
<UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
</Filter>
<Filter Include="wingdk">
<UniqueIdentifier>{c862dfc3-7803-4359-a31e-9dcda37e641a}</UniqueIdentifier>
</Filter>
<Filter Include="xboxseries">
<UniqueIdentifier>{1671e83d-25b3-4eb5-bed0-5c52c80f4e49}</UniqueIdentifier>
</Filter>
<Filter Include="xboxone">
<UniqueIdentifier>{9bf62acf-6661-43f9-bde3-0de9e1db4290}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testsprite"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testsprite"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testsprite"
SplashScreenImage="SplashScreenImage.png"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>
+996 -651
View File
File diff suppressed because it is too large Load Diff
+255 -29
View File
@@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
@@ -9,6 +13,10 @@
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@@ -37,10 +45,18 @@
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@@ -53,45 +69,67 @@
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(Platform)\$(Configuration)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
@@ -164,6 +202,38 @@
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableSpecificWarnings>4100;4127;4152;4201</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>
@@ -237,25 +307,60 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BufferSecurityCheck>false</BufferSecurityCheck>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<DisableSpecificWarnings>4100;4127;4152;4201</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
<ClCompile>
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL.h" />
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
<ClInclude Include="..\..\include\SDL3\SDL_dialog.h" />
<ClInclude Include="..\..\include\SDL3\SDL_dlopennote.h" />
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
@@ -265,9 +370,11 @@
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL3\SDL_init.h" />
<ClInclude Include="..\..\include\SDL3\SDL_intrin.h" />
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
@@ -275,11 +382,13 @@
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
<ClInclude Include="..\..\include\SDL3\SDL_main_impl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
<ClInclude Include="..\..\include\SDL3\SDL_oldnames.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
@@ -298,28 +407,17 @@
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL3\SDL_storage.h" />
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_font.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL3\SDL_tray.h" />
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
@@ -328,6 +426,7 @@
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_channel_converters.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_audioqueue.h" />
<ClInclude Include="..\..\src\audio\SDL_audioresample.h" />
@@ -335,6 +434,7 @@
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
@@ -342,13 +442,19 @@
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\..\src\cpuinfo\SDL_cpuinfo_c.h" />
<ClInclude Include="..\..\src\dialog\SDL_dialog.h" />
<ClInclude Include="..\..\src\dialog\SDL_dialog_utils.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_unsupported.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\imKStoUCS.h" />
<ClInclude Include="..\..\src\events\scancodes_darwin.h" />
<ClInclude Include="..\..\src\events\scancodes_linux.h" />
<ClInclude Include="..\..\src\events\scancodes_windows.h" />
<ClInclude Include="..\..\src\events\scancodes_xfree86.h" />
<ClInclude Include="..\..\src\events\SDL_categories_c.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
@@ -357,13 +463,29 @@
<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
<ClInclude Include="..\..\src\events\SDL_keysym_to_keycode_c.h" />
<ClInclude Include="..\..\src\events\SDL_keysym_to_scancode_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\events\SDL_pen_c.h" />
<ClInclude Include="..\..\src\events\SDL_scancode_tables_c.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\filesystem\SDL_filesystem_c.h" />
<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
<ClInclude Include="..\..\src\gpu\d3d12\D3D12_Blit.h" />
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
<ClInclude Include="..\..\src\gpu\xr\SDL_gpu_openxr_c.h" />
<ClInclude Include="..\..\src\gpu\xr\SDL_openxr_internal.h" />
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_windows.h" />
<ClInclude Include="..\..\src\hidapi\windows\hidapi_cfgmgr32.h" />
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+4
View File
@@ -0,0 +1,4 @@
#!/bin/sh
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
find . -type f \( -name '*.png' -o -name '*.wav' -o -name '*.dat' \) -print -delete
find . -depth -type d \( -name Win32 -o -name x64 -o name ARM64 \) -exec rm -rv {} \;
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<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
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@@ -26,32 +34,47 @@
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<ImportGroup Label="ExtensionSettings">
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Vendored Regular → Executable
+1 -2
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